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Dev Blog: Bounty Hunter

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Tru Khaoz

Tru Khaoz

Posts: 344 Silver Posts by user Forum Profile RuneMetrics Profile
The combat division in the craters would spread the small amount of people that would be there too thin, and being unable to pick up your loot from fear of not being able to get out alive with it is a little too off putting for most people.

BHworlds are what is needed to revitalize the pking community.

10-Jul-2014 10:33:41 - Last edited on 10-Jul-2014 10:41:56 by Tru Khaoz

TomNumbers
Apr Member 2014

TomNumbers

Posts: 2,650 Adamant Posts by user Forum Profile RuneMetrics Profile
Implement the old crater system (1v1) on specific worlds. I don't think pvp worlds have to go, as they offer certain things for PKers (hybridding in Canafis, 1v1 fights in Camelot) that are less likely to happen in the wildy.

10-Jul-2014 10:34:46

BlightedPie1

BlightedPie1

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
The Edge Bounty Hunter was really nice, mostly for pures.
People loved target drops so much, including me.
But what i think would be best option would be to just create some Bounty Hunter worlds.
Leave normal worlds for normal PK, items dropping normally and in those ''Bounty Hunter worlds'' have targer drops and ep% and so on.
Minigame was not so fun like edge Bounty Hunter thought.

10-Jul-2014 10:36:41

Tru Khaoz

Tru Khaoz

Posts: 344 Silver Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I honestly don't pk and hate entering the wilderness with the fear of being Pked. I suggest worlds with and without the wilderness Pking ability (or with a controlled pk area), and bounty hunter sounds like a good solution to the problem. By making bounty hunter (Crater) available on every world. its a great compromise to Pkers and non-Pkers.

But it seems like the best solution to me would be non-wild worlds. but I'm willing to sacrifice if the PKers are.

Please DON'T bring the wilderness weapons and amours back, they are too OP.
(Example: DRAGON CLAWS, Vesta's long sword)

:D
These weapons are not overpowered. A larger variety of weapons makes pking more interesting.

10-Jul-2014 10:47:47

Sunde Pk

Sunde Pk

Posts: 112 Iron Posts by user Forum Profile RuneMetrics Profile
I dont think Im the only one... But pking is dead. We need to be giving a reason for why pkers should pk. Why people should go into the wildy.. Even something as simple as 1.5x exp like in private servers. It gets people into these areas. Or like 1.5x drop rates in pvp worlds... It would get people into these areas/worlds... We dont need the little amount of people who pk to be split into 3's!!

10-Jul-2014 11:02:42

Tru Khaoz

Tru Khaoz

Posts: 344 Silver Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Few things that should definitely not be done:

Craters (or anything) being put in the Wilderness - if the craters do get added, put them somewhere currently inaccessible (like was done for Clan Wars), not in the middle of the Wilderness. This should go without saying, but you never know.

Extra drops when PKing. - don't release them. Statuettes brought large amounts of GP into the game and were introduced at a time when Jagex didn't have free trade and, apparently, didn't have a single person with even a rudimentary understanding of economics working for them and brawling gloves devalued XP monumentally, we don't need either of them.

The other issue is that if you drop any sort of extra items when people are killed, people will kill each other to farm them. Keep the current loot system of "you get what your opponent drops" and don't change it.


Disagree, extra drops give incentive to pk. Brawls were rare and give a much needed boost to anyone who's grinding a skill.

10-Jul-2014 11:03:53

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