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OSRS Reveals: Warding

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Raticity
Feb Member 2024

Raticity

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
It seems like the community wants new content and doesn't want new content at the same time, and honestly this skill is perfect for that lol. I understand this skill might seem a bit underwhelming, but it makes sense, fills a gap and opens up a lot of possibilities going forward. Instead of just tying the features in with other skills like crafting, why can't warding be a thing and crafting be expanded in other ways?

But with that being said, it truly isn't necessary after giving it some thought. But then again I don't see what harm it could bring. I would prefer if it was actually more useful than skills like crafting and smithing, maybe tie something into it like gear enchantments, or creating different arrow slot items like blessings that have different abilities. Make the effects last a duration before having to be recharged through the warding skill, and make them tradeable as well as still having added benefits for people who've leveled the skill. I don't know, just throwing out ideas. I like the idea at a glimpse, but I don't feel like it offers enough to justify being an entire new skill at this point with a community filled mainly with veterans and it'd end up being just another skill for a cape prop. I wouldn't scrap the idea completely, like I said I like the idea at a glimpse, but i'd both add to it and make changes.

I'm pretty neutral on it, but would probably lean towards a no vote if offered as is. I think the OSRS team is being a bit too careful presenting a new skill. I know there's plenty of OSRS purists that wouldn't have a problem if the game stayed in a nostalgic time bubble, but there's also plenty of veteran players, myself included, that are open to new ideas when it comes to skills and entirely new skills as well.

08-Jan-2019 09:33:34 - Last edited on 08-Jan-2019 10:49:00 by Raticity

spellwrought
Nov Member 2022

spellwrought

Posts: 19 Bronze Posts by user Forum Profile RuneMetrics Profile
If this skill passes the poll, please focus on making training magic with combat spells viable. Maybe imbue slayer gems to make slayer robes so you use half the runes on slayer tasks? Or use warding to charge all crafted combat runes straight to battlestaff for halved rune use.

Shields that turn magic attack bonus into melee defence? Maybe use the existing elemental shields for that with an added material cost.
Waiting for group ironman.

26-Jan-2019 21:05:39

bur0k 0bama

bur0k 0bama

Posts: 574 Steel Posts by user Forum Profile RuneMetrics Profile
the concept is interesting but wouldn't it be better to just add it as expansion to crafting and rune craft? or alternatlively an idea i had was rename runecraft to mystic craft, with this skill you can make runes, magic equipment like robes, staffs, wands etc

03-Feb-2019 17:22:58

bur0k 0bama

bur0k 0bama

Posts: 574 Steel Posts by user Forum Profile RuneMetrics Profile
I’ve read the concept for the skill warding and find it interesting but part of me had a different thought, what if warding was instead combined with runecraft?

The reason being runecraft is used exclusively for making runes and to a degree tiaras, smithing is used for making melee equipment and ranged weapons to a degree, crafting and fletching for ranged, but what if to make runecraft less tedious it was combined with runecraft

I propose this: add the warding skill to the runecraft skill, rename the runecraft skill to mystic craft

Being able to craft runes for mystic craft is now like how you need to have completed tourist trap to make darts or making spears with barbarian training, it’s part of a bigger skill,

Additionally with smithing you can make melee weapons or armor, combining runecraft and warding would allow magic users to do the same with magic armor/weapons


Players can still make new items for magic with mystic craft like they would with warding, like robes and other magic armor, additionally players can make talismans, staves, battlestaves and mystic staves with crafting and- or mystic craft ( i find it weird that battlestaves can be made with fletching since fletching is meant for ranged not magic, it would make more sense to have it as part of crafting or allow fletching and crafting to make them)

Being able to make talismans would lessen the need to get them from monster or other players when you can craft them yourself, also it’s odd that you can’t buy talismans from an npc

20-Feb-2019 18:13:56

Mr-Wildstar

Mr-Wildstar

Posts: 753 Gold Posts by user Forum Profile RuneMetrics Profile
bur0k 0bama said :
I’ve read the concept for the skill warding and find it interesting but part of me had a different thought, what if warding was instead combined with runecraft?

The reason being runecraft is used exclusively for making runes and to a degree tiaras, smithing is used for making melee equipment and ranged weapons to a degree, crafting and fletching for ranged, but what if to make runecraft less tedious it was combined with runecraft

I propose this: add the warding skill to the runecraft skill, rename the runecraft skill to mystic craft

Being able to craft runes for mystic craft is now like how you need to have completed tourist trap to make darts or making spears with barbarian training, it’s part of a bigger skill,

Additionally with smithing you can make melee weapons or armor, combining runecraft and warding would allow magic users to do the same with magic armor/weapons


Players can still make new items for magic with mystic craft like they would with warding, like robes and other magic armor, additionally players can make talismans, staves, battlestaves and mystic staves with crafting and- or mystic craft ( i find it weird that battlestaves can be made with fletching since fletching is meant for ranged not magic, it would make more sense to have it as part of crafting or allow fletching and crafting to make them)

Being able to make talismans would lessen the need to get them from monster or other players when you can craft them yourself, also it’s odd that you can’t buy talismans from an npc



I agree with your proposal. It makes better sense. No another 99 skill to max again. But allow such content to be added. and make the game have a bit more variety.

08-Mar-2019 14:16:58

bur0k 0bama

bur0k 0bama

Posts: 574 Steel Posts by user Forum Profile RuneMetrics Profile
Mr-Wildstar said :
bur0k 0bama said :
I’ve read the concept for the skill warding and find it interesting but part of me had a different thought, what if warding was instead combined with runecraft?

The reason being runecraft is used exclusively for making runes and to a degree tiaras, smithing is used for making melee equipment and ranged weapons to a degree, crafting and fletching for ranged, but what if to make runecraft less tedious it was combined with runecraft

I propose this: add the warding skill to the runecraft skill, rename the runecraft skill to mystic craft

Being able to craft runes for mystic craft is now like how you need to have completed tourist trap to make darts or making spears with barbarian training, it’s part of a bigger skill,

Additionally with smithing you can make melee weapons or armor, combining runecraft and warding would allow magic users to do the same with magic armor/weapons


Players can still make new items for magic with mystic craft like they would with warding, like robes and other magic armor, additionally players can make talismans, staves, battlestaves and mystic staves with crafting and- or mystic craft ( i find it weird that battlestaves can be made with fletching since fletching is meant for ranged not magic, it would make more sense to have it as part of crafting or allow fletching and crafting to make them)

Being able to make talismans would lessen the need to get them from monster or other players when you can craft them yourself, also it’s odd that you can’t buy talismans from an npc



I agree with your proposal. It makes better sense. No another 99 skill to max again. But allow such content to be added. and make the game have a bit more variety.


thanks for the support, i made a sereprate thread about this in suggestion forum if you want to read it

08-Mar-2019 16:55:24

Feldric
Apr Member 2018

Feldric

Posts: 24 Bronze Posts by user Forum Profile RuneMetrics Profile
Why such an obscure name for the skill as "warding"? To me, "warding" implies some kind of magical defence ability, not the art of making clothing, magical or otherwise. Why not simply "tailoring"? Smithing for melee, leatherworking for ranged, and tailoring for magic. Straightforward and, most importantly, memorable.

I also like the idea of combining warding/tailoring with runecrafting to make mystic crafting explained elsewhere in this thread. I doubt that this will materialize, as I strongly feel that Jagex will opt for appeasing that segment of the Runescape community who just want a new 99 skill to grind, rather than amending or augmenting an existing skill.

19-Mar-2019 11:56:46 - Last edited on 28-Mar-2019 09:42:52 by Feldric

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