I think Jagex and PKers are stuck on the notion skillers have to be the bottom of the food chain, and can't see past the concept to any other way to try and revitalize the wild.
I think the solution is to entice PKers into the wild to fight each other, rather than trying to get skillers into the wild who do not want to fight other players or risk anything.
If you do want skillers in the wild, entice them in a way where they are not risking items except what they make in the wild, and so the skillers are producing items in a safe area, but to keep them have to risk running through the wild.
Here is my idea, which I think skillers would use:
Have a portal or teleport to a safe place somewhere where skilling items can be gathered and made into items. Make the area be safe, so the skiller can stay there making items and gaining XP, with no threat from Pkers. The skiller can leave empty handed safely without entering the wild.
However, to leave the safe skilling area with items, the player must enter the wilderness at a random location. If they choose to try to keep what they made, they have to bring it through the wild to keep it. If they choose to leave without entering the wild, they can't bring anything out of the safe skilling area, and must leave the items for other players to loot and carry through the wild.
I think this would work to revitalize the wild. Skillers would have safe areas to skill, and not be required to participate in PVP or risk anything to do so.
Players who want loot could try to take the items the skillers made and try to escape the wild with the items, giving PKers targets to fight who will drop items if PKed.
No one has to risk what they don't want to, skillers benefit with XP, looters benefit with items skillers make, PKers benefit with targets to fight in the wild.
Hi.
21-Jan-2014 04:07:10