I was a massive fan of both the craters and the target system in BH worlds, however if I had to choose one in particular it would be the BH worlds simply because you were rewarded, in some cases, handsomely, for killing your opponent.
There was however a major flaw in the system in that almost everyone and anyone could abuse the system to make serious money and this definitely needs to be addressed this time around.
What I propose is that:
The EP system should return however, earning potential should only be linked to target kills. The higher EP you have, the more valuable the loot will be from your target should you kill them. I personally would like to see the return of statuettes, pvp armours and brawling gloves, however, these items would only be dropped should you kill your target.
For going rogue, the loot will only be the items that your opponent lost.
Previously, people would get EP and kill their friends for a nice reward, however with this system, you have no idea who your target will be and should you want a chance at improved loot, you will have you defeat your target.
A system that can be profitable like this one yet not be detrimental to the economy should get the wild up and firing again.
15-Jul-2014 13:39:45