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Dev Blog: Rejuvenate the wildy Thread is locked

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Lord G Rahl

Lord G Rahl

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How many people actually trained agility very much at wilderness course? It is easier for a "skiller" to do monkey madness and rfd and do ape toll or just barbarian fish and train agility, str and fishing all at the same time.

How many actually go up to kill green dragons? Blue dragons and black dragons after rfd are easier to kill without risk of being pked.

Coins dropped is not a good idea for nontradable items. How about a different conversion? nontradable items are converted to elite clue scrolls that can be traded? And make the clue scrolls give decent items, like saw mill tele, and other such things that people would do or a bag to help carry more logs to the saw mill or a bag to help with smelting/smithing training?

Just adding resources or monsters to wilderness won't attract people who don't normally go to the wild. Reward has to be greater then risk+time and much of what you lay out, while promising, does not make the reward greater then risk+time.

10-Jan-2014 19:47:07

Lord G Rahl

Lord G Rahl

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Original message details are unavailable.
don't need noted magic logs there's "swag bags" lol and noted adamant bars should be fine considering the risk



Why would I kill aviansies, only to get 10 noted or 20 noted addy bars and then have somebody come and kill me for those noted bars + my items? You really think people will go to aviansies just cause the drop noted addy bars?

You should see 15 people at each green dragon spot then, because you can kill them way faster then any other dragon, but you can go up to green dragon spots and sometimes get them all to yourself.

10-Jan-2014 19:50:37

Capt McGee

Capt McGee

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Original message details are unavailable.
Original message details are unavailable.
don't need noted magic logs there's "swag bags" lol and noted adamant bars should be fine considering the risk



Why would I kill aviansies, only to get 10 noted or 20 noted addy bars and then have somebody come and kill me for those noted bars + my items? You really think people will go to aviansies just cause the drop noted addy bars?

You should see 15 people at each green dragon spot then, because you can kill them way faster then any other dragon, but you can go up to green dragon spots and sometimes get them all to yourself.


I agree about the avianses. I think they need to be in lower lvl wilderness.
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

10-Jan-2014 19:51:38

RebornAgain
Dec Member 2022

RebornAgain

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Not a big fan of pking :) but this definitely seems like a good idea, will give people a lot more to do with more bosses and resource options in wilderness :P I think this could help OSRS stay alive :) (just hope the 25% who want no changes don't make it stay the same lol )

10-Jan-2014 19:54:53

OOO0OO0OOOOO
Mar Member 2024

OOO0OO0OOOOO

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I like a lot of these ideas! Especially anything that provides content to multicombat.

Although some concerns I have is that you may spam the wilderness with too much runite ore as there are frequently accounts that take advantage and use level 3 accounts.

There is also somewhat of a small playerbase and a hell of a lot of worlds, if you plan to do this it may be best to decrease the amount of worlds or have the super resources in pvp world/high risk wildy worlds.

Also you may wanna change the name of "swag bag" since there is a SoF item like that and people may skim and simply vote no because they think it's a copy of the cosmetic.

10-Jan-2014 19:54:59

Sir pvmalot

Sir pvmalot

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i am not sure if it is the right way to lure skillers into wildy so that pkers have people to kill. Pvp should revolve around people fighting each other for loot not hunting skillers down for their ressource they farmed.
On the other hand that means there will actually be a bot free chinning spot

10-Jan-2014 19:58:47

Discomint
Apr Member 2022

Discomint

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-What about adding mummies or higher level zombies in the "ruins" that would drop ancient staffs?

edit:

-cater to players who just want faster xp and don't care about gaining wealth from wild by giving a 5-10% xp bonus to skilling in the wild?

-When killing ents can there be a umcommon/rare chance they drop tree seeds as well?

-magic trees in wild should drop more bird nests more frequently than the ones outside of wilderness with good tree seed drops.

-can exclusive slayer monsters be implemented in wilderness/wilderness dungeon to force or promote more PvM players?

-thieving chests should have a rare chance to get loop/tooth half keys and or dragonstones if not already

-runite ores should have an uncommon - rare chance to give the players uncut dragonstones.. or even all of the mithril tier + ore

-exclusive skill resource items only obtainable in the wilderness

-if skillers are still unwilling maybe add more space to swag bag so skillers won't have to bank so frequently and will feel more motivated to use the wilderness for skilling

-Can monsters and Chaos druids drop food somewhat often and uncommon potion drops as well to extend the players time in the wilderness?

-Can some sort of magnetic rare thingy be dropped to give the fire cape arrow saving abilities like ava's accumulator and animal magnetism would be a quest requirement to receive the drop?? I don't like wearing the accumulator... the fire cape should be helpful to rangers and magers just as much as it helps melee!

-will this apply to the wilderness in every world or just a few worlds?

-can the amount of worlds this takes place in be reduced to increase the chance of player interaction in the wild?

sorry for the repeated message I missed a few things out

10-Jan-2014 19:59:37 - Last edited on 10-Jan-2014 20:02:42 by Discomint

Lord G Rahl

Lord G Rahl

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Original message details are unavailable.
What about adding mummies or higher level zombies in the "ruins" that would drop ancient staffs?

I like the idea of catering to all the resource skills to draw in all different types of skillers to use the wilderness, as well as for PvM players too. Seeing a wilderness full of skillers, Pvm and pvp players will be interesting :)

edit:

when killing ents can there be a rare chance they drop tree seeds as well?

magic trees in wild should drop more bird nests with good tree seed drops

if skillers are still unwilling maybe add more space to swag bag so skillers won't have to bank so frequently and will feel more motivated to use the wilderness for skilling

Can monsters and Chaos druids drop food somewhat often and uncommon potion drops as well to extend the players time in the wilderness?

Can some sort of magnetic rare thingy be dropped to give the fire cape arrow saving abilities like ava's accumulator and animal magnetism would be a quest requirement to receive the drop?? I don't like wearing the accumulator... the fire cape should be helpful to rangers and magers just as much as it helps melee!

will this apply to the wilderness in every world or just a few worlds?
can the amount of worlds this takes place in be reduced?

sorry for the repeated message I missed a few things out



I am not going to kill an ent to train woodcutting when i can do mahogany logs on karamja, do magic logs in elf land or north of ardy or do yews in edgeville.

And a swag bag that hold more items won't entice skillers. I won't go to wild and cut 5 logs or 100 logs to risk losing it to a pker or mine ore and risk losing it to a pker.

If I gather logs at 3 times the rate or gather ores at 3 times the rate, I might consider doing such. Or I can buy an item off a player that did a clue scroll that gives me the ability to gather resources at 3 times the rate in the wild for a period of time and i can't lose that ability for an hour.

10-Jan-2014 20:00:13

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