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Dev Blog: Bounty Hunter

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Angel Gabe

Angel Gabe

Posts: 29 Bronze Posts by user Forum Profile RuneMetrics Profile
i agree with everyone saying we need ep drop and special drops as incentives. it is the only way to get people out there to have a good time and make some money. please poll this mods we need some cool pkiing items whether it be statuets brawlers or something special. and also please add DRAGON CLAWS!! I LOVE THEM AND WE NEED THEM :)

13-Jul-2014 00:43:57

Comedy
Nov Member 2013

Comedy

Posts: 377 Silver Posts by user Forum Profile RuneMetrics Profile
I would absolutely LOVE to see BH worlds come back, wilderness only. I liked craters but it was too much luring and teaming. Casual play, the bh worlds were amazing content. I hope something like that comes out.

13-Jul-2014 00:56:38

Rage Frenzy

Rage Frenzy

Posts: 34 Bronze Posts by user Forum Profile RuneMetrics Profile
I think you should implement both forms of bounty hunter!

Firstly:
-Re-introduce the EP system, but into PVP as well as BH. This means there are players hidden in all corners of the map gaining ep but also a potential kill for all players! Sustaining Pvp while adding something new to attract people to the wilderness.

How EP should work:
-EP should be gained based on a minimum risk value, and you must gain a certain amount of exp per EP eg. you train 100k woodcutting xp in a pvp world you get 100% EP or in a hot spot 50k would get you 100%. This way people can't just afk!
-Also this method of gaining EP means the brawlers are helpful in training a skill, but also in gaining EP while you do it!

Drops:
-You get the items your target is holding (excluding anything coin valued eg. untradables or coins) but in addition you have a chance (based on EP) to get pvp items, this should include statius/vesta armour and weapons and brawling gloves as well as the statuettes and suchlike that were previously found during BH and PVP.

EP Gain and function:
-EP should be gained in a ration of 1%:1000 experience gained.
-In hotspots this figure should be incresed to 2.5% EP per 1000 exp gained.
-Maximum EP gain-able should be OVER 100%, once you reach 100% there will be a garentee of at least one pvp item/statuette in your loot. Should you get higher****. 400% you should be able to get up to 4 items in your loot. Should you get less the amount of EP decrease from your drop should be proportional****. you get 3 items at 584% EP it is decreased to 284% EP and the cap should be 999% EP

13-Jul-2014 01:17:51

Deceive U

Deceive U

Posts: 81 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I think you should implement both forms of bounty hunter!

Firstly:
-Re-introduce the EP system, but into PVP as well as BH. This means there are players hidden in all corners of the map gaining ep but also a potential kill for all players! Sustaining Pvp while adding something new to attract people to the wilderness.

How EP should work:
-EP should be gained based on a minimum risk value, and you must gain a certain amount of exp per EP eg. you train 100k woodcutting xp in a pvp world you get 100% EP or in a hot spot 50k would get you 100%. This way people can't just afk!
-Also this method of gaining EP means the brawlers are helpful in training a skill, but also in gaining EP while you do it!

Drops:
-You get the items your target is holding (excluding anything coin valued eg. untradables or coins) but in addition you have a chance (based on EP) to get pvp items, this should include statius/vesta armour and weapons and brawling gloves as well as the statuettes and suchlike that were previously found during BH and PVP.

EP Gain and function:
-EP should be gained in a ration of 1%:1000 experience gained.
-In hotspots this figure should be incresed to 2.5% EP per 1000 exp gained.
-Maximum EP gain-able should be OVER 100%, once you reach 100% there will be a garentee of at least one pvp item/statuette in your loot. Should you get higher****. 400% you should be able to get up to 4 items in your loot. Should you get less the amount of EP decrease from your drop should be proportional****. you get 3 items at 584% EP it is decreased to 284% EP and the cap should be 999% EP


o dear back to RSPS were you belong i reckon youngen
Hated, Adored, Never Ignored.

13-Jul-2014 01:21:42

Sessamy
Jan Member 2011

Sessamy

Posts: 8,127 Rune Posts by user Forum Profile RuneMetrics Profile
I kind-of enjoyed bounty hunter while it was in the crater but I really liked it when the whole wilderness was turned into a bounty system.

It was a rush being assigned a target and it just felt good to finally kill the player. Now note that people would just camp in the wilderness at the very bottom right of the Edgeville side of the wilderness until they got a target, so that and similar places will have to be addressed.

I don't want an influx in inflated GP because of statuettes but maybe add a token system to get items from a reward shop (bounty reward shop) ONLY if their combat level is above level 20 to avoid boosting. Also there will have to be a rule that you can't kill the same person (your friend, maybe) over and over in order to get these bounty points.
10+ year RS veteran; Oldschool RS player.
Tech Support

13-Jul-2014 01:51:41

Rage Frenzy

Rage Frenzy

Posts: 34 Bronze Posts by user Forum Profile RuneMetrics Profile
I think bounty hunter is needed!

