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Game Integrity: Revision

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Romal

Romal

Posts: 56 Iron Posts by user Forum Profile RuneMetrics Profile
idea to hurt mta bots more than what was suggested:

increase amount of pts gained from playing the game as intended rather than hopping for dstones, and make them spawn as a bonus randomly when people cast spells on the shapes

16-Mar-2018 19:49:17

Lost Rogue
Nov Member 2014

Lost Rogue

Posts: 311 Silver Posts by user Forum Profile RuneMetrics Profile
Death Mechanic.

Could adopt a system similar to how the other game does it.

If you die you are sent to Deaths Office you would then have two choices.

1). Pay death a set fee on the spot to receive your items back without needing to go back to where you died, then you would leave deaths office and be at your current set re spawn point with your items.

2). Choose to try get your items back, leave deaths office (This would start your gravestone timer) you will be at your current set re spawn point you then have x mins to get back to where you died and retrieve your items with no cost, however if you dont make it your gravestone will be gone along with everything you lost.

There could still be a possible gold sink for option 2, you could buy better gravestones with increased time best 1 being like 15 Mins could cost 1m.

Rogue

16-Mar-2018 19:55:04

Angel2D4

Angel2D4

Posts: 15,772 Opal Posts by user Forum Profile RuneMetrics Profile
From that news post:

"Your feedback will continue to be considered for all of the below changes, with no clear release date defined"

--

That is a pretty disappointing thing to see actually.

Game "integrity" would necessarily include actually doing what's best for the game (and not simply talking about it for months on end).

We can all be certain that jagex has positively identified "integrity" issues (back in November, the post even says so) that need to be addressed.. but this newest post does nothing more than assure us that all you plan to do is talk about it.

OFC there will be peeps unhappy with changes made in the name of the integrity of the game. That's a 'no-brainer'.

But how many legit players are you going to have to lose while you continue to do nothing more than talk about it?
"Nothing in all the world is more dangerous than sincere ignorance and conscientious stupidity" -Martin Luther King Jr.

16-Mar-2018 20:08:48

Polarisi888
Mar Member 2024

Polarisi888

Posts: 142 Iron Posts by user Forum Profile RuneMetrics Profile
For the love of god and the fun of this game, please bring back the original death mechanics. That is not a money sink that is a money blackhole. And the fun on playing with a high risk is alot better than this fake mechanics that makes this game feel so easy. Make it so when we die on full gear we get cold feet again. Please and thank you. No need for useless gravestones or anything just bring back the 2.5min dath timer back.

16-Mar-2018 20:27:22

McLovin1981
Jun Member 2023

McLovin1981

Posts: 10 Bronze Posts by user Forum Profile RuneMetrics Profile
Vote yes to everything EXCEPT the proposed tax on the duel arena, and the option to boost to max stats.

Taxing the duel arena will kill staking... This type of extremely anti-PVP approach to combating RWT is what killed RuneScape in 2007. Staking is currently a huge part of OSRS culture and many content creators rely heavily on its viability - by taxing stakes, you will effectively kill high stakes dueling. No one will want to stake 1bil a hundred times for videos if they expect it to cost them the entire 1bil... Instead of ruining great content, look for other approaches to combat RWT in the duel arena. Also, if RWTers really want to RWT through the arena, they would still be able to - they would happily pay the tax in order to get their cash because they would have no better option. tldr; taxing the duel arena would be ineffective in combatting RWT, and would ruin honest staking.

Allowing temporary boosts to max stats in the duel arena is a huge slap in the face to those of us who spend hundreds of hours maxing our combat stats for the sake of dueling. In OSRS, this much gameplay is not even a lot. Sure there are plenty of players who will never have max melee stats - but that doesn't mean they should be allowed them temporarily for the sake of participating in a PLAYER ESTABLISHED META WITHIN CONTENT THAT ALREADY ALLOWS THEIR PARTICIPATION.

Furthermore, allowing temporary max stat boosts will MAKE IT EASIER TO RWT. No longer will accounts need to have max melee stats to RWT through the duel arena - now they can be a level 3 trying to RWT 10bil and simply max their stats for free for the sake of it. Again, even if you also implement a tax on duels (which you absolutely should not), this would not prevent this, for the reasons I gave above.

Please, do not implement these changes.

Also, please DO NOT FORCE MAJOR GAME-CHANGING UPDATES DOWN OUR THROATS WITHOUT SOME FORM OF POLLING. This is what killed RuneScape in 2007. Jagex wanted to stop RWT, and ruined PVP.

16-Mar-2018 20:30:08

McLovin1981
Jun Member 2023

McLovin1981

Posts: 10 Bronze Posts by user Forum Profile RuneMetrics Profile
PROPOSED ALTERNATIVE TO MAX STAT BOOSTS IN DUEL ARENA:

Allow players to toggle the ability to gain XP from the duel.

The reason the current high stakes dueling meta uses max stats, is that we fear the possibility of someone gaining a level (and thus, advantage) mid-fight.

16-Mar-2018 20:57:20

Reminiscon

Reminiscon

Posts: 3,528 Adamant Posts by user Forum Profile RuneMetrics Profile
WayTooPosted said :
Thank you Jagex for taking an action against botting. We appreciate your continued effort to make it more difficult for botting and rule-breaking as a whole to occur.

One thing I saw from the news post was that you were considering making changes to buying runes at Mage arena, but there was some resistance to this especially in the Ironman community. My thoughts on this are that Ironman are choosing to make content more difficult and that we should not hold back on anti-botting measures because it would make it more difficult for Ironman. There are lots of things difficult for Ironman...it's part of the game mode.


This is what I find so irritating about ironman. They say they want a challenge... but then not really. No, they just want their fancy symbol while having updates put in to make the game as close to not being an actual ironman as possible.

Ignore all of their complaints. Don't even give the smallest consideration if doing so will hinder the main game in any way at all.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

16-Mar-2018 20:59:50

Reminiscon

Reminiscon

Posts: 3,528 Adamant Posts by user Forum Profile RuneMetrics Profile
Lost Rogue said :
Death Mechanic.

Could adopt a system similar to how the other game does it.

If you die you are sent to Deaths Office you would then have two choices.

1). Pay death a set fee on the spot to receive your items back without needing to go back to where you died, then you would leave deaths office and be at your current set re spawn point with your items.

2). Choose to try get your items back, leave deaths office (This would start your gravestone timer) you will be at your current set re spawn point you then have x mins to get back to where you died and retrieve your items with no cost, however if you dont make it your gravestone will be gone along with everything you lost.

There could still be a possible gold sink for option 2, you could buy better gravestones with increased time best 1 being like 15 Mins could cost 1m.

Rogue


No.

The solution is to adopt a similar system to how it was in 2007.

End of discussion.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

16-Mar-2018 21:00:47 - Last edited on 16-Mar-2018 21:02:21 by Reminiscon

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