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Philphish

Philphish

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We pay, we say. :)



It's more like - We pay, only 26% of the community say.



Yeah, this is getting pretty annoying.

It would be nice if you could somehow convince some of the rather dense players that allowing for some content (ex: GWD) won't inevitably lead to dragon claws and then the EoC.

15-Jun-2013 03:37:02

Philphish

Philphish

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Also, I'm absolutely against it staying as nothing but 2007 RS. I initially thought the purpose of these servers would be to compile all the best updates up through 2012, but it's been a big disappointment thus far.

Is there any way we could introduce runetek 5 minus the graphical changes? That's all I really want at the end of the day.

Edit: These servers also deserve far more employees than they're currently being given. It makes no sense for OSRS to regularly have over half the number of players on the normal game (all of them paying members) but to receive only a tiny fraction of the support the regular game gets.

15-Jun-2013 03:40:19 - Last edited on 15-Jun-2013 03:44:35 by Philphish

Gath 0f Baal

Gath 0f Baal

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While the debate has valid points for both sides, I think that a lot of us can be in agreement about whatever updates are implemented, there should be no new gear (for fear of if throwing off combat balance), and it shouldn't make skilling easier (no bonus XP reward items).

Furthermore, if GWD is going to be added to the game in the future (which I'm not in favor of), then I feel the new Nightmare Zone wouldn't be necessary (which I also wasn't in favor of), and then we can just limit things to '07 updates only (which in my opinion, is better than steering the game into a completely alternative direction). There are those of us that are worried about losing the ''Old School'' feeling.

In my opinion, GWD was the beginning of the downfall of RS. I develop online games for a company I won't mention (starts with a 'B'), and when faced with adding new content to a game, more often than not, I need to do some re-balancing to already existing content to compensate for things being over-powered. If I can't do it with acceptable conditions, or without taking away or adding a lot things from existing content, then I don't add it and tell them to re-think it because the game from that point forward, will be changed dramatically.

That being said...

You should use these guidelines for your basis on updates in the following order:
1) Stick with August 10, 2007 or prior as your basis for updates. If this rule can't be followed, use Rule #2.
2) If any new content needs to be added to OSRS, limit it to 2007 and prior ONLY .
3) If GWD is added, the gear needs to be reworked. The gear needs to be SLIGHTLY better than Barrows items, and should be degradable, otherwise, Barrows items become obsolete. Everything up to Dragon items has no penalties, everything better than Dragon should have penalties to compensate for it being over-powered.

(CONTINUED)

15-Jun-2013 03:48:40 - Last edited on 15-Jun-2013 04:35:42 by Gath 0f Baal

Gath 0f Baal

Gath 0f Baal

Posts: 755 Gold Posts by user Forum Profile RuneMetrics Profile
Barrows is better than Dragon, and the penalty is that it's degradable. God Items are better than Barrows, so it should be degradable plus another penalty. As items get better, the penalties should increase to keep balance.
4) NEVER add content that wasn't in any RS version, past or present.

People that think OSRS will die because of no new content, will either be satisfied with GWD, or they will leave to go back to the live game.

We all voted for OSRS to come back. Having it evolve towards the EoC version or evolve into a new direction will defeat the purpose of the original intention for OSRS, and it'll wind up upsetting a percentage of people, and they'll quit.

For me? I can't and will never go back to EoC. This is my last hope. I didn't want to play EoC because it became a completely unrecognizable game. With all the player-driven polls, I foresee OSRS doing the same at some point down the road. I'd be perfectly happy to see OSRS become like RS Classic... UNTOUCHED, LEFT ALONE, AND NEVER UPDATED. If OSRS gets ruined, I'm done, and it'll be the end of a long chapter in my life. And I think there's a lot of people out there that think the same way.

15-Jun-2013 03:52:09 - Last edited on 15-Jun-2013 04:32:33 by Gath 0f Baal

Philphish

Philphish

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I feel the point was that it be the original game as it was, for people wanting EOC type updates there's always EOC to play!



People don't want EoC type updates, and you have to be very stupid to believe they do.

People just don't want all the good things that happened between 2008 and 2012 to be ignored completely. We want OSRS to actually have halfway decent content, rather than just be a boring nostalgia repository.

If you want a game which doesn't have updates, you should be playing RS classic. Not this.

15-Jun-2013 06:37:00

Abyssal Sire
Nov Member 2019

Abyssal Sire

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At first I wanted to use all caps to say this but it might lead to it not being taken as seriously as it should be. Nonetheless, you should know how emphatic I am about this.