Sustaining Pvp:
Re-introduce the EP system, but into PVP as well as BH. This means there are players hidden in all corners of the map gaining ep but also a potential kill for all players! Sustaining Pvp while adding something new to attract people to the wilderness.

How EP should work:
EP should be gained based on a minimum risk value, and you must gain a certain amount of exp per EP e.g. you train 100k woodcutting xp in a pvp world you get 100% EP or in a hot spot 50k would get you 100%.
EP should be gained in a ratio of 1% per 1000 experience gained in a dangerous PVP zone in BH or on a PVP world.
In hot-spots this figure should be increased to 2.5% EP per 1000 exp gained.

This method of gaining EP means the brawling gloves are helpful in training a skill, but also in gaining EP while you do it! This way people can't just afk for it!

Drops:
You should obtain the items your opponen is holding (excluding anything coin valued e.g. untradables or coins) but in addition you have a chance (based on EP or if they're your target) to get pvp items, this should include Statius', Morrigan's, Zuriel's and vesta's items and brawling gloves in addition the statuettes and suchlike that were previously found during BH and PVP. Perhaps introduce new ones allowing for a wider variety (500gp to 50m and an extremely rare 100m artifact)

EP Gain and function:
Maximum EP gainable should be OVER 100%, once you reach 100% there will be a guarantee of at least one pvp item/statuette in your loot. Should you get higher EP. 400% you should be able to get up to 4 items in your loot (not always a good one). Should you get less the amount of EP decrease from your drop should be proportional e.g. you get 3 items at 584% EP it is decreased to 284% The cap for maximum EP should be 999%.

13-Jul-2014 01:58:32

Rage Frenzy

Rage Frenzy

Posts: 34 Bronze Posts by user Forum Profile RuneMetrics Profile
Also I think as Bounty Hunter is such a large part of the game, or will be, there needs to be a poll in which instead of a yes/no option there is a choice!

There should be a variety of suggestions for how bounty hunter would work. Ideally between four and five. These suggestions should then be voted on by the community with a majority vote being the winner! Please consider this, as there are so many ideas for bounty hunter a yes/no poll will not quite suffice! Also this way people may be allowed to see a variety of different options they may not have previously thought of!

Also you could use a for or against system, allowing players to vote on each individual style, not just one vote with so many options! The one with the most "For" votes would be implemented!


Examples:
Crater - old style [ ] [ ]
Wilderness BH - old style [ ] [ ]
Full world BH - no EP system [ ] [ ]
Crater and PVP worlds - EP system (no pvp items) [ ] [ ]
Wilderness BH and PVP - EP System (no pvp items) [ ] [ ]
Full world BH - EP system (no pvp items) [ ] [ ]
Crater and PVP worlds - EP system (additional pvp items poll) [ ] [ ]
Wilderness BH and PVP - EP System (additional pvp items poll) [ ] [ ]
Full world BH - EP system (additional pvp items poll) [ ] [ ]
Crater and PVP worlds - EP system and PVP items [ ] [ ]
Wilderness BH and PVP - EP System and PVP items [ ] [ ]
Full world BH - EP system and PVP items [ ] [ ]

13-Jul-2014 01:59:02

Bad Pker
Jul Member 2022

Bad Pker

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
hey guys please add the craters before u send us back into 2009scape... can you just break down the combat level dividers into 4 sections not 3 this time@@@@@@ would really make the game fun again.... yes the game will have campers near the entrance just as any good thing will have bad points please consider it though as I'm sure with more thought any obstacle can be overcome by this powerhouse of a development team!""!"£$%*: - P.S. plz keep pvp separate from bh worlds game needs more influence to get people pking not less!

suggestion for combat level separation is...
126-115
115-100
99-80
80 and under

I think this fairly balances out the combat level system for pkers!! As most tanks (not the maxed ones 103 to 105s used to be known as being BEST ACCOUNTS ingame) and high level rune pures up2 level 99, are segregated from the nearly maxed barrows pures being (112 combat -115 even) lots of these accounts around 110-115 really don't want to max their account out but will have no other choice to be a maxed main but can still have lots of fun pking again without being maxed!

yes also pures at level 80 stop them from being too overpowered - (zerks @ lvl 80 are decent) and can combat the pure rushing which goes on now heavily at the level 55-65 levels in pvp currently!!! and will also stop (purescape) to an extent from being such low level pure rushers who mostly ruin pvp world pking at the moment. YES please consider, this the game has been dying for this update thanks.
This 2007 Game - TOTAL *****, 90% of the game is already dead content won't even exist in 2 years that's how failed it is.

13-Jul-2014 03:25:49

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