Bounty hunter was greater than the wilderness in terms of pking for profit. The craters were divided in 3 divisions, First crater lv 50 and below, Second crater lv 50-100 and third crater was 95+. You enter the crater and you are given a skull based on your risk. (You are automatically skulled as soon as you enter.) I believe it was
99k or less (Brown skull)
100-299k (Silver skull)
300k-1.4m (Green skull)
1.5m-2.9m (Blue skull)
3M + (Red skull)
It also had a timer so that when you entered you were immune to attacks for 20 seconds and when you left you had to wait b4 coming back inside.
Rushing was a problem in bounty hunter but because of pickup penalty it made it difficult for them. If a rusher were to get a kill he'd would have to beat the pickup penalty and protect item would automatically be disable for 3 mins. He wouldn't be able to hide his risk and would most likely die before he made it out.
How will bh affect the pk community?
The Bh doesn't affect wilderness much at all theoretically, Edge pkers will not be able to pk in Bh because of the environment. When pking inside bh no one uses only melee, everyone was hybriding, Mage/Melee or Rang/Melee. This would also encourage more people into the wilderness by having a psychological affect on people. They'd think, "oh okay all the pkers should be at bh, let me go to black chins, green drags, or wildy bosses.
Benifits of b*
The pk community is small and the crater is even smaller which would make finding opponents easier. It also had a reward system you got for killing bounties and would give you gold depending on how many kills you got. Clans are not a problem because you can't pile inside of bh. Only your target and one random person could attack you. So you would not have to panic if you saw a clan in the center of the crater. The distance from the center to the entrance was like running from 14 to 1 wild.
10-Jul-2014 19:31:15