Forums

OSRS Reveals: Warding

Quick find code: 380-381-518-66050608

Low Mike

Low Mike

Posts: 220 Silver Posts by user Forum Profile RuneMetrics Profile
I personally love the idea. There's much more benefits in Warding than cons to the community which I wish negatively thinking players think through by themselves.

I just wish there was more to it. Like a larger variety of armours to make. And some of those armours could be very speacial. Materials needed for those special armours could be combat related as it seems to be very important for some of the players. I wouldn't mind if they were taking in to count. enchanted items or gems or something could be used (as materials) that are acquired through other skills. I even think Warding would fit better to the game the more it is connected to other skills.

Just a copy paste of my last comment:

Pros and cons of Warding:

+ New long term content for most of the players
+ Removes gp from the game which affects the inflation in a positive way
+ Fills a gap between Smithing and Crafting
+ Brings new items to the game

- Might be buyable
- Might not be profitable

Remember guys this is still a very raw idea and not pitched to perfection. You can still help the community to make the skill just a skill for you! Just a bit of open mindedness is needed to make it happen!
Player since 2005
Goals:
Make 1b,
make music, watch videos, make videos, enjoy all aspects of life

07-Oct-2018 15:35:52 - Last edited on 07-Oct-2018 15:42:26 by Low Mike

iron itg
Oct Member 2014

iron itg

Posts: 94 Iron Posts by user Forum Profile RuneMetrics Profile
Personally, I would vote yes.

The trend of all the best gear being exclusively obtainable by killing things seriously devalues all production skills and oversimplifies the game economy.

Additionally, I would be OK with having BIS items coming from production skills, if creating one was complicated (involved a large number of components gathered from all over the world), consumed a large number of resources, and had some sort of risk of failure.

Oh, and instead of adding in new "runic monoliths", how about using the existing runecrafting altars? We've got those already, no need to chuck more stuff in random places.

07-Oct-2018 17:35:17 - Last edited on 07-Oct-2018 17:36:18 by iron itg

Malak

Malak

Posts: 336 Silver Posts by user Forum Profile RuneMetrics Profile
I like warding BUT you guys at Jagex tend to circlejerk and agree with each other mindlessly and then release dumb/dead content like the Arceuus spellbook. Just be more self critical and really try to put a good release together please. I'm not hating on you guys just being realistic. Everything sounds good in the studio but in practice it's different.

Also, for the love of god release lvl 40 F2P mage equipment - mystic would be nice.

07-Oct-2018 21:21:36 - Last edited on 07-Oct-2018 21:23:09 by Malak

Baut
Apr Member 2022

Baut

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
This is a lazy version of invention and I will absolutely be voting no. Let me get this straight, it adds no new armors that are useful to anybody. It takes like a week to get full ahrims and I'm an ultimate ironman and that's still better than a 99 skill for making mage armor. Lazy and terrible idea. Stop trying so hard to destroy the game.

07-Oct-2018 22:41:23

Low Mike

Low Mike

Posts: 220 Silver Posts by user Forum Profile RuneMetrics Profile
Low Mike said :
I personally love the idea. There's much
I just wish there was more to it. Like a larger variety of armours to make. And some of those armours could be very speacial. Materials needed for those special armours could be combat related as it seems to be very important for some of the players. I wouldn't mind if they were taking in to count. enchanted items or gems or something could be used (as materials) that are acquired through other skills. I even think Warding would fit better to the game the more it is connected to other skills.


I'm adding to this that... Some of those special armours or armour pieces could have magical speacial effects working similar to pray bonus. For example certain gloves could make your sip of a super combat potion last longer (in other words drain slower). Some clothes equipped could make you less likely to fail agility obstacles or more likely receiving bird nests to fall from a tree. You know, something like that. These are just ideas. You can surely come up with better ones. I just feel Warding could be much more than sewing a set of robes nobody cares about and are alrady available in the game. There's no need for skill just to make the lore complete. Make the skill truely something special.
Player since 2005
Goals:
Make 1b,
make music, watch videos, make videos, enjoy all aspects of life

07-Oct-2018 22:57:27

World Record
Mar Member 2024

World Record

Posts: 31 Bronze Posts by user Forum Profile RuneMetrics Profile
I vote
YES
on the potential new skill warding.

