I'll preface my response by saying that I am not a PKer, but I do visit the wilderness for slayer, bosses, or clue scrolls, on occasion. The wilderness used to be a scary place to visit, knowing that a PKer could come by at any time and give you a run for your money, and other belongings. Although this is still the case, it's a rare occurrence.
PKing, as I know it, is all but dead now. Most of the people who call themselves PKers are really just Wilderness duelers, staking items in the shallow wild against willing opponents, following a set of informal rules. Why these people don't simply go to the duel arena for this is beyond me. I believe PKers should be players who travel deep into the unforgiving wilderness on a quest to kill anyone weaker than them and escape with the loot.
My experience with BH is minimal, but I like the idea of making the wilderness a BH zone, on all worlds.
My suggestion is to make Bounty Hunter like slayer, but against players instead of monsters. In Edgeville, there would be a nefarious NPC who gives you a “ring of assassination” through which he can communicate with you, and assign you bounty targets while you are in the wilderness. The ring also directs you to your target, with an arrow on your mini-map, but it would not grant you a teleport to your target. Your target could be anyone in the wilderness, even if they don't have a target themselves. This means that anyone entering the wilderness is at risk to become a target.
After you attack your target, or they attack you, you immediately become skulled. Bounty Hunting is always a high risk business. This skull appears red to you until your target is killed, or they escape, after which point it becomes a normal white skull.
If you are a target, you do not receive any warning until you are attacked, and your attacker receives a red skull. Even if you attack them first, they will receive the red skull, but you will also become skulled for attacking first, as usual.
Continued below...
13-Jul-2014 00:31:11