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Dev Blog: Bounty Hunter

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MrcusHellyrr
Sep Member 2023

MrcusHellyrr

Posts: 910 Gold Posts by user Forum Profile RuneMetrics Profile
You asked us "What did you enjoy about Bounty Hunter?" and as a way to answer you here's my personal input on the advantages to both.

Bounty Hunter Craters and Bounty Hunter Worlds both had there advantages and both had there disadvantages, but as with all players this varies from person to person.

Bounty Hunter Craters for me had a more professional feel to it. What I mean by this is, it made you actually think about how you were going to PK or use the Bounty Hunter. I liked having the option to choose between various craters for Low, Medium and High level Players. This worked to the advantage of our not so seasoned PK'ers, because for the most part everyone would be evenly leveled. Another thing I mean by my previous statement was you also had to decide against killing "Rogues" or your "Target". This brings thinking into the game for a few reasons. Anyone that was back in the Bounty Hunter Era of the game and prior knew there were challenges with Rogue killing in Bounty Hunter, One of which being that you had a time limit in which you could not leave if you looted your kill. Most people knew the way around that so they wouldn't lose there PK Gear was to leave, bank and run back to your spot where you killed him at, But then if your like me you do all that and forget where you killed him at rofl.

Now Bounty Hunter Craters were not flawless by any means. As all updates do it had its faults, but as stated before this varies from person to person. The craters were notorious for Rushers, PJ'ers and Center Crater Teams. I am not going to go into detail as to what all those are. If your from that era you already know. If not I'll be making a full thread about Bounty Hunter in a few days. Players who would get a target with one of these center teams was all, but doomed from the start if he went to fight one of them, because these teams were made up solely of hybrids normally.

~CONTINUED ON THE NEXT POST!~
Hellyrr

Veteran of RuneScape (August 2005 - Present)

09-Jul-2014 21:08:46 - Last edited on 09-Jul-2014 21:14:03 by MrcusHellyrr

MrcusHellyrr
Sep Member 2023

MrcusHellyrr

Posts: 910 Gold Posts by user Forum Profile RuneMetrics Profile
Bounty Hunter Worlds had there advantages as well. Granted I was not overly fond of the Bounty Hunter Worlds I still am not biased against them. Bounty Hunter Worlds gave that feeling of fighting Crater style again, but without the craters. It was open season in the wilderness again. The advantages that the Bounty Hunter Worlds had was that you could kill anyone or kill your target and you would not be penalized(You could leave the wilderness without having to wait if you killed someone other than your target.), but the advantage to the target system was that if you had been struggling to find yourself a fight it would find one for you.

The downsides to the Bounty Hunter Worlds were virtually the same problems the craters had. Rushers, PJ'ers and Multi-Wilderness Target Teams, These made it hard for lower level players or inexperienced players to fight there targets without getting lured into multi or getting ganged up on by teams in the middle of a target fight.



Overall I personally would like to see the Bounty Hunter Craters Return, not the Bounty Hunter Worlds. The B*C took more skill and strategy to pk whereas BHW did not. The Bounty Hunter Worlds in my biased opinion now that I don't have to remain unbiased... Were a haven for Rushers and PJ'ers looking to prey on the poor and weaker players.

Bring Back Bounty Hunter Craters!
Hellyrr

Veteran of RuneScape (August 2005 - Present)

09-Jul-2014 21:08:54 - Last edited on 09-Jul-2014 21:20:15 by MrcusHellyrr

King Jim
Dec Member 2023

King Jim

Posts: 3,066 Adamant Posts by user Forum Profile RuneMetrics Profile
Well PvP worlds are absolutely ******* stupid in my opinion right now. The pj timer ruins all form of single team pking. There for the people who would make BH active won't participate in it. That's the truth and if you think other wise you clearly aren't an active pker

Bounty hunter should be implemented into world 18 and world 2, world 2 because that's what people have decided to be the pking world and world 18 cause of nostalgia. If you implement BH in the form of not the crater but the wild only. I would say remove pvp worlds all together. The only thing that is in pvp worlds is a bunch of stupid ass void rushers who d bow then step immediately back into the safe zone because jagex is incapable of programing. You give these kids instant immunity in pvp worlds allowing them to be the biggest **** ever. Spec safe spec safe spec safe thats all the ******* do. Remove pvp worlds implement BH in the wild.

What people enjoyed about bounty hunter initially when you put it in the craters? Was full loot, you removed free trade but that was the only place were you could pk what you actually pked. People liked the targets in the second bounty hunter because you got more money than you would for an average kill.

ITS ALL ABOUT MONEY PEOPLE WANT MORE INCENTIVE TO PK THAN THE AVERAGE STRENGTH AMMY THAT THEY GET OFF SOME KID. Look around pvp worlds nobody ******* risks ****. Not even basic rune or a glory power ammy and str ammys for days ******* days
"I've been playing since 2006 but jagex made me quit 11/20/2013"

09-Jul-2014 21:10:30 - Last edited on 09-Jul-2014 21:13:08 by King Jim

TOBK

TOBK

Posts: 297 Silver Posts by user Forum Profile RuneMetrics Profile
I suggest adding the old BH Crater & CW building but the BH minigame would now cover the entire Wilderness area. Why I want the old BH Crater & CW building added even though the first minigame covers now the entire Wilderness and the second one is relocated in Al Kharid is because these two structures would provide two teleportable bases & a bank for clans, team and lonely PKers in DEEP Wilderness. This is crucial in order to establish a credible deep Wilderness PK scene that formed around this same arrangement in the old days. The BH servers shouldn't number too many though and the future of PvP servers should be reconsidered/polled.

