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Dev Blog: Rejuvenate the wildy Thread is locked

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Capt McGee

Capt McGee

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Just a quick suggestion.
There seems to be too much stuff to the east of the deserted keep and mage arena. Possibly move the resource area to the west of the mage arena?
Two bosses and rouges alone would bring a lot of pking traffic, with skillers there it may bring too much pking traffic. West of the mage bank is quite deserted.
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

10-Jan-2014 17:35:57

I Baghdad I

I Baghdad I

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I think the wilderness ditch should be removed.

It gives players a "you don't belong here unless you're a pker kinda vibe.

Before when the ditch was absent it had a vast empty land on fire kinda vibe. It struck fear into you; not knowing if just beyond view a ancients mage was lurking.

Thats what I miss


Dude, I always got the same feeling I'd lke the cliff which had you run round to the monastary back to but I'm be completely fine with it not being there though.


+1

Make it so that utilising the monastry from edgville bank will require you to risk going up to level 3 wild and back down for the shortcut. Otherwise, go the long way round and be safe.

10-Jan-2014 17:36:26 - Last edited on 10-Jan-2014 17:38:01 by I Baghdad I

Capt McGee

Capt McGee

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Maybe remove some worlds, so the new resources & bosses would become more competitive.


This may attract A LOT of players that quit the game back as well as new players. It's best to see how it plays out the first few weeks after launch.
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

10-Jan-2014 17:36:52

menacemenace

menacemenace

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Maybe remove some worlds, so the new resources & bosses would become more competitive.


Nah not worth it, would hurt too much of the world outside of the wilderness; slayer and hunter to name a couple.

10-Jan-2014 17:40:41

400LBCONZU

400LBCONZU

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All seem awesome but please don't make ice plateau (frozen waste Plateau) multi-combat, have it stop at the KBD line like it used to be and the same for east dragons. Take away the multi-combat there and have it only at west of the green drags like it used to be to. The reason is this would only kill single Pking even more if you were to take away the single areas and put it all into multi-combat.
But other than that it all seems awesome Goo job Jagex.

Edit

It does say the light red patches are existing multi-combat spots not sure if this was a picture error because not all of ice plateau is multi-combat and nor is east dragons.
#
Lemon

10-Jan-2014 17:41:47 - Last edited on 10-Jan-2014 19:48:38 by 400LBCONZU

whyruhiding

whyruhiding

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Maybe remove some worlds, so the new resources & bosses would become more competitive.
I agree remove worlds theres barely anyone on any worlds is one of the actual reasons pking is dead and the whole game feels dead in general.....

10-Jan-2014 17:42:37

D-Block

D-Block

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Also, for the KBD lair i'd make it so you're auto-skulled upon entering the lair and make the area a PvP multi zone.


ARE YOU HIGH?

That is just rediculous sorry, I think not being to teleport after killing the KBD is bad enough let's not have people attack you also.


With the KBD dropping the dragon pick like Chaos Elemental (and possibly a third monster can't remember), the KBD will be overpowering over the other boss monsters as it's in a safe area. Not being able to teleport out is decent, but still will make it an easy option to choose from.
Either remove the d pick from its drop table or make the area a pvp zone.



IDK, I'd support making it drop it less frequently though. Maybe 1/10k odds from kbd, more common from the ones in the Wildy.
Vita non est vivere sed valere vita est.

10-Jan-2014 17:43:40

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