I would vote no on this as a skill, as it stands. As a minigame, with a few tweeks, I would be fine with it. There are just a few things holding it back in my eyes.
Mostly, it's just the amount of content that seems as if will be DOA. I understand not wanting to devalue work in other areas, but if I see new content I'd never use, I wouldn't vote for it, as I'd rather see resources go elsewhere. Far too much of Artisan appears, at least to me, to give rewards I wouldn't care about having or take far too much effort to get for their bonus.
As an example, I've seen complaints about the Esoteric Top. Really, I'd probably rather get 91 RC than 88 RC and 84 Artisan. It would take 3 times as much Artisan exp than RC exp to get the double runes. If Artisan levels slowly, it would still be better to ignore it in favor of RC (and buy the pick/hatchet without investing time to another 300k exp with those profits).
A secondary complaint is how few things you can do without an assignment. Slayer generally doesn't require a slayer task to kill slayer monsters. That means that getting to certain levels allows people to farm those monsters. Artisan requires a task for so many rewards that it just can't be really reliable. I could level and still very rarely get tasks to get the items I want. That smells a LOT like minigame and very little like skill to me.
As for myself, personally, I would also like to see more skills used. Artisan is big on gathering skills, but not skills that modify materials. but that is preference.
In the end, I'd say yes to this as a minigame, but the foundation, particularly with the care of not devaluing any older content, doesn't seem skill worthy (though you may change my mind at a later date).
I WILL say a big THANK YOU for thinking of skillers, too. I just came back (4 years away), and RS was too combat heavy. Seeing a "skiller's skill" being worked on is a great first impression coming back, as someone who doesn't care for combat
13-Jul-2014 18:48:13