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Dev blog: Artisan

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Seditionist
Apr Member 2020

Seditionist

Posts: 544 Steel Posts by user Forum Profile RuneMetrics Profile
I love almost all of it now! You definitely worked out a lot of the kinks, but I still have a problem with the clothing. First of all, since the Artisan level required to make and wear the clothing are different, that means it is tradable, or a throwback to Dungeoneering's poorly designed reward requirements to buy/wield that were significantly lower than the level needed to get the tokens for it. Maybe I missed it, but you should specify if the materials(cotton, sheets of wool, and flax fibers) are tradable and if the clothes themselves are tradable as well.

Ignoring the oversight of tradability, the Esoteric gear is extremely overpowered. I know they're only for multiple runes, but the only multiple runes that people care about are natures. Since they are different pieces I would guess that means the boosts stack, which means with all 3 pieces(75 Runecrafting requirement and buyable) that's a +6 boost. Buy all 3 pieces and you can craft double nature runes at 85 Runecrafting instead of 91. That's cutting the experience requirement down from 5902k to 3258k, almost 50%! Putting that in perspective, 550 people have 91+ Runecrafting at the moment, and 832 people have 85+, that's a lot more people crafting double nature runes and it will be even more people when/if Artisan is released. I would suggest making higher leveled versions of one slot. Instead of a hat, top, and legs, make three versions of a hat, or three versions of gloves. A low level pair that would boost 1, medium level that would boost 2, and a high level that would boost 3. That way the bonuses couldn't stack and instead of 85 Runecrafting, you'd need 88 Runecrafting. Or entirely get rid of the gear as this would be the 3rd remake of it and is still too overpowered.

Sorry for the super long post, but I hope someone reads it. That said, awesome revision of Artisan, I really hope it gets into game!

TL;DR: RC gear iz 2 gud, nerf agein pl0x! ;)

11-Jul-2014 00:12:38

Relddireht

Relddireht

Posts: 72 Iron Posts by user Forum Profile RuneMetrics Profile
I really like everything except for the skilling bracelets. Please don't include those. Old School Runescape does not need to go down EOC's path of adding game breaking XP-boosting items.

Also, it would be nice if Bird's Eggs from Woodcutting could be given some use, as they're currently useless.

11-Jul-2014 00:15:52

Pix869
Nov Member 2023

Pix869

Posts: 34,084 Sapphire Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
For what you can make using the artisan skill, I noticed theres nothing you can use for hunter...


From what I read, there's a new thing to hunt: Great Kyatts, and their fur will be used in some clothings.

11-Jul-2014 00:21:26

0ops
May Member 2011

0ops

Posts: 398 Silver Posts by user Forum Profile RuneMetrics Profile
I feel like the Artisan clothing is already worthless other than cosmetic. Looking at the stats for the highest level Artisan robes they're already worse than Ahrims.

Why not bring something new and higher level? (Not saying something overpowered, just a slight increase over ahrims)
** Sanity war team voted Best Maxed Gear 2017/2018 **

11-Jul-2014 00:27:41

Sanotsuto
Mar Member 2014

Sanotsuto

Posts: 5,941 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
But why keep spending all this time on artisan if there isn't guarantee it will even pass? (And in likelyhood, looks like it won't). Can you at least throw a survey up to see if people will vote for it no matter what changes you make, and stop wasting time if it has an abysmal approval rating based on the core function of the skill?


Also, why is this crap skill being hammered through when nothing's been done about trading yet? Put the in game zeib it so it can fail and we can start to really address the trade issue.

11-Jul-2014 00:42:56 - Last edited on 11-Jul-2014 00:49:46 by Sanotsuto

Frog Kick
Jun Member 2022

Frog Kick

Posts: 1,833 Mithril Posts by user Forum Profile RuneMetrics Profile
Wow! This sounds great!

My only problem is the "Eso.." gear that boosts rc level for multiple runes. The toughest part of rcing is getting from 88-91 (at least for me)! Perhaps require a higher level Artisan level? In order to make these items a little more difficult to acquire!

Are all these new items tradeable?

Also, I see a ton of hatred towards this skill. Perhaps the fact that speed boosts to gathering resources only apply when its your task! I personally don't think a small increase on an assignment of 150 ish items is a big deal...

An alternative idea should players remain against artisan just because of "xp boosts", perhaps you can increase the rate of gaining items and decrease the xp per item at the same time! That way, you'd gain the same amount of xp in that skill but extra artisan xp due to increased speed!

Hope my feedback helps! Love the skill, Great work Jagex!

11-Jul-2014 00:47:51

Rain of Life

Rain of Life

Posts: 200 Silver Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
But why keep spending all this time on artisan if there isn't guarantee it wil even pass? (And in likelyhood, looks like it won't). Can you at least throw a survey up to see if people will vote for it no matter what changes you make, and stop wasting time if it has an abysmal approval rating based on the core function of the skill?


Also, why is this crap skill being hammered through when nothing's been done about trading yet? Put the in game zeib it so it can fail and we can start to really address the trade issue.
How can you tell it will fail? TBH I'm fine with any trading solution as long as it's a trading solution. I don't see a single reason why it would fail.

11-Jul-2014 00:49:19

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