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Dev blog: Artisan

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Condition
Feb Member 2013

Condition

Posts: 3,691 Adamant Posts by user Forum Profile RuneMetrics Profile
Remove all the free levels this skill gives. Getting +6 rc levels for nothing is pretty damn OP and devalues what others did for 91 rc. Remove the clothes, stop making Artisan a middleman skill, its like all the skills combined which I don't like. 5/21/2017 The day I claimed ownership of the Old School Content Suggestions.

Official owner of the Old School Content Suggestions forum.

18-Jul-2014 17:39:17

Deek Duke
Nov Member 2023

Deek Duke

Posts: 54 Iron Posts by user Forum Profile RuneMetrics Profile
Are the item done to train the new skill only feasible if the task says so, or you could "do" them as much as you want?
if not they should be in order to protect the current item and make developing this skill a profitable one; not like the current skills where developing them is a drain on your money.

18-Jul-2014 17:58:40

Mattsbud

Mattsbud

Posts: 64 Iron Posts by user Forum Profile RuneMetrics Profile
Jagex has completely missed the mark with this proposal for the Artisan skill. I understand (and support!) the desire to make sure this doesn't undermine the work done in traditional skills. However, the rewards proposed are virtually worthless. Anything that says "A chance of" is of no interest to me. I want things that give reliable, predictable results. If you want 10% of the rewards to have this random factor that's fine but I want 90% of the things I do to be meaningful. Can you imagine if spells were written as "A chance this might transport you to Varrock" or "This spell will teleport you to a random city". Who would waste their time? I like the concept of the Artisan skill but I voted no in the poll because the proposed rewards are a complete waste.

18-Jul-2014 20:46:06

Mattrellen

Mattrellen

Posts: 11,765 Opal Posts by user Forum Profile RuneMetrics Profile
I agree, Bud (since I'm Matt, I can call you bud, right? :P )

The chance and randomness can be ok, though...on large numbers. The inferno adze was one of my most used tools, with a chance of burning a log, but...well, that thing lasted forever. I also had good agility for multiple pickpockets, since, again, that lasted forever. Iron can be a pain to smelt until you get rings of forging, because that chance of failure never goes away or gets better.

A chance of something happening over the course of 28 items isn't that big, even if the chance is large.

But, if you're going to give a reward for 30 logs, it has to be a small reward.

The biggest problem with the tasks/rewards may actually be the task sizes. I'll cut 200 magic logs or 300 yews, I'll mine 300 coal, but going to the mines to get 3 iron ore then returning for another task sounds painful.

And on top of it, the rewards are tiny because of the tiny tasks.

It's a completionist's worst nightmare.

18-Jul-2014 20:56:28 - Last edited on 18-Jul-2014 20:56:57 by Mattrellen

Denny

Denny

Posts: 1,378 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
GF old school mods, you tried hard.. Very hard by forcing artisan and keep delaying the poll date so more people would vote yes. But as you can see we dont want it and it failed just like we expected months ago.

Listen to the players before wasting time next time...

This.

Original message details are unavailable.
this community in so ungrateful i can't even believe what i'm seeing. We are just brats, we can't appreciate what people do for us and we are just a huge bunch of hypocrits. Build a slayer dungeon on gnome's ground sounds logic to your precious game? hu? It has to be a pain to keep tweaking the whole story that i runescape to make all your stupid pretty wishes come true. We are the most ********* community in the whole wide gaming world. They've put manhours in this skill, it's something they want to do ( the devloppers ) it is THEIR GAME it is not ours. We have a say ... but this is going overboard. Why let pvpers decide over a "skill" that does not even remotely come close to combat, most of the people saying no don't even have decent skills, won't even do the skill... Crappy world politics all over again... gosh.

:|


This made me LOL, you're correct it's their game but we have a say about what we want to add into the game, the majority(75%) has to agree with something before it's getting added into the game. Why would they add a skill if almost half of the players don't like it? It's not gonna improve the game if they added this skill. And they run this game because of the players playing it.
#Oliebol

18-Jul-2014 22:25:18 - Last edited on 18-Jul-2014 22:26:13 by Denny

Ash Wreckum
Jan Member 2024

Ash Wreckum

Posts: 69 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
The fact this isn't passing is ridicules, it gives people who max something else to do and would be great for the game. The people voting no are people with bad stats who don't want to level anything but combat for pking. It's not fair that laziness is going to be the reason this is going to fail after all the work that has gone into it.


THANK YOU

18-Jul-2014 23:12:50

OBLVPIPEBOMB
Feb Member 2024

OBLVPIPEBOMB

Posts: 33 Bronze Posts by user Forum Profile RuneMetrics Profile
Alright i think artisan is a good effort but the thing is it is going to completely destroy the prices of raw materials. And that has me concerned because the way this is looking it looks like everyone is going to be skilling for raw materials and maybe crafting some. but most people are going to sell and this massive selling is going to cause raw materials to crash and skilling will not make much money anymore. Another thing is the boosts you are giving that outfit for runecrafting is ridiculous you could make double nats several levels under 91 runecrafting and that is going to drop the prices of nature runes down and that is not fair to those who worked hard to get that 91 to just have all their work taken away by someone who trained a little artisan. what i think you should do is instead of making us collect old materials create brand new ones. I know this is going to take longer to develop but it won't have much of an effect on existing raw materials. I know you have already introduced the idea of creating a couple of new materials i still believe the old ones are going to crash. So i think you should make new raw materials that can be used to create gear that will give you slight boosts in stats. like 5% more xp if you have the full set of a certain outfit. If artisan does come out as said in this blog and raw materials do drop then money will basically only come in from Player vs. Monster. I dont want this because skilling has been known for making money forever so please take this into consideration and thank you for taking your time to read this.

19-Jul-2014 02:58:55

99 Hp Untrim

99 Hp Untrim

Posts: 95 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Alright i think artisan is a good effort but the thing is it is going to completely destroy the prices of raw materials. And that has me concerned because the way this is looking it looks like everyone is going to be skilling for raw materials and maybe crafting some. but most people are going to sell and this massive selling is going to cause raw materials to crash and skilling will not make much money anymore. Another thing is the boosts you are giving that outfit for runecrafting is ridiculous you could make double nats several levels under 91 runecrafting and that is going to drop the prices of nature runes down and that is not fair to those who worked hard to get that 91 to just have all their work taken away by someone who trained a little artisan. what i think you should do is instead of making us collect old materials create brand new ones. I know this is going to take longer to develop but it won't have much of an effect on existing raw materials. I know you have already introduced the idea of creating a couple of new materials i still believe the old ones are going to crash. So i think you should make new raw materials that can be used to create gear that will give you slight boosts in stats. like 5% more xp if you have the full set of a certain outfit. If artisan does come out as said in this blog and raw materials do drop then money will basically only come in from Player vs. Monster. I dont want this because skilling has been known for making money forever so please take this into consideration and thank you for taking your time to read this.


Its a gathering and crafting skill, you'd use the raw materials you get for artisan aswell. I understand the issue of the rcing levels. They have to make mistakes to make things perfect. Feed back will be the only way to fix artisan up. as long as these ideas stay constructive then things will go well.

19-Jul-2014 03:15:46

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