Definitely not a fan of the wilderness slayer master idea. I get that they are trying to add things for the pvp community, but there is already enough reasons for the PVE community to risk venturing into the wilderness, namely bosses, resource area, clue scrolls. Adding more content that forces people to venture into the wilderness for nonpvp related reasons, only to risk being killed by other players is not how to make pvp more interesting or appealing. I have had a few pvpers say to vote yes, but really what for? Just to add more places for the pvp community to camp, in addition to all the bosses and whatnot? Adding more incentive for pve players to enter the wilderness isn't going to help the pvp community, it's just going to hinder the pve community even further by gating more content behind the risk of losing hard earned items to PKers.
I'd quite like the introduction of another slayer master though, for max combat players. Haven't put much thought into how this would function but it could be nice.
01-Apr-2017 17:15:49
- Last edited on
01-Apr-2017 17:29:55
by
LordVoltaire