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OSRS Reveals: Warding

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Blue Racer
Jun Member 2023

Blue Racer

Posts: 532 Steel Posts by user Forum Profile RuneMetrics Profile
What I gather from reading the various posts is that many people think this skill will be a useless time sink because it's only filling in a gap. I'd be interested to see what the later tier levels have to offer before I jump to any conclusions.

I am excited for the skill--though I anticipate I would grow tired of it very quickly given the same concerns others are having. What I would hope to see is how we make this skill useful and new to the game. I feel like imbuing could provide a wide range of changes to the game. How could this be extended outside of what is already imbue-able? Could there be a niche here for improving upon items that exist? Improving upon lower-tiered items to revalue them and give them a solid purpose. This could extend outside of magic gear as well or it could not if the main goal is to cater it to the magic gear-building aspect.

Another option I feel could be interesting would be two-tiered weapons--elemental swords perhaps. The idea isn't exceptionally well-formed for me but I think there is valuable content there. Also in the devious minds quest there is the bow-sword perhaps another insight to something new that could be worked into the skill.

If any of these ideas feel like they have merit, I'd love to spend more time crafting a deeper outline of them. If there's no pull, let's scrap it.

09-Oct-2018 19:10:43

sTReTCh1028

sTReTCh1028

Posts: 17,961 Opal Posts by user Forum Profile RuneMetrics Profile
I feel like it's a good START for a skill, but I doubt it will pass in its current form. It feels like it's missing something, like it needs an element to it that's less grindy or removes some of the grindiness. For example, maybe for all items over Level 30, you have to unlock them by going on research missions for the Wizard's Tower or Mage's Guild or Dark Wizard's Tower or Necromancer's Tower, etc. Maybe solving a puzzle of some sort. sTReTCh1028
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The art of simplicity is a puzzle of complexity

09-Oct-2018 20:34:27

Meiku

Meiku

Posts: 267 Silver Posts by user Forum Profile RuneMetrics Profile
So much information to digest!

I do enjoy skills that involve gathering and creating things but I am not 100% sold on all aspects of this newly proposed skill. "Warding" is definitely something I have never thought of when imagining a new skill, but it does seem very interesting and creative... Going to continue reading other players feedback and I will post more in depth thoughts in the future.

One aspect that I do like, and would want to see in any new skill is something that fits in well with the existing skills, that bridges existing gaps, while avoiding rendering existing content redundant or devalued.
Hello! Bonjour! EN/FR

10-Oct-2018 09:02:28

Queen Sakura

Queen Sakura

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
Keen as, I hope this gets brought into the game without a poll.

Can't wait for a way to obtain monk robes without 31 pray.

Also that monk hood is a great idea.

I'm sure people will like it when it is implemented, if not it's hardly going to have a negative effect on anyone or the game.

11-Oct-2018 00:04:16

Teamviruz

Teamviruz

Posts: 232 Silver Posts by user Forum Profile RuneMetrics Profile
I think dissolving can be a key cornerstone in this skill and I have somewhat of an idea how I'd like it to work, but of course I'm sure some people would disagree with me. So how I would like dissolving to work is:

With all of the tiered robe sets, ranging from Wizard to Mystic, each set that you make holds charges similar to jewellery once the robe sets are imbued OR degrading properties similar to barrows equipment. Once all the charges on the robe sets are spent, they dissolve. And each set has limited charges with the higher tiered robes holding the most charges. Also, you must equip each piece of the robe set in order to dissolve and each tiered of robe sets are limited in what kind of items they can dissolve with the highest tiered robe sets being able to dissolve most items in the game, similar to how achievement diary rewards work.

Furthermore, once you dissolve an item, the robe set loses a charge or degrades. Thus making robe sets and buying them in the game becomes useful. Also, in order to add charges to the robe sets, you must use each piece to the robe set on the ward granting some warding experience. As well as dissolving, you must wear a compete robe set to imbue items.

Finally, I'd like to see a probability system with dissolving. With levels 1-25 (10 percent chance of receiving back raw materials required to make item), level 26-50 (15 percent chance), 51-75 (20 percent chance), 76-98 (1 in 3 chance) level 99 (50+ percent chance).
These are just arbitrary numbers.

I believe dissolving can be a great way of solving an issue with clue rewards and other over-alched items where players just alch them or sell them in the GE, which obviously isn't good for the economy long term.

If players don't like this skill, might I also suggest modeling up new, cool-looking robe sets on stream.

11-Oct-2018 01:01:07

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