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Dev Blog: Rejuvenate the wildy Thread is locked

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NorwayPotato

NorwayPotato

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What about adding mummies or higher level zombies in the "ruins" that would drop ancient staffs?

I like the idea of catering to all the resource skills to draw in all different types of skillers to use the wilderness, as well as for PvM players too. Seeing a wilderness full of skillers, Pvm and pvp players will be interesting :)

edit:

when killing ents can there be a rare chance they drop tree seeds as well?

will this apply to the wilderness in every world or just a few worlds?

10-Jan-2014 17:26:01

Capt McGee

Capt McGee

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Original message details are unavailable.
Also, for the KBD lair i'd make it so you're auto-skulled upon entering the lair and make the area a PvP multi zone.


ARE YOU HIGH?

That is just rediculous sorry, I think not being to teleport after killing the KBD is bad enough let's not have people attack you also.


With the KBD dropping the dragon pick like Chaos Elemental (and possibly a third monster can't remember), the KBD will be overpowering over the other boss monsters as it's in a safe area. Not being able to teleport out is decent, but still will make it an easy option to choose from.
Either remove the d pick from its drop table or make the area a pvp zone.
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

10-Jan-2014 17:26:05

FatFungi

FatFungi

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i like most of these updates but i think you should do a bit more about the "Anti griefing mechanics" as people can return with dragon scimitar or whip and 1 item just because you remove crystal bow does not mean they will now stop. i feel like you can do a little more maybe implement coffer like nightmare zone where you have to put like 100k cash to enter the pvp worlds and when you die you will have to put another 100k in the coffer, when you die your opponent gets 100k cash. (can poll the amount of cash that has to be put in the coffer) i feel like this would be the best thing to solve raggers/none riskers.

10-Jan-2014 17:26:15 - Last edited on 10-Jan-2014 17:34:59 by FatFungi

Discomint
Apr Member 2022

Discomint

Posts: 1,388 Mithril Posts by user Forum Profile RuneMetrics Profile
What about adding mummies or higher level zombies in the "ruins" that would drop ancient staffs?

I like the idea of catering to all the resource skills to draw in all different types of skillers to use the wilderness, as well as for PvM players too. Seeing a wilderness full of skillers, Pvm and pvp players will be interesting :)

edit:

when killing ents can there be a rare chance they drop tree seeds as well?

Can monsters and Chaos druids drop food somewhat often and uncommon potion drops as well to extend the players time in the wilderness?

Can some sort of magnetic rare thingy be dropped to give the fire cape arrow saving abilities like ava's accumulator and animal magnetism would be a quest requirement to receive the drop?? I don't like wearing the accumulator... the fire cape should be helpful to rangers and magers just as much as it helps melee!

will this apply to the wilderness in every world or just a few worlds?

sorry for the repeated message I missed a few things out

10-Jan-2014 17:26:25

Kilot
Jan Member 2007

Kilot

Posts: 18,854 Opal Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Original message details are unavailable.
Also, for the KBD lair i'd make it so you're auto-skulled upon entering the lair and make the area a PvP multi zone.


ARE YOU HIGH?

That is just rediculous sorry, I think not being to teleport after killing the KBD is bad enough let's not have people attack you also.


With the KBD dropping the dragon pick like Chaos Elemental (and possibly a third monster can't remember), the KBD will be overpowering over the other boss monsters as it's in a safe area. Not being able to teleport out is decent, but still will make it an easy option to choose from.
Either remove the d pick from its drop table or make the area a pvp zone.


HMMM You make a very good point yeah.
*´¨)¸.*´ Kilot ~ Failed RuneScape player.
Zeros will be done, worship the empty lord

10-Jan-2014 17:27:14

Capt McGee

Capt McGee

Posts: 4,269 Adamant Posts by user Forum Profile RuneMetrics Profile
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Whats the crazed archeologist do that's shown on the map?


I was wondering the same thing. I think it's a 'demi-boss'.
Yeah it's a 'demi-boss'. Refer to the legend on the map.
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

10-Jan-2014 17:27:50 - Last edited on 10-Jan-2014 17:29:15 by Capt McGee

Ralten
Dec Member 2022

Ralten

Posts: 1,369 Mithril Posts by user Forum Profile RuneMetrics Profile
I think the wilderness ditch should be removed.

It gives players a "you don't belong here unless you're a pker kinda vibe.

Before when the ditch was absent it had a vast empty land on fire kinda vibe. It struck fear into you; not knowing if just beyond view a ancients mage was lurking.

Thats what I miss

10-Jan-2014 17:32:10

Kilot
Jan Member 2007

Kilot

Posts: 18,854 Opal Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I think the wilderness ditch should be removed.

It gives players a "you don't belong here unless you're a pker kinda vibe.

Before when the ditch was absent it had a vast empty land on fire kinda vibe. It struck fear into you; not knowing if just beyond view a ancients mage was lurking.

Thats what I miss


Dude, I always got the same feeling I'd lke the cliff which had you run round to the monastary back to but I'm be completely fine with it not being there though.
*´¨)¸.*´ Kilot ~ Failed RuneScape player.
Zeros will be done, worship the empty lord

10-Jan-2014 17:34:05

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