I agree with the fact that it gives all lower level players and other players a way to obtain magic armour without having to kill monsters or purchase it.

I've been playing runescape for over 10 years now and I still think in my opinion that runescape should be ironman only type of game play. It incorporates the entire game. Not just, oh hey I'm going to go to the grand exchange to get everything I need and be on my happy way! It makes you use the entire game which MAKES all old and new players appreciate ALL the game has to offer instead of just easy-scaping through everything.

TWO
MAJOR things on warding though that I think need to be addressed before it is potentially released.

1) Make it so that lvl 3 skillers can legitimately use this skill to eventually reach 99. If this is going to be somewhat along the lines of slayer crap where you level EXTREMELY slow, I vote
NO
on the skill. I understand slayer is meant to kill monsters and complete tasks. But they eventually made slayer more accessible for lvl 3 accounts eventually on rs3. So PLEASE make this skill LEGITIMATELY ACCESSIBLE for lvl 3 accounts as well.

2) This skill needs some major tweaks and fixes before it is potentially released. There is ALOT missing that needs to be addressed. It's a very interesting skill as it not being some "amazing over-the-top skill" being released such as dungeoneering and summoning.


Side note: I think why a lot of people are voting no on this is because it's not a "fireworks" type of skill being released. A lot of players want an "amazing" skill that is something that can compete with the peaked interests of dungeoneering and summoning. I think this skill is very unique and interesting because it's a low-key skill that has legit use.

07-Oct-2018 23:02:56

Rogue Lemon
Feb Member 2022

Rogue Lemon

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
Hey! I'm just going to throw a bunch of ideas out there to improve warding's miniscule pool of rewards. Feel free to like or hate them but I'd love some feed back too!


Ability to imbue existing sets of armor (mage, range and mele) with niche perks


-increased magical attack speed
-lighter weight clothing (possibly demand recharge after running for so long)
-imbue skeletal mage set (or higher tier version or wand imbued with salve (ie) and maybe crumble undead runes) with a special set bonus that makes it best in slot mage gear when fighting undead monsters using the crumble undead spell

Add the 4 element combination rune idea proposed in the artisan skill


-while it's not entirely useful it might be handy to use them in the rune pouch

Runecrafting robes with the 2.5% xp increase


-this is a good a place as any to put these robes and have you make them yourself

PVM only, charged imbues to weapons (possibly only weapons made through warding) with chance of status effect


-paralysis effect: stuns non boss monsters for one or more of their attack cycles making them unable to deal damage to you for the duration with a cool down before the effect has a chance to be applied again

-bane of arthropods: deal extra damage or perhaps increased accuracy when fighting spiders (likely only useful for fighting venenatis)

Sew all essence pouches together and imbue to make the mega pouch


-(likely unpopular) allows for a few extra spaces of essence
-possibly allow you to repair your own essence pouches at certain levels of warding

move cerberus boots imbuement to warding


-makes more sense if it's about giving items magical properties

These are just a few suggestions that could make warding good for early, middle and end game.
Perhaps more ideas to come in the future.

07-Oct-2018 23:03:46 - Last edited on 07-Oct-2018 23:36:09 by Rogue Lemon

Alexendros

Alexendros

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
I have been playing this game for over 15 years now, and the introduction of the Warding skill now, I believe, is rather pointless.

As other people have said, which i totally agree with, it should've been introduced at the start, rather than 5 years into OSRS.

I don't think it's really necessary now to have it as its own skill, rather, have a look at introducing some aspects of it into crafting/runecrafting instead... Just a thought

But it's a no from me.

08-Oct-2018 00:27:04

Quick find code: 380-381-518-66050608 Back to Top