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Dev Blog: Slayer & Dungeons

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Cedthedevil
Jun Member 2015

Cedthedevil

Posts: 38 Bronze Posts by user Forum Profile RuneMetrics Profile
I think it would be a nice add to poll boss idea like the kalphite king for the new hive. queen black freezing dragon . Some quest could be add also if people wish it. Is there will be in future a korend diary ( that migth be split in 5 diary) ? cant wait to see how the skotizo pet will look like if passe Strength lies not in defence but in attack.

05-Apr-2017 03:33:09

Limes Solo
Mar Member 2024

Limes Solo

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
Everything sounds good. However, I am highly against the idea of making the superior slayer gem tradeable. A buyable unlimited teleport to a location so close to a fairy ring very much devalues the usefulness of the quest cape.

05-Apr-2017 15:39:07 - Last edited on 05-Apr-2017 15:39:17 by Limes Solo

Kegs
Oct Member 2022

Kegs

Posts: 1,351 Mithril Posts by user Forum Profile RuneMetrics Profile
Ptolm said :
Could we get a Xeric Talisman as a reward from Clients of Kourend if we already have 100% favour all houses? It would get people with 100% more of a reason to do the quest.

No support & that's a lame excuse you have come up with, it's a drop from lizard men, so I suggest get up your combat if you want one and stop begging for easyscape.

05-Apr-2017 19:46:39

Oxymoron

Oxymoron

Posts: 75 Iron Posts by user Forum Profile RuneMetrics Profile
Tupac Shakr said :
This is a terrible idea. Why move monsters out of Nieves cave? What purpose does that do other than piss people off. Nieves cave was such a good update as it allowed people to get their tasks with the ease of having the monsters right next to the master and having a bank close by for when you need to restock on food or anything else you need. We all loved Nieves cave when it came into the game, so why take it away now? Why remove the monsters in it? Leave Nieves cave as it is, if you want to add the new dungeons, thats fine. Or even add to Nieves cave, make it bigger, add more monsters in the cave, add more spawns, but DO NOT remove them.


Agreed, don't fix something that isn't broken, the convenience factor is why I've been enjoying slayer

06-Apr-2017 00:49:41

Broden
Jun Member 2010

Broden

Posts: 1,194 Mithril Posts by user Forum Profile RuneMetrics Profile
I love the concept of this however in my own personal opinion I would like to see some changes to certain things

Not killable off task - Could we maybe change the dragons, demons (not abyssal) and the kalphites to killable at any time. I see no point in restricting playtime in these areas considering the likelihood of regular players killing these off task being very low. Other areas should be slayer only due to being skill exclusive content or high value targets.

Black dragon location - Why is the ladder at the entrance? makes more sense to have it at the end with the rest of the black dragons.

Ankous - Could we increase the number in Nieves cave to make it more equal to other slayer creatures? I see no reason to have so little spawns however it may reflect the size of the tasks.

06-Apr-2017 02:56:48

Chao s Druid

Chao s Druid

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
eternal Slayer gem starts to make existing content obsolete.

Slayer task milestone multiplier should have a twist, like its always in wilderness or a task that everyone hates.

Brimhaven dogs are super annoying and that makes the game harder, which is good. (hard to find a safe place) dont remove variables.

safety is overrated, GE is already too concentrated with pkers, dont make it even more attractive to pvp there. I would like to see more people doing everyday things on pvp worlds, make some sort of reward for doing stuff on pvp worlds (not extra xp)


recolour your Slayer helmet? “cosmetic override” mechanics are sorta rs3-ish though.

change the order of the icons in the prayerbook/spellbook?
This would be pretty controversial, i'll stay out of it. (what if it was disabled for pvp?)

06-Apr-2017 22:18:02

yo itz ep
Mar Member 2019

yo itz ep

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
I think the nieve's slayer cave is great. You can find a lot of monsters there and you don't have to walk for an eternity through places you have already seen over and over again when you get your assignments.
I'd like it to stay and agree to the idea to place more areas with monsters elsewhere.

I am not such a great fan of slayer task only areas. I find it OK that this is the case in Nieve's cave, but moving monsters from nieve's cave to another spot and making them only killable on slayer task that's just terrible. except for cave krakens maybe.

Keep it the same please, or add more content that is available for everyone and not slayer task only. Maybe poll to have cave krakens at the sea, deep in the wilderness.
Why stop mining at lvl 99?

08-Apr-2017 09:48:29

Jean_07
Apr Member 2022

Jean_07

Posts: 387 Silver Posts by user Forum Profile RuneMetrics Profile
Starcry said :
If I ever do, for whatever reason, take a wilderness slayer task you can be damn sure my 4th most valuable item will be a rotten tomato.


Lol. I used to go to wildy with a pack full of rotten food, and little else. Had a pker verbally attack me for it in Edgeville. :) Ah, years ago. Not worth the bother nowadays.

By the way, that was before RS3 and on my (still) main, Greatgrandma.
Yes, I am a real life ironwoman; I am a grandmother.
Yes, really.

11-Apr-2017 12:40:25

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