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No craters, add a bounty hunter system in the wilderness in half of the worlds, so that pvm'ers go in other worlds than bh worlds.
Also add a counter that displays how many people are in the wilderness,
edit: Most important: New loots that make it worth pking
The update needs to bring people to the wilderness, not a PLACE in the wildy i.e craters - so have the whole wilderness as a hotspot where you aquire targets. This would probably need to be in a select few worlds, which would help increase population of the wilderness. Maybe make one of the PvP worlds have the same feature as well but I think the wilderness is the priority. I don't see why pkers would object to this as it is an opportunity for increased rewards (discussed below) and a chance of a fair fight with a similar level.
The mains BH features that were abused were clans camping in multi waiting for targets to tele through and people gaining EP then killing targets for insane loot rewards. Teleporting is an issue that needs to be considered, and whether we even need the tele at all. I myself am undecided. The lack or EP and the rewards system stated below should help encourage long term pking.
Don't introduce new loot immediately though e.g. statues - the whole thing needs to be PvP orientated. I think a points system (similar to slayer) would be more beneficial with a rewards store selling PK supplies etc. Increased points bonus every 10, 100, 1000 kills would encouraeg long term pvp. Again, loot should be entirely based around PKing. So players can use it for profit, but also for themselves. I.e. the rewards shop stocks all combat runes, arrows, rune armour etc. etc. balanced to match time with coin value of reward.
Also a highscore list is essential -rogue kills (normal pk kills) / target kills.
09-Jul-2014 18:31:31
- Last edited on
09-Jul-2014 18:52:00
by
Foxe