What you must understand, if you love this game, is that it is dying. An easy way to fix this is to bring back the majority of players who have quit (pvpers). There are loads of proposed awards for skillers.
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Before my response is met with any negativity or flaming, know that
I want PVP to get updates that are engaging and sustainable.
PVP has been and is a major aspect of the game, and should be going forward. That being said,
I perceive detrimental flaws in this outline to revive the wilderness.
Most glaring is the assumption that reviving the wilderness demands incentives for people who don't want to participate in PVP to enter the wilderness. The alternative should be an update that encourages people who do enjoy PVP (but choose not to because of its current state) to re-enter the wilderness in concentrated areas to meet others interested in PVP. In essence,
this proposed update will convert skillers and bossers who wish to make use of the new content into cash cows for the disgruntled PVPers
who bank no loot after using an inventory of supplies. I fail to see how skillers and PVMers need to be held responsible in the form of designing them to be victims with a competitive disadvantage (as they focus inventories and gear toward their respective activities).
Aside from my disagreement with the premise of the update, I'm disappointed in many of the proposed changes. In particular, I was looking forward to the implementation of the
dragon pickaxe
, but had hoped it would be released another way, rather than
a hasty addition to arbitrary drop tables without any appreciable or discernible lore
accompanying it. The proposed range and mage shields from demi-bosses that are weak to specific combat styles
reeks too much of EoC for my taste.
Other proposals like the Fountain of Rune are so useless in their current state they
will immediately be dead content.
11-Jan-2014 08:21:46