I think that the cost of using the blowpipe, as well as the requirement of using the correct arrow in the quiver slot, is enough of a toll on players to no longer say that we are "benefiting" from using the blowpipe. Yes, it made the attacker role slightly easier, but it came with a cost already. Removing it only degrades the attacker role. When playing with serious BA players from now on, the healer and defender role will finish quickly, at the same time they previously had, and now will be waiting on the attacker(s) to finish off remaining enemies. This will diminish the attacker roles in the more serious BA communities. Something else to consider is that while the defender and healer roles are more complex, once you do what you need to do to complete your job, it plays out on its own, where the attacker role is still rng based because of having to hope that you will high higher numbers on the enemies. The time it may take to finish a wave (especially higher waves) vary greatly because of this. The blowpipe, while not hitting super high, was fast and allowed players to clear faster with an attacker level of 5. I saw using the Blowpipe as more of a privilege than finding a loophole in the system. I think that still having to switch your arrows out of your quiver to the other type of arrows is enough of an obstacle for players to get over, whether or not they're actually being used in combat, they are still affecting your gameplay.
All in all, I don't believe there was enough of a case to remove the Blowpipe from Barbarian Assault and it is too much of an important tool for serious BA players. I think it would be smart to reconsider a way to fit the Blowpipe into BA.
17-Aug-2017 19:07:56