If you read above you'll probably see I hated most of the new updates. Here I'll try give compromises or just flat out no's.
The addy bars would probably affect the economy quite a bit due to them being used for smithing and fletching. If you were to make noted addy bars a drop, I would suggest this. If the drop rate for addy bars is 4%, make it 2 or 3% chance of dropping unnoted bars, and 1-2% chance of noted. Don't just make it completely easy, add variation.
Green dragon update, my opinion is above, make 1/2 multi, half not. If it's all multi I bet green dhide will skyrocket because who would wanna train on green drags when you could get clan bashed any minute all the time? A lot less people.
Chins in the wildy. Just no. Dont see a way of improving what was suggested.
New fish. Again I'm against. Don't see a need for higher level fishing content, or a higher tier food.
Fountain of rune. Please no. Just no.
Resource area? Not a fan. I like the idea of a rune golem. Maybe have a few roaming the wildy (if possible) with no set area. This would make peope hunt for them, not make it constant, and give people a reward for being sly round the wildy with their gear.
Untradeables. I would probably vote no on current suggestion. There doesnt seem to be many money sinks and many people bring untradeables into wildy. Not sure it would have a huge impact though as I don't have the numbers. HOWEVER, I like the idea of the untradeable becomes a dropped item which acts like a crystal item. It deagrades over time for the person who picks it up. It would also be non-tradeable and once fully degraded (after 5 hours maybe, 10 installments of 30mins) it would vanish. Stats decrease as the item degrades of course. No added money into game, people can't rely on keeping untradeables. Just an idea.
Swag bag. I hate this idea to be honest. I can see it's uses. I realise that skilling in the wildy will be a lot less without it, but I just hate it. Just feels like an /easy/ update..
10-Jan-2014 20:00:31