If the cost outweighs the benefit, I'll simply use teleport runes and get where I am going way faster, resulting in this becoming mostly dead, novelty content.
We don't want more dead content.
Skilling Bracelets
Here we go with that xp problem again...
Collecting things more quickly = faster xp.
Faster xp means other methods of doing the same skills outside of tasking becomes out-dated and less desirable.
While that does bolster the purpose of using Artisan as opposed to not, that is a detriment to the game because you are then somewhat forced to train Artisan to get the best xp rates.
In effect, you are forcing people to train a skill in order to stay competative with other players. That isn't good.
Player Owned Housing
While I like the idea of the workshop, we now have to cram another room into our house plans and sacrifice some other room to have this one. If you are going to stright-up add a new room to player owned houses, then at least make the room cap go up by 1 to offset this addition so people won't have to tear down a room they've already max-fitted with very costly stuff.
Again with the "A chance..." LMAO.
Ok. Seriously, this is one area I can live with "a chance..." because construction is one of those straight-forward money-sinks and shouldn't be made cheaper, although, I can live with it if I must.
However, this is important, the chance here should be very low percentage-wise because the afore mentioned money-sink construction was designed to be, so be cautios here...
Don't go and ruin a perfectly good skill that was designed to suck gold out of the game like a vaccum cleaner.
Clothing
This section is of most importance.
First off, the runecrafting clothing has got to go.
This is an absolute deal-breaker.
11-Jul-2014 07:52:36
- Last edited on
11-Jul-2014 08:31:36
by
Os Thaddius