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Marthella
Feb Member 2017

Marthella

Posts: 705 Steel Posts by user Forum Profile RuneMetrics Profile
Wilderness tasks - great. But they are on a separate milestone counter? I'm guessing it's to stop people from only doing them as their 50th/100th/etc. task for the bonus... so will we be able to have a regular slayer task and a wilderness slayer task at the same time? If you get a task you don't want, where can you go to reset it without using slayer points? If you go to the guy in Burthop, will that just reset your wilderness milestone counter?

As for the slayer cave, getting rid of it is a terrible idea. I like the idea of expanding other areas to offer slayer monsters, but the cave is nice because of its location to the bank and slayer master. Maybe the areas outside of the cave should offer increased slayer xp or better drops compared to their slayer cave counterparts, or perhaps there could be some kind of reward system for completing tasks outside of the cave like increased slayer rewards points or a new reward point system that gives points for each monster killed outside of the cave while on a task.

04-Apr-2017 03:56:36

H4iden
Feb Member 2013

H4iden

Posts: 116 Iron Posts by user Forum Profile RuneMetrics Profile
When do you guys plan on releasing more info about the Slayer tower expansion, new slayer dunegons? Will these spots be multi? Can you place a cannon in the basement of the slayer tower? Will you release a map to the basement of the slayer tower? Would you even consider adding these dungeons as expansions to existing slayer spots to combat crowding? Would you rework the greater demon/black demon dungeon rooms to allow for a cannon to be used even if it's singleway combat? Will the slayer staff enchantment scroll be tradeable?

04-Apr-2017 17:17:05 - Last edited on 04-Apr-2017 17:18:04 by H4iden

H4iden
Feb Member 2013

H4iden

Posts: 116 Iron Posts by user Forum Profile RuneMetrics Profile
Kutuzov said :
The Asgarnian ice dungeon expansion seems a bit lackluster. How about adding a chamber of black dragons that one enters from Elvarg's layer? Access would require completion of the dragon slayer quest. This would give players a reason to travel to Crandor and fit nicely into lore.


Black dragons have never had anything to do with Crandor, also why limit access to black dragons by a quest AND force adding code to prevent F2P players from getting to them?

Crandor is quest content, not general game content. No need to add on to it.

04-Apr-2017 17:19:15

H4iden
Feb Member 2013

H4iden

Posts: 116 Iron Posts by user Forum Profile RuneMetrics Profile
Abtronic X said :
create those new caves, but leave Nieve alone! the fk is wrong with you! NO to EVERY QUESTION.

ALSO LEAVE THE WILDERNESS FFS!
ITS ALREADY FULL WITH 15 years old torvestas who think killing a skiller is funny.

Thanks but no thanks.


You do realize the Wilderness was added for the intention of players killing other players? So if you're a skiller entering the wilderness to skill you knowingly enter at the risk of dying? Also that all of these expansions into the wilderness were to REJUVENATE PKing? That's what they were meant to do. If you don't like dying, don't go in to the wilderness.

04-Apr-2017 17:22:11

H4iden
Feb Member 2013

H4iden

Posts: 116 Iron Posts by user Forum Profile RuneMetrics Profile
LordVoltaire said :
Definitely not a fan of the wilderness slayer master idea. I get that they are trying to add things for the pvp community, but there is already enough reasons for the PVE community to risk venturing into the wilderness, namely bosses, resource area, clue scrolls. Adding more content that forces people to venture into the wilderness for nonpvp related reasons, only to risk being killed by other players is not how to make pvp more interesting or appealing. I have had a few pvpers say to vote yes, but really what for? Just to add more places for the pvp community to camp, in addition to all the bosses and whatnot? Adding more incentive for pve players to enter the wilderness isn't going to help the pvp community, it's just going to hinder the pve community even further by gating more content behind the risk of losing hard earned items to PKers.

I'd quite like the introduction of another slayer master though, for max combat players. Haven't put much thought into how this would function but it could be nice.


That's the whole point. You get greater reward for the risk. You are NOT forced to enter the wilderness, it is NOT a hindrance to you if you don't do slayer there. What kind of logic is this? Just don't enter the wilderness and vote yes to give people more options. If it doesn't effect you, skip the vote. Your reason to vote no is garbage.

04-Apr-2017 17:24:49

H4iden
Feb Member 2013

H4iden

Posts: 116 Iron Posts by user Forum Profile RuneMetrics Profile
FoggyDreamer said :
Yea, well I never go to the wilderness and this isn't going to tempt me at all. The people in the wilderness that kill ppl doing clues and who obviously have nothing on them are sick. I'll be voting no to all the wilderness stuff since I hate the mentality up there.


Actually a junk reason to vote no. It doesn't effect you, just vote Skip on the poll. No need to be a dick about it.

04-Apr-2017 17:27:24

LordVoltaire
Mar Member 2024

LordVoltaire

Posts: 17 Bronze Posts by user Forum Profile RuneMetrics Profile
"That's the whole point. You get greater reward for the risk. You are NOT forced to enter the wilderness, it is NOT a hindrance to you if you don't do slayer there. What kind of logic is this? Just don't enter the wilderness and vote yes to give people more options. If it doesn't effect you, skip the vote. Your reason to vote no is garbage." (I dunno how to quote, @H4IDEN)

The wilderness was introduced for player killing. I'm no more forced to enter the wilderness than I am to play the game, I guess. But adding so many incentives for doing these tasks (Best points in game, unique drops, upgraded slayer staff) that are unattainable without entering the wilderness causes people who play for PVM content to suffer.

Give me a valid argument as to why having PVM content gated behind PVP, for a PVM skill that has literally nothing to do with PVP 1. Benefits the pk community (Hello, 3 iteming so I don't risk anything, grats on wasting your runes or w/e ice barraging / teleblocking me. Enjoy getting literally nothing for that) and/or 2. Doesn't hinder PVM players.

I'm not fully against the idea of a wilderness slayer master. You want that? Great. But don't give it the best points per task in the game, unique drops (Emblems from pve? Great way to seriously impact obtaining a rune pouch. Currently people who don't want to do bounties are forced to buy it for around what, 2-3mil? It'll seriously drop after this, impacting the economy. Also an upgraded slayer staff? Yes, not useful in many situations but still another strong reason to be highly highly motivated to do this.

"Oh just don't go into wildy if you don't want to" except, I don't want to enter the wilderness, I do want the rewards. Maybe if it didn't give emblems, or upgraded slayer task, and only gave 15 points per task. Allow people below 100 combat and 50 slayer to use it to balance it with shilo village master.

In future, maybe present an argument instead of just calling mine shit.

04-Apr-2017 23:35:29

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