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Dev Blog: Rejuvenate the wildy Thread is locked

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Hopoffmy D
Mar Member 2024

Hopoffmy D

Posts: 62 Iron Posts by user Forum Profile RuneMetrics Profile
i have a solution to the whole untradable items dropping on death thing; make it so you lose untradables in the wildy everywhere, because the wildy is supposed to be dangerous, but leave it the way it currently is in pk worlds so you can still pk with low risk if you want to, and that way pk worlds will still be active.

11-Jan-2014 05:38:56

Elev
Oct Member 2023

Elev

Posts: 434 Silver Posts by user Forum Profile RuneMetrics Profile
The only problem I have is with Green Dragons being turned into a mutli zone. I think green dragons should stay single. There needs to be areas were teams can tag other players and not just pile them down.

11-Jan-2014 06:03:41

12 Oz

12 Oz

Posts: 217 Silver Posts by user Forum Profile RuneMetrics Profile
The lvl 20 untradeable items idea, please no just convert them to coins at any level wilderness seriously nobody is going to go up to level 20 wilderness with their untradeable items knowing that theyll be turned to cash risk is risk at any level wilderness either have them turned to coins from level 1 or put a limit on them that they can't be taken into the wilderness at all.

11-Jan-2014 06:22:47

The Aussie

The Aussie

Posts: 645 Steel Posts by user Forum Profile RuneMetrics Profile
In regards to those who have said to just 'lose untradables on death ANYWHERE', that would deter competition in the wildy if anything. Would you risk a torso that take ~3 hours to get when you die several times an hour (in an ideal wildy, you should have numerous fights an hour.. death would be inevitable).
So if this were to happen, you could guarantee that players risking them would safe like crazy, never risk (leaving health low because you have the opportunity for a KO), would teleport much more often... Yes, it would deter [ideal] PKing conditions.

11-Jan-2014 06:24:04 - Last edited on 11-Jan-2014 06:25:00 by The Aussie

Routahauta

Routahauta

Posts: 1,691 Mithril Posts by user Forum Profile RuneMetrics Profile
1. There is no sense in putting 5 or 10 seconds log out timer for wilderness, this is important to be able to mine runites.

2. For Frozen Waste Plateau if you're going to decide between 2 and 3 runite ores, I think you should go with 3 and also add the third one to the lava maze runite mine and two in the lava maze dungeon. This is so that a miner will stay longer in single world, making runite mining more meaningful than just looking at the artificial server timer. Also more chance of PKer actually spotting a miner who is online.

3. All runite, adamantite and mithril rocks should have halved respawn rates in the wilderness. This would turn Hobgoblin mine into more meaningful adamantite mining spot.

4. Chinchompa area should have one or two spawns of box traps. This is so that a skiller could continue hunting after incident or after sudden world hop.

5. Saradomin's Vow of Nonviolence
This could be a short rite in Monastery, requiring 80 prayer, and it will lower your Attack, Strength, Ranged and Magic to static 1 and boost Defence by 51 permanently . Using any method of non-hp / non-prayer restoration, or Zamorak Altars in Wilderness, will return all your stats back to normal.
This would be useful for skillers who simply want a better chance of survival and are not interested in smiting back.

6. Remove or decrease the world switch timer. It is old-fashioned and unnecessary.

7. Untradeable items shouldn't turn into GP IMO. They are unique rewards and it's part of the reward that they're often useful in the Wilderness. They're not overpowered and using only them combined with cheap items will still be a huge disadvantage.

8. All high combat level slayer monsters should yield twice the slayer XP.

11-Jan-2014 06:33:38 - Last edited on 11-Jan-2014 06:45:17 by Routahauta

BuchuwuSeed

BuchuwuSeed

Posts: 46 Bronze Posts by user Forum Profile RuneMetrics Profile
i like pretty much all of these updates! however i would like the wilderness ditch to stay, i don't understand why people don't want it, but what ever.

Regarding Revinants i love to see the rev caves come in to game and have the degradable pvp armpour and weapons added as drops. And of course like it is in the main game the area will be pvp :)

11-Jan-2014 06:34:10

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