Forums

Dev Blog: Rejuvenate the wildy Thread is locked

Quick find code: 380-381-35-65435515

Lord G Rahl

Lord G Rahl

Posts: 8,001 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.

Mat can we get the amount of worlds reduced? Everyone wants it to happen.. There should be at least 500 players on each world, maybe


Lots of people want this im not even sure why it hasnt been fixed yet to be honest. It is kinda ridiculous seeing the average world only have 100 ppl on the worlds.....



Yeap, reduce the number of worlds and skillers definitely won't go to the wild. Skillers hate competing for resources. PvMers hate competing for kills.

Again, to make people go into the wild, swag bags need to be tradable. Skillers won't waste time going to get a swag bag every time they die.

Resources need to be gathered faster in the wild or skillers and pvmers won't do wild.

Untradables should be converted to elite clue scrolls or items where a skiller can use the item and have triple gathering in the wild for an hour or 2. Say skilling crystals that can be traded and sold.

Just putting resources into the wild won't attract skillers. Just putting monsters into wild won't attract pvmers. Reward must be greater then risk+time.

Why waste time in wild with chance to be killed for items gathered + equipment, when I can do the pvming or skilling safely and not have such a risk, just a little extra time to do such.

10-Jan-2014 20:11:26

Discomint
Apr Member 2022

Discomint

Posts: 1,388 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
How many people actually trained agility very much at wilderness course? It is easier for a "skiller" to do monkey madness and rfd and do ape toll or just barbarian fish and train agility, str and fishing all at the same time.

How many actually go up to kill green dragons? Blue dragons and black dragons after rfd are easier to kill without risk of being pked.

Coins dropped is not a good idea for nontradable items. How about a different conversion? nontradable items are converted to elite clue scrolls that can be traded? And make the clue scrolls give decent items, like saw mill tele, and other such things that people would do or a bag to help carry more logs to the saw mill or a bag to help with smelting/smithing training?

Just adding resources or monsters to wilderness won't attract people who don't normally go to the wild. Reward has to be greater then risk+time and much of what you lay out, while promising, does not make the reward greater then risk+time.

"how many actually go up to kill green dragons? Blue dragons and black dragons after rfd are easier to kill without risk of being pked."

ROFL, have you seen green drags today? You know most of the produced bones are not even players. Its Bots... Making all green drags multi (+buff the drops) will
stop ALL green drags bots
, finally.


completely agree here this addresses green dragon bots quite well :)

10-Jan-2014 20:12:28

Mila of 2013

Mila of 2013

Posts: 3,197 Adamant Posts by user Forum Profile RuneMetrics Profile
-My ideas for some of the content-


KBD changes:


Since we won't be able to teleport from the lair anymore, why not also add an automatic skull after leaving the lair but in order for that additional risk make the KBD drop visage more frequently and of course you can double all other drops particularly noted items.

Tree Ents:


They should also drop 1-5 bird nests, or 1-5 random tree seeds.


New Fish:


They can be called Cursed Sharks, they can catch at the rate of trouts\salmon in a stackable form with the same experience as fly fishing. Once they are cooked, they won't be stacked. (this mechanic works very well in dungeoneering on rs3)

The bait can be collected exclusively as mentioned, but also the introduction of a cursed fishing rod that can be dropped by something in the wilderness that allows to catch the Cursed Sharks without using bait.

I believe without them being caught in stacked form, they won't be very widely used so my ideas could help make them very popular. (they can be recolored red)


Thieving chests loot:


Half keys
1,500 coins
Noted 1-5 random uncut gems
Ashes (need the occasional troll item)
25-50 diamond bolt tips
Pharoah's sceptre (rare)
1-5 noted random unids
1 cooked shark
500 coins
50 coins
10 coins

Random 10 damage mechanic. Perhaps 1\25 chance.

Chest should require 80+ thieving.



Red Dragon drops, added onto regular drops as well:


1-5 red noted dragonhides (common)
5-10 noted battlestalves (uncommon)
5 dragon bones unnoted (100% drop)
5 noted random unids (up to torstol)
10 cooked sharks unnoted (gives you a chance at having more food to fight off pkers)


Addressing green dragon bots:


Bots farm the green dragons heavily, whenever they get the chance. A normal player reacts quicker and usually brings decent food and better gear so my idea is to make players automatically skull when attacking a green dragon.

Green dragon bots would die out forever.

10-Jan-2014 20:14:33 - Last edited on 10-Jan-2014 20:19:00 by Mila of 2013

Lord G Rahl

Lord G Rahl

Posts: 8,001 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Original message details are unavailable.
How many people actually trained agility very much at wilderness course? It is easier for a "skiller" to do monkey madness and rfd and do ape toll or just barbarian fish and train agility, str and fishing all at the same time.

How many actually go up to kill green dragons? Blue dragons and black dragons after rfd are easier to kill without risk of being pked.

Coins dropped is not a good idea for nontradable items. How about a different conversion? nontradable items are converted to elite clue scrolls that can be traded? And make the clue scrolls give decent items, like saw mill tele, and other such things that people would do or a bag to help carry more logs to the saw mill or a bag to help with smelting/smithing training?

