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Dev Blog: Slayer & Dungeons

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Sens249

Sens249

Posts: 152 Iron Posts by user Forum Profile RuneMetrics Profile
So apparently people cant read properly, everyone who reads this : Theyre not change the hive with Kalphite queen, just the one in Nieves lair... I aleays wonder why they repoll things saying "we want to clarify..." Because theyre usually really clear but now I understand why they have to re-explain everything...

I think the slayer should UNTRADEABLE I dont want my hard work for a useful item to feel like a bane if I dont sell it for a lot of money, if I get it, it should be mine not taunting me to sell it so I can buy other things.
I dont think the kalphite hive in Nieves dungeon should be moved
I dont think we should have a skotizo pet, all youre doing is making everyone all go to the same place to slay : Catacombs, which is exactly what this update is trying to fix, no recoloured helm, it was meant to give useless items an extra use, dont add more.

I think the whole concept of the slayer master should be redone, I dont like that he has no requirements etc
I dont like the slayer staff concept at the moment but its a good idea but I think it should be revisited.
I think the metal dragons should be somewhere else, no right beside the other metal dragons! Somewhere that has to do with metal, like a cave entrance on the mountain range between slayer cave and keldagrim, because theres no way to tai bwo wannai beside the expensive tele thats as expensive as sanibochs entry fee...

So switch Kraken and Thermo pleaaaaase makes way more sense

01-Apr-2017 07:18:36

Xark

Xark

Posts: 403 Silver Posts by user Forum Profile RuneMetrics Profile
I love the proposed new slayer master and the scotzio update.

The new slayer master will give increased variaty to slayer, and personaly i like to kill the wilderness bosses. But we also need to do something to increase the minimum risk of PKers in order for them to kill PVMers so people will attack PKers too.

After the update with more people doing wildy bosses I think we need to improve their drops. My suggestion would be to add item for mages with special attack with k0-ability.

The scotzio helm will be a nice wear for us people who like to do tasks in catacombs.

01-Apr-2017 08:13:50 - Last edited on 01-Apr-2017 08:35:07 by Xark

Kutuzov
Jan Member 2024

Kutuzov

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
The Asgarnian ice dungeon expansion seems a bit lackluster. How about adding a chamber of black dragons that one enters from Elvarg's layer? Access would require completion of the dragon slayer quest. This would give players a reason to travel to Crandor and fit nicely into lore. .

01-Apr-2017 08:51:11

Dig

Dig

Posts: 185 Iron Posts by user Forum Profile RuneMetrics Profile
With the Wilderness Slayer tasks:

1. I didn't see Hobgoblins listed. You may want to look into other creatures in the wilderness normally assigned as Slayer tasks that weren't listed either.

2. You should make the enchantment scroll for the Slayer Staff tradeable.

01-Apr-2017 11:53:54

Laird
Jan Member 2024

Laird

Posts: 8 Bronze Posts by user Forum Profile RuneMetrics Profile
Oddly I'll be voting no. I think you should leave nieves cave like it is and put the new stuff in anyway. I got to nieces cave for convenience. I don't feel like having to go to 30 different places that probably can't even be cannoned.

01-Apr-2017 14:38:00

Abtronic X

Abtronic X

Posts: 427 Silver Posts by user Forum Profile RuneMetrics Profile
create those new caves, but leave Nieve alone! the fk is wrong with you! NO to EVERY QUESTION.

ALSO LEAVE THE WILDERNESS FFS!
ITS ALREADY FULL WITH 15 years old torvestas who think killing a skiller is funny.

Thanks but no thanks.

01-Apr-2017 15:05:40 - Last edited on 01-Apr-2017 15:07:04 by Abtronic X

Imve

Imve

Posts: 66 Iron Posts by user Forum Profile RuneMetrics Profile
As someone stated earlier, dont remove spots - Add more instead.

I can say right now, I will not like the demon dungeon. The spawns are way too far away from eachother and the area is too big for the amount of spawns. You could add x2 spawns for the same area.

Smokedevil dungeon, why would it be located like far far far away from everything else?

01-Apr-2017 16:33:42

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