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Dev blog: Artisan

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Cookystrenth

Cookystrenth

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What I will never understand is why players want new slayer dungeons (bloodvelds and kalphite are now native to gnome lands? WTH?), new items (see godwars and wilderness) that in many cases MIMIC the live game (polypore staff, staff of light), new monsters (wilderness, slayer), and so on, but are simply appalled by a new skill.

If you've already made up your mind that the old-school game isn't going to be old-school, you may as well make the best out of it and explore new and interesting gameplay options. Because this certainly isn't the same runescape as in 2007, and although I don't see why the other changes were voted in, if you're going to change the oldschool game, this would be a good way to do it . And the majority of players have obviously already made up their minds that they do want to change the oldschool game (see changes listed above), but apparently couldn't live with accepting that it isn't the same game as in 2007. Denying the new skill would somehow allow people to keep pretending to themselves that it's still oldschool runescape or something? When they've already decided that they don't want it?

Human minds are fickle.

18-Jul-2014 05:39:16

Os Thaddius

Os Thaddius

Posts: 908 Gold Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
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There are 42 pages on this dev blog, and although not 100% accurate, I would say that there is more than 40% of comments stating that they do not like this idea, and will be voting no. That is more than enough people, who do not like this idea, including myself, that mean it would not pass in a poll.

If any Jagex mods actually take the time to read these comments, please do yourselves a favour, and save any more wasted time trying to polish this Turd.
Poll it now, accept that the community does not want this lame skill, and put your hard work and effort into much more appreciated updates.

40% of the people in this pole voting no doesn't mean anything. It means less than nothing. In order for this to make sense, the ENTIRE OSRS community, every. single. player. Would have to have voiced what they were going to vote in this forum. There are 44 pages and with 10 comments a page that's 440 people and that's if you don't take into account that some of the people have made 2 if not 3 comments. But let's give you the benefit of the doubt. That means 176 people in this forum will be voting no. Considering there were 20,257 votes in the last poll, the 40% of people in this thread does not mean a thing and shows no indication as to if it will pass or not. I'm not saying it will or won't pass, just that this thread can't be seen as a good way to tell if it will pass.

After a total of 8724 votes (give or take), the vote stands at:

59% yes
41% no

I'd say the prediction made by ScroobeusPip is looking likely to be the end result.

It is likely this poll will see the end to the whole 'SKILL' fiasco once and for all.

18-Jul-2014 06:40:23 - Last edited on 18-Jul-2014 06:51:07 by Os Thaddius

Blak Paladin
Sep Member 2007

Blak Paladin

Posts: 185 Iron Posts by user Forum Profile RuneMetrics Profile
I can't believe there's 59% at the time i'm writing this...i mean, seriously? y would anyone want this skill? plz, face it, this is not an skill, is a glorified minigame yet again, nothing among the rewards is so alien to the concept of what's already in the game to make a new skill to release it, this is the task system from rs3 combined with the idea behind dungeoneering, plz, accept it, you are only voting yes because you are distracted on how "good" the rewards sound and disregard the fact that this is NOT an skill, i like slayer as an activity to do, but that wasn't a skill either, and i say it because people think that they can justify this by saying it was done before, so, plz****-consider. Even something as misplaced as dungeoneering got it right when they had "artisan", it wasn't a new skill, it was a "class" made of skills in which you work with the raw ingredents, the same with many other things, in fact, the very idea that gathering skills are also included just shows the whole point, let's face it, doing this artisan thingy as an skill rather than as an "activity" is what would make concepts such as training areas or specific places, skills, but last time i checked, we didn't have the "wildernessing" skill or the "museuming/archeology" skill, in fact, this is the kind of logic that says bounty hunter should instead be the "assassination" skill. For example, y can't those "fillets" be just an slightly harder cooking you learn from some miniquest like the barbarian training? y can't be the part about adding herb just a cooking-herblore tandem on it's own right like how it was done with agility+hunter on butterfly training? y can't the "carving" thing just be crafting/fletching? y the 2h c'bows can't be just a fletching/smithing tandem like they already are? i can understand the need to add "new" things, but that is no excuse to just stick the "skill" label to the first thing you see

18-Jul-2014 07:29:38

King Farook2

King Farook2

Posts: 1,325 Mithril Posts by user Forum Profile RuneMetrics Profile
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Slow burners (woodcutting, firemaking and herblore)
If your gathering assignment was to mine some coal, your next assignment may be to make some slow burning powder. You’ll be grinding up the coal into a fine powder which can then be used to turn logs into slow burners. The finer you grind the powder the higher level log you can use it on, however you will need more of it. When you set fire to a slow burner log it will burn for longer than its normal counterpart. As it is more difficult to set fire to a slow burning log, you get slightly more XP than you would for a burning a normal one.


I like this bit
Thanks for adding in Aussie servers ^_^

18-Jul-2014 08:05:55

Brouteminoux
Aug Member 2017

Brouteminoux

Posts: 153 Iron Posts by user Forum Profile RuneMetrics Profile
are you kidding me? are you taking these numbers as a reference on what "the community" wants? i looked up most of the people who vote no... all of them are people with crap skills ( 1 def pure, **** total etc ), YOU GUYS WON'T EVEN DO IT BECAUSE YOU ARE TOO BUSSY KILLING EACHOTHER!!!!!!!!!! SERIOUSLY, ******* THINK BEFORE YOU VOTE. You guys are even downvoting bounty hunter... these kind of updates should not need 75% but more like 50%+1. it's a freaking new skill, just think about the relative good gaming content it can provide, instead of putting new slayer dungeons in the gnomes home, i mean... WHAT THE ACTUAL ****. This is not 2007 runescape, instead of thinking about yourselves, perhaps you should think about the skillers that enjoy the grind. Artisan skill is like slayer, but for skillers.

18-Jul-2014 08:52:28

Ibrahimovic
Apr Member 2013

Ibrahimovic

Posts: 1,391 Mithril Posts by user Forum Profile RuneMetrics Profile
GF old school mods, you tried hard.. Very hard by forcing artisan and keep delaying the poll date so more people would vote yes. But as you can see we dont want it and it failed just like we expected months ago.

Listen to the players before wasting time next time...

18-Jul-2014 08:58:09

Brouteminoux
Aug Member 2017

Brouteminoux

Posts: 153 Iron Posts by user Forum Profile RuneMetrics Profile
this community in so ungrateful i can't even believe what i'm seeing. We are just brats, we can't appreciate what people do for us and we are just a huge bunch of hypocrits. Build a slayer dungeon on gnome's ground sounds logic to your precious game? hu? It has to be a pain to keep tweaking the whole story that i runescape to make all your stupid pretty wishes come true. We are the most ********* community in the whole wide gaming world. They've put manhours in this skill, it's something they want to do ( the devloppers ) it is THEIR GAME it is not ours. We have a say ... but this is going overboard. Why let pvpers decide over a "skill" that does not even remotely come close to combat, most of the people saying no don't even have decent skills, won't even do the skill... Crappy world politics all over again... gosh.

:|

18-Jul-2014 09:05:45 - Last edited on 18-Jul-2014 09:06:01 by Brouteminoux

Wacky Seed

Wacky Seed

Posts: 464 Silver Posts by user Forum Profile RuneMetrics Profile
The fact this isn't passing is ridicules, it gives people who max something else to do and would be great for the game. The people voting no are people with bad stats who don't want to level anything but combat for pking. It's not fair that laziness is going to be the reason this is going to fail after all the work that has gone into it.

18-Jul-2014 14:32:50

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