On behalf of all of the experience"Player killers" that do nothing with their time on Oldschool RuneScape but PK 95% of the time, we do have a strong and important opinion on the matter and share similar interests on what needs to be fixed/added to the Wilderness in order to allow for consistent enjoyment for both PKers and PvMers. Some of the current major issues with the Wilderness that need to be addressed are as follows:
1) PvM priority > Pvp
Currently, all monsters in the Wilderness are aggressive to a player no matter their combat level, and with this comes NPC aggression abuse. It is against the integrity of the game and is no fun for PKers when a player can completely avoid death by utilizing an overwhelming amount of NPCs in one area that are aggressive to a player no matter what. (Make it how the target priority works, or what it was back in Pre-EOC)
2) Quick-Hopper
Back in 2012, a player had to wait 30+ seconds in order to hop worlds. With this system now, players can hop worlds very fast, allowing for big clans to dominate a world when they see one player. Alongside this, there is no incentive for a PKer/PvMer to stay in one world in an area in the Wilderness, meaning it's very difficult for PKers to find other PKers or PvMers.
3) Revenant Caves Size & Layout
Short and sweet, the caves are way too massive, with the corridors being too lengthy to traverse and too wide. This makes the southern entrance of the caves a pointless method to travel to the Revenants. Also, similar to lava dragons prior to the agility shortcut, the revenants area is a bottleneck, allowing for zero chance of escape for a player if they don't have 89 Agility.
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I wish I could elaborate more on this and even more ideas, but with limited characters I can only say so much. For such a sought after update for PvPers, there's nothing more exciting than hearing that the caves need revamping.
20-Dec-2017 18:22:10