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Dev Blog: Bounty Hunter

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Setosorcerer
Feb Member 2013

Setosorcerer

Posts: 1,519 Mithril Posts by user Forum Profile RuneMetrics Profile
The only thing I can really say is DO NOT add the craters in the wilderness, put bounty hunter somewhere else. The craters made the wilderness very crowded and tacky when it was added in 2007, and still has remains in the live game.

09-Jul-2014 17:36:45

Kamekona

Kamekona

Posts: 39 Bronze Posts by user Forum Profile RuneMetrics Profile
No craters, add a bounty hunter system in the wilderness in half of the worlds, so that pvm'ers go in other worlds than bh worlds.
Also add a counter that displays how many people are in the wilderness,

edit: Most important: New loots that make it worth pking

09-Jul-2014 17:40:13 - Last edited on 09-Jul-2014 17:42:17 by Kamekona

trist
Feb Member 2020

trist

Posts: 4,558 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
The only thing I can really say is DO NOT add the craters in the wilderness, put bounty hunter somewhere else. The craters made the wilderness very crowded and tacky when it was added in 2007, and still has remains in the live game.

No, that's where bounty hunter originally was, but just add a teleport which tele's you right there.
(maybe add an option to the games necklace which teleport's you there?)

09-Jul-2014 17:42:12

hou hoop

hou hoop

Posts: 2,946 Adamant Posts by user Forum Profile RuneMetrics Profile
Tbh bounty craters were complete sht, it was a rushfest near the edges/entrances with ags and d bows, and a lurefest in the deeper arena, people DD'ing waiting for ppl to tele to them.

Bounty hunter worlds were alright, but in my opinion without the loot system, whats the point of killing 'assigned' targets instead of people you actually want to fight? and while you were in edgeville alone, your target would often be at deep multi wilderness with a team.

Another problem at that point was outrageously selfish people that didn* want to fight, 'let me kill you for target or gtfo' and until then they would just hide in multi with a clan where you can't touch them.

Pink nostalgia glasses can make anything look good, but realistically, it was garbage compared to what we have now, and ill vote no on all of it

09-Jul-2014 17:42:24 - Last edited on 09-Jul-2014 17:46:34 by hou hoop

Cosimo medik

Cosimo medik

Posts: 452 Silver Posts by user Forum Profile RuneMetrics Profile
I suggest the craters be 3-85, 70-100, 90-126, That will group pures in the first crater, rune pures, high level pures and tanks in the second, and high level mains in the third.

A low level crater would be dead thats why I suggest 3-85

09-Jul-2014 17:44:19

trist
Feb Member 2020

trist

Posts: 4,558 Adamant Posts by user Forum Profile RuneMetrics Profile
Something i'd suggest is after entering the craters, you have 10 seconds of immunity so you can't get attacked in those 10 minutes, this would prevent teams/d bow rushers/raggers from annoying you the second you enter the crater.

09-Jul-2014 17:44:57

iPK

iPK

Posts: 29 Bronze Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
The only thing I can really say is DO NOT add the craters in the wilderness, put bounty hunter somewhere else. The craters made the wilderness very crowded and tacky when it was added in 2007, and still has remains in the live game.


:O Setosorcerer ily!!!

09-Jul-2014 17:50:39

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