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Dev Blog: Bounty Hunter

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The Champion
Jan Member 2024

The Champion

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Jagex has all the data they need to make a well adjusted bonus loot from target kills.
And the loots should bring a decent income to you if you are a good pker since you are wasting time and using everything you earned. Merchants and good PVM'ers still make more money than pkers but back then bounty hunter worlds allowed pking to be done as a sport and a hobby giving you a decent income OVERTIME with hard work and effort.

12-Jul-2014 22:30:38

male tears

male tears

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Original message details are unavailable.
Merchants and good PVM'ers still make more money than pkers but back then bounty hunter worlds allowed pking to be done as a sport and a hobby giving you a decent income OVERTIME with hard work and effort.


Are you sure about that? What I recall is people using bronze crossbows and bronze bolts with brewed 0 range and maxed range defence afk'ing overnight to get free dragon full helms and dragonfire shields the next day.

12-Jul-2014 22:38:53

The Champion
Jan Member 2024

The Champion

Posts: 56 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Couple of simple steps:

5. Add earned potential to be used as a bonus loot determinant when killing targets only (higher the EP, better the bonus loot. 100% EP takes 1hour 20mins)
6. Bonus loot : Brawlers, PvP armors, and statuettes (but the best one should be maximum 1m)


NOTE: Read carefully, you can only get bonus loot from target kills.

12-Jul-2014 22:44:12 - Last edited on 12-Jul-2014 22:46:03 by The Champion

The Champion
Jan Member 2024

The Champion

Posts: 56 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Merchants and good PVM'ers still make more money than pkers but back then bounty hunter worlds allowed pking to be done as a sport and a hobby giving you a decent income OVERTIME with hard work and effort.


Are you sure about that? What I recall is people using bronze crossbows and bronze bolts with brewed 0 range and maxed range defence afk'ing overnight to get free dragon full helms and dragonfire shields the next day.


What you said was done on PVP worlds when they came out.
Jagex can't add a copy of BH worlds with exact same loot system because the game , economy, everything was different! If BH worlds are adjusted with bonus loot from target kills, do you think it's gonna be a piece of cake pking a random target? Good luck with that.

12-Jul-2014 22:45:43 - Last edited on 12-Jul-2014 22:48:27 by The Champion

Pix869
Nov Member 2023

Pix869

Posts: 34,084 Sapphire Posts by user Forum Profile RuneMetrics Profile
I hope that Jagex uses this opportunity with Bounty Hunter to improve the population of players that would consider PKing. I feel like there's a very large and obscured metagame that you have to understand to even begin pking, and I've always been too intimidated to try and get into it because of that. If you try to cater the update only to current PKers, it will not improve PK activity because it will not entice people who are not PKers to begin trying it.

So, as a non-pker, here is my perspective of what I think would be neat and would probably get me to PK:

-Rewards that improve over time and are better the more time you put into PKing, so that if you fail at pking for a week straight you still get something out of it other than just wasted time. I'm not sure what that could be, though.

-Something that can affect the game other than PKing. For instance, spending "X" amount of time in the crater in combat will allow you to build up points that can be used for Imbuing items as an alternative to NMZ camping, or an item in my POH that I can use to display the list of players I have killed in Bounty Hunter. Even some cosmetic rewards that improve in style as your K/D ratio improves would be nice.

- A feeling that I actually have a chance against people who are similar in combat level to me. Maybe you could assign targets based on combat level, but sometimes based on actual combat skill levels.

- Areas in the game that are only available to people who have made a certain amount of kills or looted a certain value of items in bounty hunter.

12-Jul-2014 22:50:15 - Last edited on 12-Jul-2014 22:52:41 by Pix869

One Frump
Apr Member 2019

One Frump

Posts: 53 Iron Posts by user Forum Profile RuneMetrics Profile
In my opinion, you should get rid of the PvP worlds and just make wildy for PKing...

Furthermore, you should put the whole mini-game back with a few tweaks*
*

******; although, there was a lot of camping at entrances, and you would be bombarded with attackers on entrance. This made it a very upsetting mini-game at times. I would extend the penalty from 3 minutes to something more drastic, and risky. (High risk high reward!)

