"That's the whole point. You get greater reward for the risk. You are NOT forced to enter the wilderness, it is NOT a hindrance to you if you don't do slayer there. What kind of logic is this? Just don't enter the wilderness and vote yes to give people more options. If it doesn't effect you, skip the vote. Your reason to vote no is garbage." (I dunno how to quote, @H4IDEN)
The wilderness was introduced for player killing. I'm no more forced to enter the wilderness than I am to play the game, I guess. But adding so many incentives for doing these tasks (Best points in game, unique drops, upgraded slayer staff) that are unattainable without entering the wilderness causes people who play for PVM content to suffer.
Give me a valid argument as to why having PVM content gated behind PVP, for a PVM skill that has literally nothing to do with PVP 1. Benefits the pk community (Hello, 3 iteming so I don't risk anything, grats on wasting your runes or w/e ice barraging / teleblocking me. Enjoy getting literally nothing for that) and/or 2. Doesn't hinder PVM players.
I'm not fully against the idea of a wilderness slayer master. You want that? Great. But don't give it the best points per task in the game, unique drops (Emblems from pve? Great way to seriously impact obtaining a rune pouch. Currently people who don't want to do bounties are forced to buy it for around what, 2-3mil? It'll seriously drop after this, impacting the economy. Also an upgraded slayer staff? Yes, not useful in many situations but still another strong reason to be highly highly motivated to do this.
"Oh just don't go into wildy if you don't want to" except, I don't want to enter the wilderness, I do want the rewards. Maybe if it didn't give emblems, or upgraded slayer task, and only gave 15 points per task. Allow people below 100 combat and 50 slayer to use it to balance it with shilo village master.
In future, maybe present an argument instead of just calling mine shit.
04-Apr-2017 23:35:29