The idea of warding makes sense and initially I liked the idea. As I read the comments of others I was also swayed into the no category.
First, the creation of the items could definitely be moved to crafting. Make a robe, crafting, sew a hat, crafting, making boots, definitely crafting. That portion makes sense. The next portion of making the item magical falls into the Magic category like enchanting bolts or jewelry. I don't disagree that Runecrafting could help with I'm using magical energies into the items.
So essentially take items add them crafting, and then make a relevant level of magic necessary to imbue those items with a magic spell requiring different levels of energy from Runecrafting gathering.
That sounds complicated as it would require 3 different skills, so you could just make the splashing element of attacking Runestones the way to gather energy and thus improve your magic that way, but do we really want Skilling to be the way to improve a combat skill...?
24-Nov-2018 20:05:54