One of the biggest Lack luster issues i have with Ma2 was we got no additional power up to the god spells. They are at the core of what the Mage arena was and i was hoping to see an upgrade to the spells making them 90+ Would Require the Cape to be equipped in order to use the spell of the specific god and no Staff requirement..
So with that said here is my pitch..
Saradomin's,Guthix's,Zamorak's Wrath: Level 94 spell
Runes Required: 2 Wrath, 4 Death, 6 blood (A Heavy costing spell set)
Spell Effects:
Saradomin: Drains targets prayer points by 5% of damage, or 10% if player is using protection prayers.
Zamorak: Lowers Targets magic level by 1%-5% stacking up to a max of 15% Prevents stat regeneration for 30 seconds.. (meaning super restores do not boost magic level back up for 30 seconds.)
Guthix: Bind spells no longer have half duration with protect magic. This spell will also have a 15% Chance to apply Entangle on the target.
Of course these will need to be polled but i am interested in what you think.. Also using the new wrath runes would be a good idea.. it's why i suggested it. Maybe increase the runes per cast.. but idk.. that would come down to balancing and the economy.. Ideally i think each cast should be over 2.5k.. Making it an extremely high cost.
As for the perm dmm world.. I like everything.. Only suggestion.. Apply the xp modifier's to Quests during the 6 hour immunity.. it would make questing useful as well as make the catch up mechanic help catch you up to the players with months and months of time played.
21-Dec-2017 02:45:47
- Last edited on
21-Dec-2017 03:30:14
by
Black Death