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Dev Blog: Rejuvenate the wildy Thread is locked

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Funger

Funger

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Hail the Ors team, they have made an immeasurable effort to give us the best updates, we are more than lucky to have them on our side :) .
On my humble opinion there should be a limitation between the resources in certain worlds..since we dont have a large player base. . just saying.

12-Jan-2014 02:33:05

Felixsonosam
Mar Member 2023

Felixsonosam

Posts: 19 Bronze Posts by user Forum Profile RuneMetrics Profile
These seem like interesting updates, and I know the Wildy is an important part of the community. However, I dislike the infini-runes area idea, as it will destroy the market for nats. Many people will still buy them, of course, but the price will likely drop. I myself spent a long time crafting fire runes, and just waited about an hour to get a Heroes Quest partner (for charging glories), and I really don't want my best money maker to be snatched away from me (or at least damaged). I know this is probably the exact reason alchers will support this change, but I myself will vote no on this particular option.

12-Jan-2014 02:55:51

P E A C E
Jun Member 2022

P E A C E

Posts: 3,720 Adamant Posts by user Forum Profile RuneMetrics Profile
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These seem like interesting updates, and I know the Wildy is an important part of the community. However, I dislike the infini-runes area idea, as it will destroy the market for nats. Many people will still buy them, of course, but the price will likely drop. I myself spent a long time crafting fire runes, and just waited about an hour to get a Heroes Quest partner (for charging glories), and I really don't want my best money maker to be snatched away from me (or at least damaged). I know this is probably the exact reason alchers will support this change, but I myself will vote no on this particular option.

I doubt nats will drop. Alching will still be one of the best ways to train magic (remember you can't get xp here!)

12-Jan-2014 02:59:37

D-Block

D-Block

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These seem like interesting updates, and I know the Wildy is an important part of the community. However, I dislike the infini-runes area idea, as it will destroy the market for nats. Many people will still buy them, of course, but the price will likely drop. I myself spent a long time crafting fire runes, and just waited about an hour to get a Heroes Quest partner (for charging glories), and I really don't want my best money maker to be snatched away from me (or at least damaged). I know this is probably the exact reason alchers will support this change, but I myself will vote no on this particular option.


I disagree that nats will drop. The area won't give any mage xp, plus it's not like people will be that willing to risk alching hundreds of bows or other items and lose whatever they make. I personally see that area having more issues with people using ancients to try and kill each other than alching or superheating
Vita non est vivere sed valere vita est.

12-Jan-2014 03:00:50

whyruhiding

whyruhiding

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Add tank armor for skillers.

the resource spots will be empty because there is no reason for skillers to harvest because all spots will be camped.

And NO to no teles out of KBD.
it is enough of a risk to get there without being pk'd, now you have to exit wildy on no food? ridicilous.

seems like this update only benefits pkers.


Jagex should ask skillers and pvmers what would bring them to the wild instead of asking pkers what would attract skillers and pvmers.


Look how well that is going in the live game with pking being non-existent and EOC combat still not viable for pking over a year after EOC was implemented.


Yeap, because all the skillers quit the game and nobody does GWD or any other boss in live game.

Only pking died, but it was dead before eoc anyways.

It wasnt only pking it was the whole game that died as it didnt just effect one group of the community it effected everyone as a whole.

12-Jan-2014 03:39:05 - Last edited on 12-Jan-2014 03:44:09 by whyruhiding

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