Continued.
----Artisan Points----
I think these are fine. I'd like some kind of artisan point shop like slayer, but it's not necessary. I don't think there should be as many block options as slayer, as part of what will make things like elemental runes not de-value combo runes is the fact that tasks given should be random. if you eliminate too much of the randomness, the economy will respond.
-----Fish Fillets!------
I think if a lot of the content is like this we'll be in good shape. As with everything else I do have a problem with it, however. Adding the herbs to the fish is a great idea, giving them a bonus effect. These will be used in combat, as that's almost the only purpose of food, obviously, that being said- do we REALLY need anymore RNG in combat? even if you have to lower the effects some more, RNG is just frustrating for anyone. You don't even need to lower the stats, honestly, people are going to be using pots in pvp since they're better anyway, so if you want them to be useful, why not add an effect that, if the status it is trying to boost is better than what the food will provide, it should instead just increase the duration of the current boost, for stat boosts, it will just degrade a little slower, whatever the option, these NEED to be 100% chance. I get that they're still food and it still heals and this would just be a little perk, but if someone is going to pay extra for something, it should be worth the extra coin, no?
----Carvings----
I'm not sure how I feel about these. Again, RNG is frustrating, but it's not combat so people can deal with it. As long as the extra ore doesn't provide exp I think people will be fine with this idea.
---Artisan Tools---
Obviously something most skillers will be excited for. They look good, I'd like to see more, maybe some farming tools, combining the dipper, magic pruners, and the spade (maybe the rake too?)Only issue I have with this is the Expert Harpoon makes barbed-tail harpoon dead content, No-no.
11-Jul-2014 06:24:07