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Wildy Rejuv II - Revisited

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WildySheriff
Dec Member 2021

WildySheriff

Posts: 560 Steel Posts by user Forum Profile RuneMetrics Profile
The rev caves should be atleast 3-5 times larger, allowing PvMers a small chance of survival/escape against the hordes of clans. Currently it's a guaranteed death and you're just free loot for the teams. If the map were to be bigger, players could potentially ''hide'' in small corners of it and still kill the revenants for loot. Also, there should be more spots of single-way combat within the caves.

31-Dec-2017 11:31:11

Mikey Milk
Nov Member 2016

Mikey Milk

Posts: 14 Bronze Posts by user Forum Profile RuneMetrics Profile
Ferocire said :


MA2

The problem here is that you guys intended for godspells to be used on the bosses...yet 2/3 of the spells require trash weapons to use. Making the spells stronger against the bosses is certainly needed. However, increasing the difficulty is not.


This man is on to something. Take this in folks, the regular elemental staffs have a
Magic Attack Bonus of +10 and requires a magic level of 1 to equip.
The god staffs have a Magic Attack Bonus of +6 and requires a magic level 60 to equip.

Maybe a re-balance of weapons stats should be considered like im sitting at 92 mage potted splashing day and night or can't make the timer before they switch locations; shouldn't come down to RNG. I just gave up, I would rather get ardy cape 4 lmfao.

Also RS on the twisted bow, that line of code has got to gooo.

02-Jan-2018 03:57:40

Darkx

Darkx

Posts: 413 Silver Posts by user Forum Profile RuneMetrics Profile
I think you should re consider adding the minus xp lamp as a drop. An overwhelming amount of people voted yes for this (something like 73%), and although it didn't meet the threshold, it is something that majority of players clearly want! I thought it was a great idea and should still be somehow implemented.

04-Jan-2018 16:24:05 - Last edited on 04-Jan-2018 16:29:03 by Darkx

BelleDelphne
Aug Member 2021

BelleDelphne

Posts: 321 Silver Posts by user Forum Profile RuneMetrics Profile
Regarding mage arena 2, i would love to see a zarosian cape added that would give the staff of the dead (toxic/non-toxic) the ability to auto-cast ancient magicks.
My original suggestion was essentially when you killed a demon you had a chance to recieve a shadow heart or shadow slice (1/3 total needed) for the heart to get the cape.

Same stats, just gives utility to the staff of the dead.

Regarding revs, clearly a gp sink is needed much after the data stream. Pvp armours & weapons should be introduced to help get rid of some of the gp. 50m per vls that degrades into nothing adds up, it's better than doing nothing. The pvmers who essentially voted no, camp revs or will regarding the buff promising them to 2.5m per hour. With that much gp on hand, its clear a gp sink that would fit everything for both ends needs to be the pvp armours and weapons.

Honestly repolling it, would possibly pass? considering before the data stream each armour polled at 67%. A few percentage difference after the datastream might actually show.

Also, out of a personal find: Pathing in the cave is TERRIBLE. please look into this, there has be numerous accounts of people escaping due to just pure path finding, nothing else.
OG: Beast Boy831

Founder & Leader of both TheStorm (2010-2021)
&
WeAreNex 2011-2013

Veteran Hybrid Pker since 2005

09-Jan-2018 14:48:06 - Last edited on 09-Jan-2018 14:49:14 by BelleDelphne

iAmNotSharky
Jan Member 2024

iAmNotSharky

Posts: 17 Bronze Posts by user Forum Profile RuneMetrics Profile
hi. :)

i have a suggestion for the wilderness rejuvenation. this is regarding pking, and the staff of light. i would like to propose a change to it comparing it to the staff of the dead. right now the staff of the dead offers a +15% attack boost and can autocast the flames of Zamorak, and the staff of light has the same +15% boost and can autocast saradomin strike. O_o

i propose the change that when the staff of the dead is combined with Saradomin's light to create the staff of light, it reduces the +15% boost to 5%, but it allows the staff to have a passive smite effect of 10%, which would stack with the smite prayer, thus giving it a total of 35% effect of smite. this would be amazing in the wilderness and i can see it being used in player killing. :D

the reason i am asking for this change is because if it has the same effect as the staff of the dead, then there is no use. :(

Most of the times smite is not enough to smite an opponent 1 on 1, and by having it in combination with the staff of light, it would bring a different playing field. please make this a poll! i believe it can very much be of use!

if this isnt possible, then i propose a different idea. :)

when the staff of light is cast with saradomin's strike, instead of the spell draining 1 prayer point per spell, it should be 35% of the damage hit, with a minimum of 2 prayer points drained on the opponent even with a missed shot. this would NOT stack with smite though. please if there are any jmods that read this, please give me some feedback! id love to pk with this ingame! thanks! :)

08-Feb-2018 18:20:00 - Last edited on 12-Feb-2018 02:22:16 by iAmNotSharky

H A M Spy

H A M Spy

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
I had an idea to replace the emblem drops from revenants. Instead of dropping emblems that you trade in to the emblem trader they drop colored Etherium Crystals with different values. They should also be able to be used for other things on top of trading in for gp. This idea is mainly for pkers or fashionscape but I think it might help the economy. You should be able to use certain colored crystals on certain items for a re-skin and a boost in stats. On my pure with 1 def I'm using a leather body +2 range att. I would be willing to buy one of the emblems to increase the att bonus but keep the 1 def requirement maybe even add range attack damage for the expensive ones. I think they should be untradedable but if it isn't protected over the other items the pker gets the alch value of the emblem. This can apply to all different items and armors. I think if you poll low level gear it has a higher chance of passing. From there I think you should try med level armor and equipment. Then when everyone thinks this is a good idea unleash using the 16m emblems on barrow pieces that one might need a time limit and make it tradeable if new.

17-Feb-2018 01:42:05

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