Just adding resources or monsters to wilderness won't attract people who don't normally go to the wild. Reward has to be greater then risk+time and much of what you lay out, while promising, does not make the reward greater then risk+time.

"how many actually go up to kill green dragons? Blue dragons and black dragons after rfd are easier to kill without risk of being pked."

ROFL, have you seen green drags today? You know most of the produced bones are not even players. Its Bots... Making all green drags multi (+buff the drops) will
stop ALL green drags bots
, finally.


completely agree here this addresses green dragon bots quite well :)



You would think pkers would camp the bots for their drops? Why is that not happening now?

10-Jan-2014 20:14:59

OsrsNeedsF2P

OsrsNeedsF2P

Posts: 536 Steel Posts by user Forum Profile RuneMetrics Profile
Wow, OSRS team, you've really outdone yourself this time.

This looks truly amazing, like really, I really want to see this...
Useful clanchats:
[07 Altar] - Gilded Altar Hosting || [ffdn36] - Nature Rune Running || Leech BA - Barbarian Assault leeching || [W 385] - F2P Competitive Community || [Ironman CC* - Ironman Help and Support || [OsrsNeedsF2P] - Chatting Channel || [05 skills] - F2P Friends Chat

10-Jan-2014 20:15:21

Saxo
Mar Member 2020

Saxo

Posts: 7,687 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.


Yeap, reduce the number of worlds and skillers definitely won't go to the wild. Skillers hate competing for resources. PvMers hate competing for kills.
If anything, it would make them do it in the wild even more seeing as the spots outside of the wild will be more busy aswell. There are far far far too many worlds and it needs to be cut in like half or something.

I agree with the swag bag being tradable though.

10-Jan-2014 20:15:39

Mariah Wynd
Dec Member 2006

Mariah Wynd

Posts: 32 Bronze Posts by user Forum Profile RuneMetrics Profile
If Pkers want to fight each other for whatever they're carrying, great. Why must skillers always be used as bait? If a pker also skills, great. Let "them" be the bait? Pkers and skillers have two different skill sets. I wouldn't know how to pk and I don't want to learn. And before someone looks me up and says I don't have the correct build, true. But I am maxed in EOC (other then having only 117 dungeroneering and 80 divination), and I didn't pk there either.

Why would I even want to go into the wildy - there is nothing you offer that would compensate for my being made into mincemeat or used as bait for a certain death.

And why aren't the pkers flocking to the two pk worlds if pking is, in fact, so popular? Genuine question, not being sarcastic. Currently there are 16,000 people playing on line and a grand total of 298 on the two pk worlds.

10-Jan-2014 20:18:32

Lord G Rahl

Lord G Rahl

Posts: 8,001 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.


Yeap, reduce the number of worlds and skillers definitely won't go to the wild. Skillers hate competing for resources. PvMers hate competing for kills.
If anything, it would make them do it in the wild even more seeing as the spots outside of the wild will be more busy aswell. There are far far far too many worlds and it needs to be cut in like half or something.

I agree with the swag bag being tradable though.


Nah, would not drive skillers to the wild, just to different nonwild areas. Reduced worlds would hurt the wild skillers jagex is looking to bring into the wild.

I can go into the wild and compete with other skillers in the wild over resources, while also risking being pked? No thanks.

That means less skillers going into the wild with reduced worlds.

10-Jan-2014 20:19:11

whyruhiding

whyruhiding

Posts: 1,218 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Original message details are unavailable.

Mat can we get the amount of worlds reduced? Everyone wants it to happen.. There should be at least 500 players on each world, maybe


Lots of people want this im not even sure why it hasnt been fixed yet to be honest. It is kinda ridiculous seeing the average world only have 100 ppl on the worlds.....



Yeap, reduce the number of worlds and skillers definitely won't go to the wild. Skillers hate competing for resources. PvMers hate competing for kills.

Again, to make people go into the wild, swag bags need to be tradable. Skillers won't waste time going to get a swag bag every time they die.

Resources need to be gathered faster in the wild or skillers and pvmers won't do wild.

Untradables should be converted to elite clue scrolls or items where a skiller can use the item and have triple gathering in the wild for an hour or 2. Say skilling crystals that can be traded and sold.

Just putting resources into the wild won't attract skillers. Just putting monsters into wild won't attract pvmers. Reward must be greater then risk+time.

Why waste time in wild with chance to be killed for items gathered + equipment, when I can do the pvming or skilling safely and not have such a risk, just a little extra time to do such.


I skill.. and this is definally getting my interest.. I already proven something wrong that you have said.. and not just that but if respawn rates were increased or equal throughout all worlds skillers pvmers wouldnt rly be that concerned of competition throughout the game. Also i kinda like the competitveness of resourse gathering i dont see much of a problem making the wildy have more activity. A full wilderness also means more protection for skillers. Cuz while your busy mining thers another guy over there being atked at the moment giving you time to actually do something in that time.

10-Jan-2014 20:19:48 - Last edited on 10-Jan-2014 20:25:29 by whyruhiding

Quick find code: 380-381-35-65435515 Back to Top