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Dev Blog: Rejuvenate the wildy Thread is locked

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Magyk

Magyk

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This may turn into a long rant, apologies in advance. I'm just gonna go down the list.

Rock crabs alternative in the wildy sounds like an interesting idea. As of yet, not really against this.

Noted addy bars? Don't really see a point.

Better reg dragons, hopefully will give this monster enough of a kick to make it not dead content anymore, as long as you don't go overboard on drops this should be good.

Green dragon spawns multi-combat? Maybe 1/2 but not all. Seems over the top.

Revs, Hated em in the past, will probably hate them again. Part of the reason I hated the wildy more than I previously did, but that's just my opinion. Also the drops were op.

Ents. Are you kidding me? Noted logs............ :/

New fish............ Make pvm easier and pvp less of a challange sounds like a good idea........

Chins in the wildy that allow an extra trap. Terrible idea. Its well know the top few hundred are like 90% botters. I'm sure within a week or realse theyll have bots which log out when a white dot appears on the minimap or something annoying. Sure more chin spots would be nice, but lets be honest all it will do is make it easier for botters.

New bosses. Like this idea. If executed well.

Dragon pick. Support. Mainly because I hate mining more than any skill.

Fountain of rune. ...... ....... ...... Updates like this make the game feel devalued for me.

Resource Area. Like the runite golem idea, seeming as I hear mostly bots mine rune ore and those who arent can struggle to get any other then in wildy. Rest of it... I don't like.

Demonic ruins slow prayer. Not opposed to. Sounds like ti may get more pvp traffic.

Thieve chests. Support. Sounds like a good small, not too impacting update.

Non tradeables turning into cash? On the fence. On one hand I think untradeables should disappear so as to not being relied upon and just running back. On the other hand, reminds me of ep and statuettes and that fiasco.

Wildy ditch. Good ridance.

Swag bag. Terrible idea. No.

10-Jan-2014 19:39:56 - Last edited on 10-Jan-2014 19:41:34 by Magyk

Lord G Rahl

Lord G Rahl

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High level skilling items in wilderness won't attract skillers.

Skillers woodcutting or fishing or even mining won't go into wilderness even if you give them triple experience for doing the skill in the wilderness.

The swag bag has potential, as long as you can have more then 1 in the bank. Maybe make the swag bag tradable, even.

The swag bag would bring pvmers into the wilderness, especially killing monsters for bones and high level herbs. Especially, if they could collect bones faster then doing blue dragons.

You would also, by making the swag bag tradable, bring in people to kill for the drop to sell the swag bags. Of course, you would have to make the drop rate common but not too common.

Without having it tradable or being able to have multiples in bank, people won't bother with it. Who would want to waste the time to get a swag bag to put stuff in (pack yak) only to have to do such a thing 1 hour later after they have been killed?

But being able to buy a swag bag off players gathering them, for 50k or 100k would be something players would do. and the players collecting the swag bags to sell would make gp also.

The fish that heal 22 hp is also something skillers might do, provided they know they can make gp off the food. Maybe make it even more useful, like a chance to restore spec energy or prayer randomly. Otherwise, it won't be that much more encouraging for people to use and unless a somebody fishing is going to make a profit off such a risk, it will not be used.

Rocks and trees have to also offer more then just a chance at the highest lvl available. Either double/triple logs and double/triple ores or noted logs/ores. Why would I go to the wild to mine rune ore when i can easily mine addy or hop to mine rune? Why go to the wild to chop logs when I can do such without dying?

10-Jan-2014 19:40:22

Kyroda

Kyroda

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Essentially you're using Skillers and PVMers as bait to reward PVPers and to create a higher amount of PVP/PKing, sadly I don't believe what you offered is totally the right way to go about it.



That's how the wilderness has always functioned. Right now there are no skillers/PvMers in the wilderness so there's no pkers. Skillers lure PKers in, which is what is needed. PKers won't solely be after skillers, they'll be after other pkers as well.
Besides, there's a lot of worlds and a lot of resource/PvM locations spread out among the wilderness so skillers would be relatively safe.


Not intentionally, back when PKing and PVP was big, it was merely PKers were after PKers, teams were after teams, because they knew that they'd find fights, and often. With the dedication and resources to come back, and continue fighting. F2P Battles, Wars and so fourth. Also, Mage bank all the way to Chaos Elemental were full of PVP teams and Pkers purely because there were other PKers.. Not because one day they thought "Oh, I'll go kill some PVMers and might find another PKer to kill" Only Instance I would state that would be true is Green Dragons, and that isn't PKing at all.

Small amount of population spread across too many worlds, that is what the problem is.

