It seems like the community wants new content and doesn't want new content at the same time, and honestly this skill is perfect for that lol. I understand this skill might seem a bit underwhelming, but it makes sense, fills a gap and opens up a lot of possibilities going forward. Instead of just tying the features in with other skills like crafting, why can't warding be a thing and crafting be expanded in other ways?
But with that being said, it truly isn't necessary after giving it some thought. But then again I don't see what harm it could bring. I would prefer if it was actually more useful than skills like crafting and smithing, maybe tie something into it like gear enchantments, or creating different arrow slot items like blessings that have different abilities. Make the effects last a duration before having to be recharged through the warding skill, and make them tradeable as well as still having added benefits for people who've leveled the skill. I don't know, just throwing out ideas. I like the idea at a glimpse, but I don't feel like it offers enough to justify being an entire new skill at this point with a community filled mainly with veterans and it'd end up being just another skill for a cape prop. I wouldn't scrap the idea completely, like I said I like the idea at a glimpse, but i'd both add to it and make changes.
I'm pretty neutral on it, but would probably lean towards a no vote if offered as is. I think the OSRS team is being a bit too careful presenting a new skill. I know there's plenty of OSRS purists that wouldn't have a problem if the game stayed in a nostalgic time bubble, but there's also plenty of veteran players, myself included, that are open to new ideas when it comes to skills and entirely new skills as well.
08-Jan-2019 09:33:34
- Last edited on
08-Jan-2019 10:49:00
by
Raticity