12-Jul-2014 23:30:04

BULLlSH
Oct Member 2019

BULLlSH

Posts: 405 Silver Posts by user Forum Profile RuneMetrics Profile
I would like to see the "second version" of Bounty Hunter to be implemented into the PvP worlds, as well as the wilderness in all worlds.
Players would receive statuettes and other random items in addition to the items lost by their opponent. Brawlers should be included in the randomized loots.
Targets would function the same way (increased chance of high loots based on EP).

In spite of the details, definitely do not make bounty hunter an independent mini-game-- it needs be be integrated.

12-Jul-2014 23:43:26

Sk8r Dan Man
Feb Member 2013

Sk8r Dan Man

Posts: 374 Silver Posts by user Forum Profile RuneMetrics Profile
I'll preface my response by saying that I am not a PKer, but I do visit the wilderness for slayer, bosses, or clue scrolls, on occasion. The wilderness used to be a scary place to visit, knowing that a PKer could come by at any time and give you a run for your money, and other belongings. Although this is still the case, it's a rare occurrence.

PKing, as I know it, is all but dead now. Most of the people who call themselves PKers are really just Wilderness duelers, staking items in the shallow wild against willing opponents, following a set of informal rules. Why these people don't simply go to the duel arena for this is beyond me. I believe PKers should be players who travel deep into the unforgiving wilderness on a quest to kill anyone weaker than them and escape with the loot.

My experience with BH is minimal, but I like the idea of making the wilderness a BH zone, on all worlds.

My suggestion is to make Bounty Hunter like slayer, but against players instead of monsters. In Edgeville, there would be a nefarious NPC who gives you a “ring of assassination” through which he can communicate with you, and assign you bounty targets while you are in the wilderness. The ring also directs you to your target, with an arrow on your mini-map, but it would not grant you a teleport to your target. Your target could be anyone in the wilderness, even if they don't have a target themselves. This means that anyone entering the wilderness is at risk to become a target.

After you attack your target, or they attack you, you immediately become skulled. Bounty Hunting is always a high risk business. This skull appears red to you until your target is killed, or they escape, after which point it becomes a normal white skull.
If you are a target, you do not receive any warning until you are attacked, and your attacker receives a red skull. Even if you attack them first, they will receive the red skull, but you will also become skulled for attacking first, as usual.

Continued below...

13-Jul-2014 00:31:11

Sk8r Dan Man
Feb Member 2013

Sk8r Dan Man

Posts: 374 Silver Posts by user Forum Profile RuneMetrics Profile
...Continued

Successfully killing your target earns you points to spend on BH exclusive items sold by the NPC who assigns targets. Among these items could even be upgrades to the ring of assassination, which help only against bounty targets. The ring of assassination is always kept on death while red skulled, but can still be lost with a white skull, or no skull at all.

Consecutive Kills will earn increasingly more points, while dying or leaving the wilderness before your target does resets your kill count to zero. If your target escapes the wilderness before you can kill them, you are assigned a new target, and your kill count is not reset.
If your target logs out, you must wait 1 min before a new target is assigned. If your target logs back in within that minute, even on another world, you are told which world they are on, so you can continue the hunt! There is no easy escape from the unforgiving wilderness.

After a successful kill, you are given 1 minute to leave the wilderness before you are given a new target. Leaving during this time does not reset your kill count. If you instead stay in the wilderness for a new target, each consecutive target is worth even more points, in addition to your kill count bonus. Your kill count only resets when you die in the wilderness, or abandon a target by leaving the wilderness.

This brings back the risks and rewards of the wilderness, combined with the thrill of the hunt from Bounty Hunter. I see no reason why Bounty Hunter should be segregated to separate worlds. As long as there is somebody in the wilderness, there is somebody to hunt! Make the wilderness a dangerous place for adventurers again by giving PKers better means to hunt them down. This would make the wilderness less popular for skillers, but it will always hold some appeal, and the PKers will at least always have each other to kill. =D

13-Jul-2014 00:31:45

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