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Dev blog: Artisan

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Huss
Jan Member 2024

Huss

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The experts harpoon is kind of useless as there already is a wieldable harpoon in the game it's called a barb tailed harpoon, you get it from hunting barb tailed kebbits.

And the estoric clothing, at 84 artisan being able to do double nats from level 85 rc. Getting those levels take ages I'm trying to do it right now but if you can completely negate the work for that because you can wear some artisan outfit that would mean so many more nature runes comming into the game very fast. Which will make them crash in price.

But the shortcuts are a good thing I think you should need a high construction level to make them and a high agility level to use them thus giving them more of a use as skills.

16-Jul-2014 12:58:01

3h1t Lumby

3h1t Lumby

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I hope Jagex actually read these. But this game is at it's peak with hunter being the last skill. This game all went down hill with summoning. I quit shortly after summoning was released. If you people want new skills then play EOC. I agree this game should be updated, but only the little things. When you add something like a SKILL that's huge! It's like going into a time machine and just changing the way the game went. If this skill is pasted I'll probably quit again because I like the way it is now. Jagex better have a better poll then just a simple yes or no. All the kids who want this skill didn't play when this game was at its top in 07 they were probably still in elementary school. So I feel majority of the people wanting this skill are the immature young kids who have no idea how this game was back in the day before EOC ruined this game.

16-Jul-2014 13:26:07

Rockydig

Rockydig

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I agree with Dang Dood - artisan is way 2 complex - if there is a new skill how about something simple - like Cobbler. Just think of all the new shoes and boots that can be made - could bring more girls into the game too. May need a shoe room in the POHs.

...just a thought...

16-Jul-2014 14:09:47

Ash Wreckum
Jan Member 2024

Ash Wreckum

Posts: 69 Iron Posts by user Forum Profile RuneMetrics Profile
Why though, Darkers? If no, then suggest something. If not a skill, then what else? Just saying no gives NO help whatsoever to a future update that YOU might think IS helpful to the development of the game and your character.

16-Jul-2014 17:15:41

Yeli
Jun Member 2014

Yeli

Posts: 1,368 Mithril Posts by user Forum Profile RuneMetrics Profile
Awesome, can't wait to try it!

Although, as inspiring as the "maybe" before every reward, you should think to put some cash incentive for rewards. I mean, I could get 100k wc exp and sell the logs, or do the task for three hours and get nothing besides experience out of it. Should be a little more rewarding I think, but overall great idea!

Kyle S :)

16-Jul-2014 18:14:24

Virtuart
Jun Member 2023

Virtuart

Posts: 51 Iron Posts by user Forum Profile RuneMetrics Profile
After the second dev blog I quickly changed my mind to no for this now useless and pointless skill. I would like it to pass, if they had never changed all that was ever good about it. But now it is a definite no with its 'for training non-combat only' direction. SO USELESS

16-Jul-2014 19:59:33 - Last edited on 16-Jul-2014 20:00:08 by Virtuart

Zamorak Hawk

Zamorak Hawk

Posts: 206 Silver Posts by user Forum Profile RuneMetrics Profile
I was extremely enthusiastic about the concept of geomancy but ah well. You win some, you lose some.

Artisan seems rather pointless to me honestly. I think we need another poll that asks specifically if we want artisan in the game and I think you'd see that most don't. If the skill does come to pass though I do like the idea of 2h crossbows. I don't think you should maul the value of Karil's though so do be careful.
Strength requirement is a good idea.
When you say it should hit a bit harder I'm a bit confused. What's the point of making a new ranged weapon if the con isn't worth the pro? I mean, consider all the times you've had a longbow used against you. Maybe make it also more accurate. If it was more accurate your enchants would be more likely and I'd be more inclined to use it :)

17-Jul-2014 04:24:20

Mattrellen

Mattrellen

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Original message details are unavailable.
When you say it should hit a bit harder I'm a bit confused. What's the point of making a new ranged weapon if the con isn't worth the pro?


I see 2 things right now in Artisan that are related to this.

1) The numbers are tiny, really tiny. Getting 30 logs is like getting a slayer assignment to kill 30 chickens, not bad for starters, but 2 magic logs is like having to kill 2 black demons...painful.

Besides being painful, though, there is something else, a reward for that work can't be very big, it's a very small task. Weapons that require few resources just won't be that strong, because they're not big and hard to get. If the tasks were bigger, the rewards would probably be bigger as well, but small task, small rewards.

It does make it so that people look and say "no big deal" for most of the items, while, if the numbers were 100 times as large, as were the tasks, more likely people would complain.

2) Related to that, there is the effort not to devalue existing content. Looking though the thread, you can see a lot of the problem, some people saying there is too much dead content in the skill already, others saying there is too much in the skill that is too good.

Without knowing all the numbers, we really can't know, particularly for weapons, but my guess, based on the first post, they will err on the side of introducing useless content, rather than risk devaluing what is in the game.

So the purpose would be to introduce a reward that is, at best, equal to what we already have.

17-Jul-2014 04:42:03

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