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Dev Blog: Slayer & Dungeons

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MATRIIIIIIIX

MATRIIIIIIIX

Posts: 3,759 Adamant Posts by user Forum Profile RuneMetrics Profile
Hello
Oldschool team
,

This is amazing, one of the best Dev Blogs ever. There is so much stuff going on here that it makes me smile, updates like this are always a good thing. Having multiple locations to train slayer is really good, let people explore the world of Runescape and let them go on adventures again.

I like the idea of a new
Slayer Master
that only assigns monsters inside the Wilderness, also the fact that you get rewarded with more points is great, keeps the current way of farming Slayer Points ( go to the lowest slayer master and then the 10th task to the highest ) in the shadow. So overall this is an unique and interesting topic.

The Chasm Of Fire
looks awesome, Zeah will become a little bit more active and depending on the Experience you will gain ( if a cannon is possible ) i can see high level players train there.

As of the
Kalphite Hive
Relocated maybe you can place a Kalphite Queen somewhere deeper inside the dungeon ( just a thought ) that would be a cool idea aswell in my opinion.

Question: Should
Skotizo
have a chance of dropping an item which you can take to a Slayer master to recolour your Slayer helmet? It will have the same requirements as the other helmet recolours.

Yes, i've made a Suggestion about this a few months ago with more information.
click here to see the suggestion thread.

Well done again and hopefully everything will pass a poll.

- Stab :)
200M Slayer

31-Mar-2017 19:21:45

GrcRevisited
Jun Member 2014

GrcRevisited

Posts: 220 Silver Posts by user Forum Profile RuneMetrics Profile
Not a fan of the proposed Kalphite Hive. A hive in the desert should naturally have a queen (and I am not suggesting another KQ). The existing hive is not much more than a long tunnel and could easily be expanded with more rooms to accommodate the suggested spawns.

31-Mar-2017 19:24:20

silverwar33
Jan Member 2024

silverwar33

Posts: 691 Steel Posts by user Forum Profile RuneMetrics Profile
i like the tradeable eternal slayer gem idea would give another good reward to the economy and better drops from superiors im 24 superiors dry nothing on its table

i like the slayer staff idea but id perfer to have higher slayer required but its optional and sense of pures does it have better mele stats?

we need more drops that are wildy only slayer related with tradeable rewards and posibly untradeable rewards i think but mainly tradeable to make slayer more rewarding

31-Mar-2017 19:25:14

Angel2D4

Angel2D4

Posts: 15,772 Opal Posts by user Forum Profile RuneMetrics Profile
Not sure what makes me angrier.. that you'd eliminate Turael by putting in a wildy slayer master with absolutely no requirements.. alter the lore by putting a volcano under Piscatoris.. or take away Saniboch's rightful place allowing entrance to that dungeon..

I'm voting no on everything in defense of Saniboch!

May your death be a glorious one!
"Nothing in all the world is more dangerous than sincere ignorance and conscientious stupidity" -Martin Luther King Jr.

31-Mar-2017 19:27:01

Hexadecimal

Hexadecimal

Posts: 175 Iron Posts by user Forum Profile RuneMetrics Profile
I like all the dungeon/cave updates. Although, I think the eternal slayer gem should be an untradeable item rather than a tradeable one. 1/100 - 1/200 from Superiors. I think we should have more useful untradeable items added to the game.

Ideally, having the eternal gem be some type of shard that you can attach to an onyx and make with like 85 crafting or something.
@HexadecimalRS
|
@OblivionPVM
|
@Totus

31-Mar-2017 19:31:52

Cat Woman

Cat Woman

Posts: 85 Iron Posts by user Forum Profile RuneMetrics Profile
The only thing I'm very opposed to is the relocation of the kalphite lair. This takes away from the ease of the shortcut from the diary combined with the fairy ring causing inconvenience for those who go there to hunt the queen.

31-Mar-2017 20:53:05

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