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Dev Blog: Rejuvenate the wildy Thread is locked

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[#GIJDWJZE0]

[#GIJDWJZE0]

Posts: 27 Bronze Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
crap I forgot how few players we have, If all of this stuff is going to work in every world, it's not gonna work


Original message details are unavailable.
crap I forgot how few players we have, If all of this stuff is going to work in every world, it's not gonna work


Original message details are unavailable.
crap I forgot how few players we have, If all of this stuff is going to work in every world, it's not gonna work


Original message details are unavailable.
crap I forgot how few players we have, If all of this stuff is going to work in every world, it's not gonna work


Original message details are unavailable.
crap I forgot how few players we have, If all of this stuff is going to work in every world, it's not gonna work

10-Mar-2014 14:01:22

[#GIJDWJZE0]

[#GIJDWJZE0]

Posts: 27 Bronze Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
How about having untradeables always turn to coins upon death, and make it possible to buy them back from a NPC for a (slightly) larger amount of cash. This increases the risk, makes it much easier to get untradeables back when lost, and provides a money sink. The only downside I can see is that the minigames where you get the untradeables will become a lot less popular, so maybe we could add different rewards for those.


Or buy a rune plate and stop being such a ponce about +4 str

10-Mar-2014 14:07:49

Lowerniel

Lowerniel

Posts: 3,908 Adamant Posts by user Forum Profile RuneMetrics Profile
Would you be able to cast combat spells at the rune fountain? If so, then you could theoretically Ice Barrage any pker who came near, therefore defeating the purpose of the fountain.

Would you be able to store food in the swag bag? If so, it would make PVP battles last twice as long and turn players away from pking.

Other than that, looks great, can't wait!

19-May-2014 18:22:58

Jaaaakkoooo
Jan Member 2024

Jaaaakkoooo

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
Jagex, This patch right here, RUINED wilderness.... You cant do anything, not a single thing if your* not maxed out and in gear, you cant cook pizzas in bandit camp, you cant pick bones and bury them in chaos altar, you cant go in to ruins and venture there, picking planks etc, you cant adventure in ******* wilderness if you enjoy it, because theres all those bosses and ******* **** killing you over and over and over again, if you arent in max gear for some PvM:ing....... IN WILDERNESS. Its a pvp area. Gl trying to start from scrap in wilderness making your own stuff and kill ing mobs for junk loot when all you ******* see is lvl 220 archeologists and lvl 120 bandits..... The normal bandits dont even aggro in bandit camp but lvl 120's do = place ruined, no more anchovy pizzas there huh. Wilderness is not meant to be a complete Bossfest with every single thing out there hitting 30's on you. I know its not meant to be safe or anything but it isnt meant to be Un-exploreable for everyone under Combat lvl 126.... and Do ******* pkers enjoy lvl 300 **** attacking you mid-fight? no? you cant explore wildy because its not fun and doable anymore. Think about the low levels,jagex..... and think about People who Enjoy wilderness... Wildy rejuvenation yeah yeah yeah.... if by ******* rejuvenation you mean not being able to explore it and not ******* pvm every... single... second... and ruining wilderness for people who liked it for their old reasons, the real wildy users, and making people only pvm there, then Okay, Nice patch Jagex. real nice

20-Jul-2014 01:13:31

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