Making ALL of the green dragon spawn areas multi-combat seems a bit excessive.
Cannoneers were bad enough in these places as it is, I can just imagine the scene if this were to be put into place.
Another thing, about preventing people from teleporting out of the KBD lair, seems unnecessary as well. Just the fact that a player could pop in and Tele-block you seems to be enough of a risk here. If this was to be put into place, at least move the lair a bit south to make the trip less cumbersome.
I love the idea about the leaked GWD creatures, although I hope that there will still be certain requirements to access this new dungeon, just to keep it from being incredibly crowded, of skillers and PK-ers alike. Not too-tough requirements, just some entry-level stuff that not everyday players will have. Maybe even a mini-quest related to the God Wars.
Also, on teleports. I know past 20 level wilderness, you cannot teleport at all.
But how about the idea of teleports to designated spots WITHIN the wilderness that you can teleport to? This would be useful for both PK-ers and skillers alike, and would give the skillers some type of chance to escape, and convince the PK-ers that they can't just go barraging into the wild all the time and expect an easy kill past 20 wild.
We could use the already existing ancient's teleports, as well as add some regular magic teleports.
All these teleportation areas would also be focal points for pkers to war around, for the hope of an unwary skiller or other pker teleporting to an unexpected fight, instead of an escape route.
11-Jan-2014 07:06:35