I can't believe there's 59% at the time i'm writing this...i mean, seriously? y would anyone want this skill? plz, face it, this is not an skill, is a glorified minigame yet again, nothing among the rewards is so alien to the concept of what's already in the game to make a new skill to release it, this is the task system from rs3 combined with the idea behind dungeoneering, plz, accept it, you are only voting yes because you are distracted on how "good" the rewards sound and disregard the fact that this is NOT an skill, i like slayer as an activity to do, but that wasn't a skill either, and i say it because people think that they can justify this by saying it was done before, so, plz****-consider. Even something as misplaced as dungeoneering got it right when they had "artisan", it wasn't a new skill, it was a "class" made of skills in which you work with the raw ingredents, the same with many other things, in fact, the very idea that gathering skills are also included just shows the whole point, let's face it, doing this artisan thingy as an skill rather than as an "activity" is what would make concepts such as training areas or specific places, skills, but last time i checked, we didn't have the "wildernessing" skill or the "museuming/archeology" skill, in fact, this is the kind of logic that says bounty hunter should instead be the "assassination" skill. For example, y can't those "fillets" be just an slightly harder cooking you learn from some miniquest like the barbarian training? y can't be the part about adding herb just a cooking-herblore tandem on it's own right like how it was done with agility+hunter on butterfly training? y can't the "carving" thing just be crafting/fletching? y the 2h c'bows can't be just a fletching/smithing tandem like they already are? i can understand the need to add "new" things, but that is no excuse to just stick the "skill" label to the first thing you see
18-Jul-2014 07:29:38