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Dev blog: Artisan

Quick find code: 380-381-38-65435521

Zane
Sep Member 2011

Zane

Posts: 1,053 Mithril Posts by user Forum Profile RuneMetrics Profile
This skill simply has too many flaws and loose ends. You should try focusing on other things such as corp and bounty hunter before putting any effort on this. Also, PLEASE POLL ZMI . Many people have been asking for it to be polled. Also poll the increase in alch value of adamant plate from 7680 to 9984 .

10-Jul-2014 19:54:28 - Last edited on 10-Jul-2014 19:55:07 by Zane

Pix869
Nov Member 2023

Pix869

Posts: 34,084 Sapphire Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
This skill simply has too many flaws and loose ends. You should try focusing on other things such as corp and bounty hunter before putting any effort on this. Also, PLEASE POLL ZMI. Many people have been asking for it to be polled. Also poll the increase in alch value of adamant plate from 7680 to 9984 .


More combat updates? It feels like that's all we ever focus on.

10-Jul-2014 19:55:37

epiclegacy77

epiclegacy77

Posts: 532 Steel Posts by user Forum Profile RuneMetrics Profile
make that idea with the food and herb since ur eating it entirely instead of doses last as long as the 4 doses of pot added together but a chance to not give that bonus to not take away from herblore or maybe even a 100% of working each time but can only get that food from crafting assignments only when raising and doing artisan instead of being able to just make it whenever or whatever seems to be the best idea

10-Jul-2014 19:59:01 - Last edited on 10-Jul-2014 20:00:57 by epiclegacy77

Rahkis

Rahkis

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
As the skill currently is I'm going to have to vote no.

I'm not fundamentally opposed to a new skill, but as it is the rewards are just too unbalanced for me to stomach. Artisan axes & pickaxes would devalue their current equivalents as all of them seem to have increased chance for gems & birdnests. This feature should be either limited to the best version that requires dragon equivalents of item to create or be removed entirely.

Other rewards I have problem with are new combination runes and mining necklaces. Former would either devalue current combination runes or be utterly useless whereas latter would likely deflate ore/bar prices even further with bonus ores. They are already cheap as dirt, we certainly don't need an update to deflate their price any further!

As they are totems seem like a mixed bag: they could potentially add variety to skilling if pitfalls of easy xp gains are avoided. Fish fillets are another idea that has potential, though you should lower the amount of HP they heal by 1 or 2 from equivalent item to avoid devaluing them. Chance to get boost would make up from the HP loss in certain situations without deflating current food items.

I definately like the idea about player-made temporary shortcuts & 2h-crossbow and I hope that latter at least could be polled separately in the case skill doesn't pass.

Other potential problems with Artisan as it is seems to be that it would once again boost either boost gathering skills at the expense of production skills or end up as buyable cape for those with enough money to pay for raw materials. For example, if players can just grind artisan with gathering task such as fishing/mining/wc, why should they even bother with production ones? Or if they can just do gathering tasks, wealthier among us can simply store loads of raw materials to banks and use them for fast xp.

This problem could be solved with artisan-specific materials for tasks that can't be traded, but that idea has it's own can of worms

10-Jul-2014 20:05:31

Mostly Baked

Mostly Baked

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
I don't like this at all.. I don't like the idea of new things being added to old school runescape. There are already so many new things my friends I try to get to come back are always lost, an update like this would make that even worse AND we would have huge disparity in the wilderness as people who only like combat and slayer only level the resource gathering/creating skills for quests would be at a disadvantage to the people who can get all these crazy benefits from food and runes and all that stuff. I for one do not want to have to level non combat skills just to compete in the wilderness,on my pure or my 102 cb main. Iknow a lot of people probably don't agree with me but the point of these things is to let jagex know what we think and Ithink we are slowly morphing into pre-eoc feeling like business.



Just a player who played classic - 06 and is back for some nostalgic pking!!

10-Jul-2014 20:09:18

Pix869
Nov Member 2023

Pix869

Posts: 34,084 Sapphire Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I don't like this at all.. I don't like the idea of new things being added to old school runescape. There are already so many new things my friends I try to get to come back are always lost, an update like this would make that even worse AND we would have huge disparity in the wilderness as people who only like combat and slayer only level the resource gathering/creating skills for quests would be at a disadvantage to the people who can get all these crazy benefits from food and runes and all that stuff. I for one do not want to have to level non combat skills just to compete in the wilderness,on my pure or my 102 cb main. Iknow a lot of people probably don't agree with me but the point of these things is to let jagex know what we think and Ithink we are slowly morphing into pre-eoc feeling like business.


It looks like the food is tradable. You only need certain levels / to be on a task to MAKE it. Unless I've read it wrong.

10-Jul-2014 20:13:06

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