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Dev blog: Artisan

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Kavera

Kavera

Posts: 787 Gold Posts by user Forum Profile RuneMetrics Profile
2. The whole "Fish Fillets" idea seems really silly to me. i don't understand why we need food that has a "chance" of curing poison, when we can simply buy anti-poison pots for a relatively cheap price that heal poison (4) times without question, and only take up one inventory space. if your argument is anti-poison pots may be too expensive for some people, the fillet herb fish is certainly going to be pricey as well.

Instead an alternative to cooking fish fillet and adding herbs as another task why not just have the following task option be to attempt to cook all the fish you just caught? if you really want to add something else to the cooking aspect than keep the fillet fish idea, but instead simply make the fillet fish give 1 or 2 more hp each piece...

3. Totems, and Carvings also seem like way too much.

I personally think the carvings idea and effect should be just combined with totems.
For example these should be the possible totems to make.

-Mining totem-(insert mining/artisan lev req)- (effect) chance of getting 2 ores for a certain amount of time.

-Smithing-(insert Smithing/artisan lev req) (effect) chance of getting 2 bars from smelting for a certain amount of time.

-Fishing totem-(insert fishing/artisan lev req)- (effect) chance of getting 2 fish for a certain amount of time.

-Cooking totem-(insert cooking/artisan lev req)- (effect) lowers chance of burning food for a certain amount of time.

-Farming totem-(insert farming/artisan lev req) (effect) chance of getting more crops for a certain amount of time.

-Runecrafting-(insert runecrafting/artisan lev req) (effect) chance of getting 1 more elemental rune per ess for a certain amount of time.

That's all you need the rest of the totem ideas are not very good in my opinion. there is no reason to have carvings and totems both.

22-Jul-2014 06:42:22 - Last edited on 22-Jul-2014 06:48:47 by Kavera

Kavera

Kavera

Posts: 787 Gold Posts by user Forum Profile RuneMetrics Profile
4. Slow burners.

First of all i don't think you should have specific assignments that follow gathering assignments for just a couple of the possible material on the entire gathering list. It takes away from the other gathering assignments.

Second this just seems like unnecessary add to me. I hardly ever see anyone cooking on log fires as is since they have a higher chance of burning food than a range does.

5. Combining Runes sounds like a cool idea to me however it will inevitably make the original runes pointless in the long run when there is a large amount of the combined runes available from player to player trade.

6. Construction shortcuts.

Another unnecessary add in my opinion. it doesn't really tie in to artisan skill that well to me. It might be a good idea just to add in to the construction skill itself with the necessary agility level to do the shortcuts, also they should not degrade. there is no reason for them to degrade

7. Last but not least Skilling bracelets.

These should not be added with these effects. You should not be able to make degrading items in the game that boost your xp gain.. One thing I and a lot of other people hated about rs3 was the double xp times.

Instead these skilling bracelets should be charged (8), and should allow you to teleport directly to skill spots. for example when you rub them it should give you the option to choose a non-combat skill in the chat box area
-mining
-smithing
-fishing
-cooking
-woodcut
-runecrafting
-etc..

After clicking the skill your wanting to train it should give you another list of the best non quest areas to do that certain skill.



The Artisan skill could be really cool if done right. This list is what i personally think needs to be done for it to be headed in the right direction.

Thank you if you took your time to read through all this, and please excuse any spelling/grammar errors.

22-Jul-2014 06:43:24 - Last edited on 22-Jul-2014 06:51:21 by Kavera

AFK farming

AFK farming

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
Looks like they thought up heaps of nice ideas for individual skills, and then accidentally implemented them into this stupid Artisan garbage.

For example, 2h c'bows would have been a nice addition to fletching. I also like the idea that it requires a strength level to wield, making sure ranged pures still have some reason to use 1h c'bows. But 45 strength being what you need for the highest bow is a bit bonkers.

Patching this skill as it has been described could potentially ruin osrs... right now the votes are 59 - 41 in Artisan's favour.

rip osrs 2014 :'(

22-Jul-2014 08:27:21

Lollifant

Lollifant

Posts: 808 Gold Posts by user Forum Profile RuneMetrics Profile
Stop wasting time on this. Use it to make old school better please.
The resold of the poll was predicted and now you can see that people don't like it.

How about make that we can see what the old name used to be of a player?
Or did you guys forget about that?

22-Jul-2014 20:00:38

Comedy
Nov Member 2013

Comedy

Posts: 377 Silver Posts by user Forum Profile RuneMetrics Profile
Stop wasting development, useful, and our TIME.

..JUST STOP! What is your problem what don't you understand?

If you have to throw out an inbox poll wondering why your **** isn't working, chances are because it's just that - ****.


Stop forcing things down our throats, this isn't what we voted for and this is why many left RS3.

22-Jul-2014 20:10:48 - Last edited on 22-Jul-2014 20:11:25 by Comedy

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