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Dev blog: Artisan

Quick find code: 380-381-38-65435521

Os Thaddius

Os Thaddius

Posts: 908 Gold Posts by user Forum Profile RuneMetrics Profile
If the cost outweighs the benefit, I'll simply use teleport runes and get where I am going way faster, resulting in this becoming mostly dead, novelty content.

We don't want more dead content.



Skilling Bracelets

Here we go with that xp problem again...

Collecting things more quickly = faster xp.

Faster xp means other methods of doing the same skills outside of tasking becomes out-dated and less desirable.

While that does bolster the purpose of using Artisan as opposed to not, that is a detriment to the game because you are then somewhat forced to train Artisan to get the best xp rates.

In effect, you are forcing people to train a skill in order to stay competative with other players. That isn't good.



Player Owned Housing

While I like the idea of the workshop, we now have to cram another room into our house plans and sacrifice some other room to have this one. If you are going to stright-up add a new room to player owned houses, then at least make the room cap go up by 1 to offset this addition so people won't have to tear down a room they've already max-fitted with very costly stuff.

Again with the "A chance..." LMAO.

Ok. Seriously, this is one area I can live with "a chance..." because construction is one of those straight-forward money-sinks and shouldn't be made cheaper, although, I can live with it if I must.

However, this is important, the chance here should be very low percentage-wise because the afore mentioned money-sink construction was designed to be, so be cautios here...

Don't go and ruin a perfectly good skill that was designed to suck gold out of the game like a vaccum cleaner.



Clothing

This section is of most importance.

First off, the runecrafting clothing has got to go.
This is an absolute deal-breaker.

11-Jul-2014 07:52:36 - Last edited on 11-Jul-2014 08:31:36 by Os Thaddius

Os Thaddius

Os Thaddius

Posts: 908 Gold Posts by user Forum Profile RuneMetrics Profile
Training runecrafting takes a huge amount of time, and 91 runecraft is a rediculous cash-cow. If you crap on the runecrafters by putting these clothes in, you could very well have a full blown riot on your hands.

I know you don't want to go there, so just don't.

Recovering burnt food is a mistake. That will destablize the food market by creating more supply through less burned food overall.

That isn't good.

And the bowyers cloths... Ha.

I can't even think of one situation where you'd ever need to store bows on your character, both strung and not strung.

Fletching is done, like 99% of it, at a bank, standing at the booth.

And all that cosmetic crap... Seriously?
I know everyone loves costumes, but this is rediculous.

11-Jul-2014 07:53:01 - Last edited on 11-Jul-2014 08:32:21 by Os Thaddius

Os Thaddius

Os Thaddius

Posts: 908 Gold Posts by user Forum Profile RuneMetrics Profile
Overall Impression

The skill has just too many flaws and the benefits just don't have a very rewarding feel to them. And some of those "so-called" benefits are actually harmful to the game.

I will still have to put my vote in the "NO" category.

11-Jul-2014 07:53:09 - Last edited on 11-Jul-2014 08:09:27 by Os Thaddius

SatanicMuffn
Nov Member 2023

SatanicMuffn

Posts: 54 Iron Posts by user Forum Profile RuneMetrics Profile
People really need to read the whole developer blog for themselves and pay good attention.



"As we mentioned in the last develop blog, we will go into more detail about the balancing at a later stage, but we will ensure that we don’t devalue the effort players have put in to getting their skills where they are and to maintain the ethos that those who put the hard work in will get the benefit of higher skill levels."




That means current experience rates won't be turned on their head due to totems. Extra harvest from farming allotments won't help herb runs overtake tree farming runs in experience.


A lot of people commenting with negative feedback (as opposed to constructive criticism) also fail to understand that this game needs new content. Comments like "We don't need a new skill" aren't helping. If you think getting two yew logs instead of one is a huge experience boost then you've got a problem of your own. Getting two coal from a rock in the place of one will only speed up resource gathering if you would like. Instead of getting the experience for mining two coal ores then you could receive two coal ores and receive the experience gained from mining one. I think this would do well. This way you could fish a dozen extra shark an hour but experience rates won't be harmed, and you would need to buy or make an artisan piece of equipment like a totem to do it, so it has its requirement, it gives a pretty good reward and experience rates remain untouched.


If you really think this game doesn't need new content, think again. Get all 99's, try the bosses and only once you've finished all of the content, come back and say nothing new should be made. The game will die without new content, but the ten players that are lost in the next year because they don't like the new content will be inconsequential.


Thanks Mat for the dev. blog, I enjoyed the stream yesterday. I'll be posting another comment shortly after this.

11-Jul-2014 09:35:48

SatanicMuffn
Nov Member 2023

SatanicMuffn

Posts: 54 Iron Posts by user Forum Profile RuneMetrics Profile
Mat spoke about skilling armours in the 1000 barrows chest livestream. Maybe the artisan skill would be a good way to introduce these. So the cotton clothing we could make could give some boost of some kind to skills similar to the way combat armour gives boosts to combat skills.



Of course, in regard to this:
"As we mentioned in the last develop blog, we will go into more detail about the balancing at a later stage, but we will ensure that we don’t devalue the effort players have put in to getting their skills where they are and to maintain the ethos that those who put the hard work in will get the benefit of higher skill levels."


We should require a fairly high artisan level to acquire some non tradable skilling armours that we can benefit from (not sure what the benefit should be) so that we have to earn the armour to benefit from it.

11-Jul-2014 09:40:07

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