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Dev blog: Artisan

Quick find code: 380-381-38-65435521

cocono
Sep Member 2014

cocono

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
Honestly, I like the idea of this skill, but after reading comments and really thinking about what I want from this, I want the achievement diary/tasks. Thats what I did in EOC Runescape before it got really bad. And thats what I want to do now.

I was initially drawn to this skill because of its similarity to the task system, but that's why I would vote no right now. This "skill" would be better implemented as a task system, without all the crazy rewards, but rather the simple ones, the piece of clothing that gets better with each level, and a once off xp lamp. That system is simpler, and won't take away from the game like I think this will.

Also, the amount of effort that will go into this will take the devs away from things that we really want them to focus on, personally, I'd like a trading solution quicker.

I understand and embrace that the game must evolve to not die, there are many changes I would love to see (though many I do not think will EVER be even considered) but this is not one of them.

10-Jul-2014 22:49:54

SekcMustard

SekcMustard

Posts: 550 Steel Posts by user Forum Profile RuneMetrics Profile
You should make the amount of tasks/skills a player is able to block scale with total skilling levels & the distribution of these levels about different skills. I am worried that players will not want to train skills that have lower artisan experience rates than others. For example, runecrafting gives a maximum of 25k xp/hr even at level 99. Players continuously getting runecrafting/essence gathering assignments because of their high runecrafting level will feel cheated.

10-Jul-2014 22:59:44

Purple Quail
Jan Member 2021

Purple Quail

Posts: 66 Iron Posts by user Forum Profile RuneMetrics Profile
There should be a reward at level 90 artisan where its possible to combine all elemental staffs with a 90 runecrafting req. the staff could be tradeable or un-tradable.
Or have a smaller req allowing the combination of 3 diffrent elements

10-Jul-2014 23:45:16

Krausie
Feb Member 2023

Krausie

Posts: 2,881 Adamant Posts by user Forum Profile RuneMetrics Profile
With all due respect, stop sucking PVMs **** and let Artisan at least be a middleman to creating high level weaponry that only require you to build with very high stats, Artisan specific resources, that can only be obtained while on a task, that can REPLACE gear that is obtained from GWD and the like. Make it untradeable for all I care but there's no reason not to. PVM shouldn't be the only best money making method in the game.

If you want to make a new slayer for skilling, give us some best in slot advantages for training this. Otherwise I'm voting no. Because you're not filling gaps or making skilling worth it, you're just inflating and drowning content.

11-Jul-2014 00:05:15 - Last edited on 11-Jul-2014 00:07:22 by Krausie

Dragon mil2

Dragon mil2

Posts: 27 Bronze Posts by user Forum Profile RuneMetrics Profile
I'm not a big fan of the artisan skill. I like the fact that it would be the equivalent to slayer for skillers, and you're not trying to devalue any current items or training styles. But I find that most rewards for these tasks are almost pointless. You're focusing too much on not devaluing anything. Most people that want artisan is to find different ways to skill. I don't see the point in making a new skill to do this when you can add to barbarian training, achievement diaries, and possibly something in the new continent. The reason I play is that you get what you put in. People want to get to everything right away in a skill, to me that defeats the whole purpose of the skill. I think we should make a skill that takes effort to get anything useful out of it. It should still stay away from combat because it would probably end up being a no. You guys wanted an original idea for a new skill, so lets keep away from existing skills, plus artisan isn't original. I think we should look into the idea of having the new skill being tied in with the new continent. I have no idea what we should have as a new skill but artisan could be used elsewhere while still being able to add another skill. This satisfies people who don't want artisan and those who do.

11-Jul-2014 00:10:46

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