Action, activity, risk & rewards, action and action
Back in 2005 you could expect to have fights to watch or potentially someone to fight at edgeville in literally any world at a reasonable time of day. Again, time of day restricting, every f2p world world have dozens of pures and pkers at shallow varrock, and everywhere from hills and castle up. If you wanted to participate in a massive pure war all you needed to do was grab a robe or apron or something and hop to a Dutch pking world.
The first thing about pking is having people to fight, having people in an area where you can fight them. People were at places in the wilderness. You didn't need to negotiate and schedule a fight. Edge, varrock, hills, castle, bandit camp, bone yard, fishing spot, gdz, maze, runite, mage bank. All you had to do was roll up on the scene and get it popping. They had armour on them too (good loot).
Hell, you could walk back and forth in a quiet world and fight different people all day not even mentioning the high traffic pk worlds.
Now days everything is empty. Therefore, you need to schedule and negotiate a fight or a war. Bounty hunter combined these and fixed them together. Small condensed area for everyone to pk at, and as a bonus, as if that massive help wasn't enough, it scheduled the fight for you by telling you who to kill and pointing them out with a big yellow arrow!
13-Jul-2014 19:10:01