the impact could be substantial in the long run.
Now, if this was a 1-player game, the effect would not matter, but the fact is, this isn't a 1-player game, and all those extra resources could impact prices in the long term.
Some of the totems are nice, however, again, since you failed to report up-time on totems, this could become an epic waste of time to make these if they don't last long enough to pay themselves off, cost-wise.
Two-Handed Crossbows
Why create new content when you have perfectly good dead content to bring new life?
Not sure what I am talking about?
How about Longbows?
You seriously could have just made a lovely ranger sight attachment specifically for longbows. This could give them increased accuracy and increaded range just like the two-handed crossbow without needing to add a new item just for the sake of adding a new item.
And what is with the strength requirement? That is just rediculous. Most rangers, especially within the pure community, don't train strength, so this requirement entirely cuts them out of the loop. Don't you think that is a little harsh?
I don't like pures anymore that most players, but they have the right to new stuff as well, and putting a strength requirement on a new bow would just antagonize that portion of the community and generate ill feelings.
Besides, this strength requirement on a ranged item would be the equivalent of putting a strength requirement on a mage staff. It just doesn't belong there.
And last, but not least, if the best two-handed crossbow isn't as good as the one-handed ACB, it isn't going to be as an attractive choice. Most people will just fall-back on the rune crossbow for the faster speed, even at the cost of reduced damage simply because they can wear an off-hand for better stats.
Slow Burners
Oooooh wooooow maaaaan, longer lasting fire!! (Tommy Chong Voice)
For the cost of bonus xp, you expect people to seriously use coal?
con't
11-Jul-2014 07:51:34
- Last edited on
11-Jul-2014 08:26:31
by
Os Thaddius