To put the BH crater in use I'd suggest filling the crater with some slayer monsters (Hellhounds & Dust Devils for example and perhaps some new ones designed by players) and
adding a new Wilderness slayer master .
The suspicious looking slayer master would be located near the BH crater entrance inside or outside the safe zone and would assign slayer monsters inside the BH crater and sometimess bosses and other creatures outisde the BH crater to balance the experience. There would also be an option to unlock a task where you would be assigned to kill other players. The task would be quite rare though and offer very little experience to avoid abuse.

The target system covering the entire Wilderness should work only in the official BH servers that should in my opinion number 2. The system would assign a same level target to a player who spends for example 30-45 minutes in dangerous area without intervals. Killing a target would offer a normal loot but there would also be a change of obtaining a valuable artefact (a Wilderness statue for example) that could be exchanged for cash by an NPC in Edgeville. There could (or could not) be a teleport to target spell (75-85 magic for example). The target system should of course work only in the official BH servers.

09-Jul-2014 21:13:13 - Last edited on 10-Jul-2014 11:06:18 by TOBK

Transcendent

Transcendent

Posts: 35,372 Sapphire Posts by user Forum Profile RuneMetrics Profile
I don't want to PK really, but I wouldn't mind mining and smithing and crafting and doing other non combat skills for PVPers in safe areas, like give me a safe area to make armour to gain XP, and PKers could come and get the things I make to reduce their risk while maybe I gain some GP and XP as a non combat skiller.

I enjoy making jewelry, potions, armour, weapons, runes, etc., but there doesn't seem to be any place for me in PVP because I don't like PVP.

But I'd love to have areas to make things to help PKers while I gain XP and GP.

I could imagine little areas that are safe for skilling, but you can't take anything with you unless you risk it in the wild. If you don't want to go through the wild, you could leave with nothing through a portal, and the things you made could be gained by anyone wanting to loot what the skillers left on the ground, but would have to bring the items through the wild to keep them. I think this could make looting worthwhile and skilling worthwhile and bring a lot of players in for PKers to try and fight who are trying to get out of the wild with their loot.
Hi.

09-Jul-2014 21:17:42

King Jim
Dec Member 2023

King Jim

Posts: 3,066 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I don't want to PK really, but I wouldn't mind mining and smithing and crafting and doing other non combat skills for PVPers in safe areas, like give me a safe area to make armour to gain XP, and PKers could come and get the things I make to reduce their risk while maybe I gain some GP and XP as a non combat skiller.

I enjoy making jewelry, potions, armour, weapons, runes, etc., but there doesn't seem to be any place for me in PVP because I don't like PVP.

But I'd love to have areas to make things to help PKers while I gain XP and GP.

I could imagine little areas that are safe for skilling, but you can't take anything with you unless you risk it in the wild. If you don't want to go through the wild, you could leave with nothing through a portal, and the things you made could be gained by anyone wanting to loot what the skillers left on the ground, but would have to bring the items through the wild to keep them. I think this could make looting worthwhile and skilling worthwhile and bring a lot of players in for PKers to try and fight who are trying to get out of the wild with their loot.


thats literally a worthless suggestion, lemme skill in a safe area. Ok yea thats what non pvp worlds are for. This isnt a mini game like blown away how dumb that was
"I've been playing since 2006 but jagex made me quit 11/20/2013"

09-Jul-2014 21:19:57 - Last edited on 09-Jul-2014 21:20:37 by King Jim

Im Nate

Im Nate

Posts: 1,638 Mithril Posts by user Forum Profile RuneMetrics Profile
I would like bounty worlds, they should come back exactly the same as they were but remove brawlers and a few other high level items from the drop tables such as dfh and dfs. Only add it to 1 world though.

The effect on the economy is the main downside of this but the only real big negative imo is the inflation from all the gold brought in and mostly everything else was positive like rune and other items raising in value from so many disappearing (probably partly from the inflation too).

To counter the inflation we could add some sort of large gold sink or make it so statuettes can give points to buy reward items or give resources or something a long those lines.

What did I like about them:

1. How profitable they were. Before bh worlds I would say I was a decent pker yet I almost always lost money while pking because you would use 100k in supplies every fight yet 4 out of 5 fights ended with no winner. Then you would die sometimes and then when you did get a kill it was like 200k.

2. This kind of ties into the last point but I also liked the invisible dp mechanic. When you died - which everyone dies once in a while - it wasn't a complete loss as it would help your next loots. Not only that but this helped some people as they got free presents sometimes, when I was on a long kill streak I would often grab junk from my bank and then let someone kill me to raise my dp.

3. Although a lot of people probably won't agree with me on this, I liked the fact that the higher total level you had the better drops you would get.

4. The item sink that it provided.

5. It brought in all types of people even if some of them were just 76king to make money.

6. That you could just pk regularly for 30 min without having to worry about a target but you still had the opportunity to pk a little differently every 30 min with a target and better loot.
Maxed Sept 24th, 2015 - 134th to max

09-Jul-2014 21:26:37 - Last edited on 09-Jul-2014 21:47:20 by Im Nate

Snowy Frost
Mar Member 2024

Snowy Frost

Posts: 55 Iron Posts by user Forum Profile RuneMetrics Profile
Personally I think the Bounty Hunter Craters found in 2007 were perfect. The reasons for this:

1) Easy to find people.
2) Fun to look for targets.
3) Possibility of fighting anyone.

HOWEVER, It shouldn't be Multi like it was when it first came out! I think it should be single combat and the Penalties etc should be kept in the Crater as they made it extremely exciting. I really hope this comes out and I'll return to Runescape if it does! Thanks Jagex for the potential game reviving update.

09-Jul-2014 21:29:20

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