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When you say it should hit a bit harder I'm a bit confused. What's the point of making a new ranged weapon if the con isn't worth the pro?
I see 2 things right now in Artisan that are related to this.
1) The numbers are tiny, really tiny. Getting 30 logs is like getting a slayer assignment to kill 30 chickens, not bad for starters, but 2 magic logs is like having to kill 2 black demons...painful.
Besides being painful, though, there is something else, a reward for that work can't be very big, it's a very small task. Weapons that require few resources just won't be that strong, because they're not big and hard to get. If the tasks were bigger, the rewards would probably be bigger as well, but small task, small rewards.
It does make it so that people look and say "no big deal" for most of the items, while, if the numbers were 100 times as large, as were the tasks, more likely people would complain.
2) Related to that, there is the effort not to devalue existing content. Looking though the thread, you can see a lot of the problem, some people saying there is too much dead content in the skill already, others saying there is too much in the skill that is too good.
Without knowing all the numbers, we really can't know, particularly for weapons, but my guess, based on the first post, they will err on the side of introducing useless content, rather than risk devaluing what is in the game.
So the purpose would be to introduce a reward that is, at best, equal to what we already have.
17-Jul-2014 04:42:03