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Dev Blog: Rejuvenate the wildy Thread is locked

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P E A C E
Jun Member 2022

P E A C E

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sharks won't crash because of a new fish if it heals 1 or 2 more, there will be a high demand for sharks to participate in the wilderness activities

Exactly. Sharks will probably rise.

10-Jan-2014 21:36:36

Norne
Jan
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2012

Norne

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The difference is that the bosses you mentioned drop high level pvm gear, designed for high level pvmers, fish is just fish, commonly catched by fishermen...


Idk if you haven't noticed, but his logic is built on his account style, not anyone else's. He's likely to ignore the fact that the best tree, the best fish (currently) and the best hunter items (and most'm for that matter), the best ores, the best (but not easiest) bone, the best slayer monster...

All of it can be obtained OUTSIDE a risk situation.

But that doesnt work for his logic so he's happy to ignore it. *Shrugs* Doesnt really bother me, but I do think its amusing at times that people ignore so much, myself included at times.
"When history witnesses a great change, Razgriz reveals itself... first, as a dark demon. As a demon, it uses its power to rain death upon the land, and then it dies. However, after a period of slumber, Razgriz returns, this time, as a great hero"

10-Jan-2014 21:36:52

Team Skull
Aug Member 2008

Team Skull

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The difference is that the bosses you mentioned drop high level pvm gear, designed for high level pvmers, fish is just fish, commonly catched by fishermen...


You are factually wrong here.

Can PvPers wear GWD gear? Yes.

Can PvMers? Yes.

Therefore, it's meant for people to do combat in general, not just "high level pvmers"

This new fish will be on point with Manta Rays and only accessible in the wilderness, which assumes risk. As I said, Risk vs. Reward is better game design than Reward vs. Reward.
"Revenge...is like a rolling stone, which, when a man hath forced up a hill, will return upon him with a greater violence, and break those bones whose sinews gave it motion."- Jeremy Taylor

10-Jan-2014 21:37:00

Capt McGee

Capt McGee

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Want * Chain? Kill KQ or Dust Devils (snicker snicker, gl on that)


Hmm, you laugh yet I got one from dust devils before. Guess that proves my point though: I didn't have to risk jack to get it (well, okay I was "risking" in the technical sense but lets be freaking honest it wasn't really a risk).

Now my turn:

Want the best fish?

Player a safe minigame . Sharks are safe too!

Want the best tree? Ha, right there at catherby (or for teaks and stuff in the grove)

Best Ore? Okay, got me the best place is the wild but shockingly there's more elsewhere.


The wilderness use to offer the best resources. Then you got newbie skillers who whined about getting attacked every once and a while so JaGeX started to hold their hands, which is why the wilderness is dead. It's 2004 content, yet this version of the game is about 4-5 years ahead of it.
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

10-Jan-2014 21:37:12

Foe Or Foe

Foe Or Foe

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I like. Lets see this happen.

Though... Hunting Red Chins in the Wilderness will face criticism. Hunting red chins is peaceful, very low income, completely safe, and gives decent xp. Why turn this method that is already abused by so many bots already into something that will take those 4 good qualities away from hunting them in the first place?

6 traps is what makes hunting there worth it. That's it, but at what cost? Risking your red chins? Can't idle. Forced to bank or hop to save your stuff, meaning you WASTE TIME that could of been used hunting 24/7 safe @ the jungle.

Let's make an example:

Player A) Hunts Red Chins for 1 hour at Jungle. Collects 200 red chins. (100k gp/h...)

Player B) Hunts Red Chins for 1 hour at WILD. [Because of the extra trap, he produced more.] 30 minutes in, he collects 120 Red Chins and he gets attacked. He runs to edgeville and survives. He banks, hops worlds and goes back to the Wild after 10 minutes has gone by. He spends the remaining 20 minutes collecting chins and has collects 80 extra chins. That's a total of 200 red chins collected.

This is why fixes need to be done. The insensitive to make cash (or xp) in the wild hunting Red Chins isn't there. We all know bots wont be here so while active players are loosing there stuff from getting pk'd, the bots are nice and safe in the jungle crashing the market.

Recommendation: +1 trap AND +25% xp. That way if I spent 4 hours at red chins in wild and die (lose some of that cash), I can say "Its not that bad, I would of had to do an additional hour of hunting at the Jungle to make that much xp."

So skillers may or may not benefit from this. The risk wouldn't be one sided on the skiller. Please respond to this, thank you.

10-Jan-2014 21:37:23

Norne
Jan
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2012

Norne

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All of the highest level resources should be in the WILDERNESS ONLY.


Guess this is where you and I disagree. I have no issue with the wilderness being the best place to obtain them (xp or items\hr wise) but I do have an issue with it being the only place.


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"When history witnesses a great change, Razgriz reveals itself... first, as a dark demon. As a demon, it uses its power to rain death upon the land, and then it dies. However, after a period of slumber, Razgriz returns, this time, as a great hero"

10-Jan-2014 21:37:24 - Last edited on 10-Jan-2014 21:37:54 by Norne

Emenike

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If these new resources aren't limited to a few worlds, then the wilderness will stay dead.

Reason for this is, someone could be gathering a resource in a world with 100 people with no danger.

Prices would crash, and there would be no risk going into the wilderness.

For this update to work the best, needs to be limited to 2-3 worlds. I hope the Jagex team can see that.

Or reduce the actual amount of game worlds. You could easily take down one third (or even a half) of current game worlds without affecting negatively to the general gaming experience.

10-Jan-2014 21:39:34 - Last edited on 10-Jan-2014 21:40:15 by Emenike

P E A C E
Jun Member 2022

P E A C E

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All of the highest level resources should be in the WILDERNESS ONLY.


Guess this is where you and I disagree. I have no issue with the wilderness being the best place to obtain them (xp or items\hr wise) but I do have an issue with it being the only place.


(¯`·.·´¯) (¯`·.·´¯)«¬•¤¤•¬».,„¸¸„,.«¬•¤¤•¬».,„¸¸„,.«(¯`·.·´¯) (¯`·.·´¯)
`·.¸(¯`·.·´¯)¸ .·„,.«¬•¤¤•(¤†‡ Mist Rising:‡†¤)•¤¤•¬».`·.¸(¯`·.·´¯)¸ .·
×°× ` ·.¸.·´ װ׫¬•¤¤•¬».,„¸¸„,.«¬•¤¤•¬».,„¸¸„,.«¬×°× ` ·.¸.·´ ×°×

As long as it is significantly less profitable outside of the wilderness I'm fine with that.

10-Jan-2014 21:40:08

P E A C E
Jun Member 2022

P E A C E

Posts: 3,720 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
If these new resources aren't limited to a few worlds, then the wilderness will stay dead.

Reason for this is, someone could be gathering a resource in a world with 100 people with no danger.

Prices would crash, and there would be no risk going into the wilderness.

For this update to work the best, needs to be limited to 2-3 worlds. I hope the Jagex team can see that.

Or reduce the actual amount of game worlds. You could easily take down one third (or even half) of current game worlds without affecting negatively to the general gaming experience.

Strongly agree. Take off 10 worlds and make them F2P or just remove 10 worlds straight up.

10-Jan-2014 21:41:04

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