2. The whole "Fish Fillets" idea seems really silly to me. i don't understand why we need food that has a "chance" of curing poison, when we can simply buy anti-poison pots for a relatively cheap price that heal poison (4) times without question, and only take up one inventory space. if your argument is anti-poison pots may be too expensive for some people, the fillet herb fish is certainly going to be pricey as well.
Instead an alternative to cooking fish fillet and adding herbs as another task why not just have the following task option be to attempt to cook all the fish you just caught? if you really want to add something else to the cooking aspect than keep the fillet fish idea, but instead simply make the fillet fish give 1 or 2 more hp each piece...
3. Totems, and Carvings also seem like way too much.
I personally think the carvings idea and effect should be just combined with totems.
For example these should be the possible totems to make.
-Mining totem-(insert mining/artisan lev req)- (effect) chance of getting 2 ores for a certain amount of time.
-Smithing-(insert Smithing/artisan lev req) (effect) chance of getting 2 bars from smelting for a certain amount of time.
-Fishing totem-(insert fishing/artisan lev req)- (effect) chance of getting 2 fish for a certain amount of time.
-Cooking totem-(insert cooking/artisan lev req)- (effect) lowers chance of burning food for a certain amount of time.
-Farming totem-(insert farming/artisan lev req) (effect) chance of getting more crops for a certain amount of time.
-Runecrafting-(insert runecrafting/artisan lev req) (effect) chance of getting 1 more elemental rune per ess for a certain amount of time.
That's all you need the rest of the totem ideas are not very good in my opinion. there is no reason to have carvings and totems both.
22-Jul-2014 06:42:22
- Last edited on
22-Jul-2014 06:48:47
by
Kavera