10-Jan-2014 19:42:12

Celtic
Mar Member 2015

Celtic

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Non tradeable items
There’s been a lot of discussion about how non-tradeable items are treated on death in PvP. There are many players who want to PK but not risk too much while still making a good fight of it, while there are those who feel frustrated that they can kill someone who is wearing good non-tradeable armour and profit very little from it. One compromise for this would be if you die in the Wilderness beyond level 20, any non-tradeable items you drop will appear to your killer as piles of gold.


untradeable items need to disappear and turn into coins EVERYWHERE in the wildy
I support this as long as you can buy them back for w/e amount of coins they turn into

10-Jan-2014 19:42:19

Celtic
Mar Member 2015

Celtic

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Essentially you're using Skillers and PVMers as bait to reward PVPers and to create a higher amount of PVP/PKing, sadly I don't believe what you offered is totally the right way to go about it.



That's how the wilderness has always functioned. Right now there are no skillers/PvMers in the wilderness so there's no pkers. Skillers lure PKers in, which is what is needed. PKers won't solely be after skillers, they'll be after other pkers as well.
Besides, there's a lot of worlds and a lot of resource/PvM locations spread out among the wilderness so skillers would be relatively safe.


Not intentionally, back when PKing and PVP was big, it was merely PKers were after PKers, teams were after teams, because they knew that they'd find fights, and often. With the dedication and resources to come back, and continue fighting. F2P Battles, Wars and so fourth. Also, Mage bank all the way to Chaos Elemental were full of PVP teams and Pkers purely because there were other PKers.. Not because one day they thought "Oh, I'll go kill some PVMers and might find another PKer to kill" Only Instance I would state that would be true is Green Dragons, and that isn't PKing at all.

Small amount of population spread across too many worlds, that is what the problem is.
no. why do you think giants and gdz became the pk spots? BECAUSE PEOPLE TRAINED ON THEM.

10-Jan-2014 19:43:14

Juliuss
Feb Member 2022

Juliuss

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"Finally, a lot of you have been asking us to add revenants which we would love to do, the question we need you to answer is what do they drop?"

Maybe bring back brawlers? Being specifcally dropped from revs (along with other misc. random drop items so that brawlers aren't a drop every kill). This way, it would bring interest into actually killing revs rather than always running away. It would be a bigger hit towards the skillers and also pkers hunting those running around the wilderness looking for revs.

10-Jan-2014 19:44:32

Monkeyannie
Aug Member 2016

Monkeyannie

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Looks REALLY good for once, a lot of Wilderness changes in the past have kinda just been treading water and keeping it going but this looks nice.

I just have three concerns:
1. That making it so that you can't teleport out of KBD will put a lot of people off of going. Besides, you can always be killed on your way there anyway (which has happened to me a few times).

2. I hated roaming revenants. They were really annoying when running through the wildnerness just doing clues I can't imagine what it would be like, the forinthry dungeon was a good idea.

3. I still can't see many people using the wildneress for anything other than mining the rune rocks. The reason is that there is no bank near by, looking at the map you posted, you would have to run the length of the Kharidian desert to get any where.
For this reason and the fact that it would be hard to protect yourself from PKers and still have inventory space to skill, I can't see anyone catching fish or chinchompas but maybe that is just me.

Hope you take this into account

10-Jan-2014 19:45:33

Saxo
Mar Member 2020

Saxo

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Problems with the map you posted:

Chinchompa area is right next to moss giants. This is going to be really, really, really annoying for skillers and they just simply won't bother. I realize this would make them bring armour but I think it's just counter productive putting it there, they're already at the risk of dying to other players no need to add to that IMO.

Resources area sounds good, it's a bit close to chaos elemental but if I'm reading it right, it wouldn't be able to attack you inside the area so that's good. What would happen to the fee you give the guardian? Do you need to pay everytime to enter this area? It could get expensive this way and it may put some people off. So maybe making it a one time per death-inside the arena fee would be a better option. Would the GP be removed from the game?

Fountain of rune sounds a bit OP.. but it would probably work, though it shouldn't give you law runes otherwise it'll make teleporting away already easier.

Swag bag actually sounds good but I can see alot of people will probably vote no cause it sounds abit too similar to summoning. It's a great idea to make skillers risk even more, while rewarding them at the same time though.

Manta ray spots.. are they going to be fished noted? If not, add an NPC that notes only your raw mantas near the fishing spots. People won't want to bank every 20 seconds.

Overall, alot of your ideas could work but it's more dependant on how often the user banks.. which I'm not sure whether it's a good thing or not. A suggestion to make people stay longer could be that you catch fish, woodcut logs etc a little faster the more of it you have in your inventory? So for example if you had 300 manta rays in your invent, you would catch about 10% faster than with 0. Higher chance to catch red chins with lots

Mat can we get the amount of worlds reduced? Everyone wants it to happen.. There should be at least 500 players on each world, maybe even higher than that. Not the ~100 it currently is.

10-Jan-2014 19:45:46

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