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Dev Blog: Rejuvenate the wildy Thread is locked

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Transcendent

Transcendent

Posts: 35,372 Sapphire Posts by user Forum Profile RuneMetrics Profile
Frankly I see the whole concept of skillers as the bottom of the food chain as flawed and doomed to failure, because skillers by nature don't want to fight or risk or be content for PKers to kill.

The goal, according to Jagex is to get skillers into the wild and to have them be at the bottom of the food chain.

And it won't ever work, because skillers don't want to be at the bottom of the food chain.

Jagex understands PKers, but they don't seem to understand skillers. Jagex understands PKers want risk vs reward and profits from kills. But skillers don't want risk vs reward, we want profits from work we do. We generally don't want to risk anything or fight other players.

This is why I think the plans to revitalize the wild with skillers as the bottom of the food chain won't work, skillers just don't want to fight in PVP or to risk.

There is little to no gain for a skiller in the wild, and increasing the resources will not change anything if I feel like I am just going to be PKed and grieved and lose more than I gain while making PKers rich and if I have no effective way to escape or fight back, I just won't go in the wild, regardless of what new resources are added there.

I don't want to risk anything of value in the wild, and few other non PKer skillers will want to either.

Skillers by definition are not PKers, and don't want to fight. Our one goal is to gain resources and escape the wild with them. It is not to be targets or bottom of the food chain, and we won't go in the wild if that is what we are made to be.

Jagex and PKers want skillers to go in the wild, while not making it appealing to skillers at all, and I just don't see it working.

I think if Jagex and PKers want skillers in the wild, the idea of skillers being at the bottom of the food chain has to change.

Either make skillers equal to PKers in combat, by letting us use non combat skills in combat, or change the idea and make PKers fight other PKers instead of fighting skillers.
Hi.

21-Jan-2014 03:43:44

Transcendent

Transcendent

Posts: 35,372 Sapphire Posts by user Forum Profile RuneMetrics Profile
I think Jagex and PKers are stuck on the notion skillers have to be the bottom of the food chain, and can't see past the concept to any other way to try and revitalize the wild.

I think the solution is to entice PKers into the wild to fight each other, rather than trying to get skillers into the wild who do not want to fight other players or risk anything.

If you do want skillers in the wild, entice them in a way where they are not risking items except what they make in the wild, and so the skillers are producing items in a safe area, but to keep them have to risk running through the wild.

Here is my idea, which I think skillers would use:

Have a portal or teleport to a safe place somewhere where skilling items can be gathered and made into items. Make the area be safe, so the skiller can stay there making items and gaining XP, with no threat from Pkers. The skiller can leave empty handed safely without entering the wild.

However, to leave the safe skilling area with items, the player must enter the wilderness at a random location. If they choose to try to keep what they made, they have to bring it through the wild to keep it. If they choose to leave without entering the wild, they can't bring anything out of the safe skilling area, and must leave the items for other players to loot and carry through the wild.

I think this would work to revitalize the wild. Skillers would have safe areas to skill, and not be required to participate in PVP or risk anything to do so.

Players who want loot could try to take the items the skillers made and try to escape the wild with the items, giving PKers targets to fight who will drop items if PKed.

No one has to risk what they don't want to, skillers benefit with XP, looters benefit with items skillers make, PKers benefit with targets to fight in the wild.
Hi.

21-Jan-2014 04:07:10

Transcendent

Transcendent

Posts: 35,372 Sapphire Posts by user Forum Profile RuneMetrics Profile
Another concept is maybe have rewards PKers can gain, but only if they get their kill count up by PKing other players to be able to enter a door to get to the loot, and once inside the PKer can not take the loot unless they fight another player for the loot before they leave.

If there is no one else in the loot chamber, the player can leave but take nothing unless they PKed someone before they leave.

If the loot was good, it would get PKers to try and fight and each other to try and get the loot and be able to leave with it.
Hi.

21-Jan-2014 11:39:26

Kingz 2h

Kingz 2h

Posts: 97 Iron Posts by user Forum Profile RuneMetrics Profile
Very nice ideas but continue to work on ability balances, stun-counters and melee gap closers(maybe). The idea about prayer recharge is great as fighting for control of these areas opens the possibility of modes such as domination/ ground war to clan wars.

23-Jan-2014 00:48:11

Kingz 2h

Kingz 2h

Posts: 97 Iron Posts by user Forum Profile RuneMetrics Profile
Yes I agree with transcendent less emphasis on killing skillers more emphasis on pkers fighting pkers. How fun is killing someone who wasn't even interested in fighting? Not much fun after a while. I think you should reintroduce bounty hunter/pvp world drops as an additional incentive for pking. And SERIOUSLY work on pjing in single way combat areas. Also the ability to add certain skins/camo to armours to represent your pking status. The skins can be unlocked at total kill milestones and a special skin which changes to reflect your k/d. ATM the wild-stalker hat is impractical for use in the wilderness as it weakens your defence but I would still like a way to show how well or bad I'm doing at pking and actually get kills using it.

23-Jan-2014 01:10:50

Karuzarn

Karuzarn

Posts: 1,772 Mithril Posts by user Forum Profile RuneMetrics Profile
kings, only dumb skillers would skill in the wilderness not expecting player conflict. they deserve to die........

smart skillers will learn to defend themselves to keep their earned wealth.

this means more people learning to fight and more people fighting. more skillers skilling more pvpers pvping.... sounds good to me.

24-Jan-2014 08:17:51

i Tomka

i Tomka

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
Hello, i think revenants should drop a weapons,statues and armors as they was droping in pre eoc if new pking weapons will come into a game something like a vest longsword it will make game more fun to play and achieve something better.

28-Feb-2014 16:46:40

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