Forums

Dev Blog: Rejuvenate the wildy Thread is locked

Quick find code: 380-381-35-65435515

D-Block

D-Block

Posts: 17,856 Opal Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Original message details are unavailable.
Also, for the KBD lair i'd make it so you're auto-skulled upon entering the lair and make the area a PvP multi zone.


ARE YOU HIGH?

That is just rediculous sorry, I think not being to teleport after killing the KBD is bad enough let's not have people attack you also.


With the KBD dropping the dragon pick like Chaos Elemental (and possibly a third monster can't remember), the KBD will be overpowering over the other boss monsters as it's in a safe area. Not being able to teleport out is decent, but still will make it an easy option to choose from.
Either remove the d pick from its drop table or make the area a pvp zone.



IDK, I'd support making it drop it less frequently though. Maybe 1/10k odds from kbd, more common from the ones in the Wildy.
Vita non est vivere sed valere vita est.

10-Jan-2014 17:43:40

1042 Hit K0

1042 Hit K0

Posts: 1,629 Mithril Posts by user Forum Profile RuneMetrics Profile
This looks like a great proposal to rejuvenate the wilderness. It appears to offer great incentives for more players to enter through the wilderness, primarily the ability to make more money than they would fishing in a normal area. Definitely looks very promising and looking forward to it.
"See-Anne"

10-Jan-2014 17:44:56 - Last edited on 10-Jan-2014 23:45:24 by 1042 Hit K0

whyruhiding

whyruhiding

Posts: 1,218 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Maybe remove some worlds, so the new resources & bosses would become more competitive.


Nah not worth it, would hurt too much of the world outside of the wilderness; slayer and hunter to name a couple.

Lol no it wouldnt.. the only worlds people actually use are the most 2 crowded worlds, If they made the respawn rate equal in all worlds im sure removing worlds wouldnt be a worry in those kinds of situations types of gameplay styles.

10-Jan-2014 17:45:19

menacemenace

menacemenace

Posts: 20,291 Opal Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Original message details are unavailable.
Maybe remove some worlds, so the new resources & bosses would become more competitive.


Nah not worth it, would hurt too much of the world outside of the wilderness; slayer and hunter to name a couple.

Lol no it wouldnt.. the only worlds people actually use are the most 2 crowded worlds, If they made the respawn rate equal in all worlds im sure removing worlds wouldnt be a worry in those kinds of situations types of gameplay styles.


Of course the two most populated worlds aren't the only ones used, I sometimes have to hop over 5 times to find an empty aberrant spectres/ gargoyles world, that's a silly thing to think. And yes that could solve the problem, decreasing the respawn.rates

10-Jan-2014 17:48:19

Capt McGee

Capt McGee

Posts: 4,269 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.


IDK, I'd support making it drop it less frequently though. Maybe 1/10k odds from kbd, more common from the ones in the Wildy.


Then you'll end up with why Chaos elemental is dead content. Its best drop is the D2h. Kalphite Queen drops it too, is a harder boss, and drops it less frequently, but since it's in a safe zone, most D2h came from KQ.

If any boss monster is to be successful in the wilderness, its unique drop cannot be put on another boss monster that's in a safe area.
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

10-Jan-2014 17:50:48

Quick find code: 380-381-35-65435515 Back to Top