I've thought about this more than anyone, and I would never want any updates to this version of the game. Not even something that makes it a little easier such as toggleroofs. I've voted no for every single poll question except for rares.

The reason why it was so easy to quit EOC with 200m dg, 700days, etc, and not even look back (I haven't even logged in since) is because I hate change with a passion. As someone who's played 9 years, I would rather have none of my favorite updates of the past 6 years if that meant having a timeless game. As someone who played into the pvm-era after wildy/arena removal, someone who kept changing his stats to meet job-like criteria for pvm/minigames, if something like godwars is brought back I'd have no choice in becoming passive.

I don't know for sure if I'd auto-quit for other content such as that unnecessary minigame you're planning, but things like extremes, claws, turmoil, coinshare, GONE. And this is coming from a person who coinshared 400m+ from bandos in aug-dec 2008 alone. A person who grinded away to get overload for corp ffa, only for turmoil to come out and have to start over. The culture of this game changed when the pvm era came around with godwars/cs. It became almost like a partnership in an accounting firm. You needed certain credentials (125+ags in 09, 136+ ovl yak recently) or people wouldn't even look twice at you. Pvm outgrew pking, that's why it died after the abusable 76k-ing of 09/10.

One thing I have noticed though from the people in-game, and from the way the tide has changed in voting/forum opinions, is that changes will eventually come. You want to know why? Half the people in-game are getting a 99 melee, grinding rc, or camping cash making methods.

15-Jun-2013 07:01:46 - Last edited on 15-Jun-2013 07:19:28 by Abyssal Sire

Abyssal Sire
Nov Member 2019

Abyssal Sire

Posts: 1,678 Mithril Posts by user Forum Profile RuneMetrics Profile
They're still in the mindset of post-08 rs; where you need the best skills and armor. For these people the game will become stale in less than 6 months from start to finish. The trouble brewing minigame died in 2009 because people stopped caring about things that did*’t add value to the bottom line; maxing out combat, cash, or total level. People stopped caring about non-value aspects of the game because of updates such as graphical item updates and a constantly increasing armor/weapon scheme in the game. Fishing trawler died when you put the activity timer, because my friends and I stopped “freeloading” on top of the boat while talking about all sorts of stuff.

In the original rs there were people who cared about everything. People who got the lumberjack outfit just because they liked it, before the whole 200m craze. I had a school instructor who all he did was farm/herblore and thought of dying in-game like dying-irl (tried to never have it happen).

There was once a time when “xp waste” did*’t exist. A time when at the end of the day you did*’t measure success by how much you made or how much you got, but rather you measured satisfaction by how much enjoyment you got out of the *game*. This is what 2007 was, and 2005 and 2006 for that matter. The problem with your feedback is that too many people never intended to play osrs.Too many people simply wanted an escape from eoc, which is why feedback on 2007 is so misleading. Many people will quit in the next 12 months, but all will have a voice in the future of a game they won't soon be playing. Many people will demand change to fuel the high-pace that’s been instilled in them since the introduction of coinshare. And you can give them that change, but as soon as you stop, they’ll be gone too.

15-Jun-2013 07:02:27 - Last edited on 15-Jun-2013 07:20:43 by Abyssal Sire

Abyssal Sire
Nov Member 2019

Abyssal Sire

Posts: 1,678 Mithril Posts by user Forum Profile RuneMetrics Profile
Even though trouble brewing had people playing it in 2007, it doesn’t in 2013, and the absolute only reason is because there are different people, playing the same game, in a different way. You are at a crossroads now. You can give in to demands for change; it’ll start with the little things--just the logical things like bank tabs, smith-all. Then there’s new content that doesn’t change max hits too much, or max xp/hour or max $/hr. I’ve seen it all, I know how it starts. My point is any change takes away from nostalgia. Any change ruins timelessness. Any change ruins the ability to come back after a few weeks and pick up where you left off un-phased. Any change alters hidden aspects that couldn’t have been anticipated to be altered. I consider myself a lot like zarfot, we stayed as long as there was at least 1% of the game we knew remaining. He actually pioneered the skill efficiency movement of 2008-2012, but way before that when the grand scheme was simpler so was the ability to enjoy the game.

Obviously there’s always been people who grind, but the people who chill by the waterfall on lunar isle are gone, or just there to pick up a rare item. And the people who grind will be gone too once there is nothing left to grind. Either that or destitute at the duel arena.

I made this account 2 months ago for the record, if people are still judging seniority by the years active under the avatar :3

15-Jun-2013 07:03:03 - Last edited on 15-Jun-2013 07:24:25 by Abyssal Sire

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