Alright, first of all, it's always good to hear projects are reviewed and clearly the Oldschool team have realized themselves that a lot went wrong on the Mage Arena II project. However, I feel even more discussion is needed even apart from the changes now listed in the blog.
The argument is made that Mage Arena II has had the desired outcome for PVP and, whilst I will not argue with this short term, I will argue with it long term. If you put any BiS item in the wilderness, more adventurers will travel there. However, longer term people will not be looking for the cape anymore, or at least not as much and Wilderness activity will decline to what it was before the update. Long term, Mage Arena II will have
no effect whatsoever on wilderness activity
. Yet, we have given up what could have been one of the most interesting pieces of content released. However, I believe it is not to late to change the way we obtain these new capes. To change the content to what it should have been in the first place, just like Mage Arena I progress waves of monster getting harder in... Well, you know an arena. Players can be attacked in there too!
As a question, what is the rational behind saying this update had the desired effect? How is it going to keep players in the wilderness long term? I'm afraid I don't quite understand how this was successful, rather it was obvious and always going to happen. I'd love to see the figures 6 months from now.
20-Dec-2017 17:22:38